Last of us Powered by the sequences of game processes when players either protect themselves from infected, and people or eliminate such enemies, having the environment and assortment of the developed items. Rarely an instance when having a bottle or brick in the hands Last of us It is not recommended both profitable, and players who take time to seek their environment will have much more resources than those who do not. But, yet Last of us exceeds all these points Part 1 In particular, naturally feels inferior Part 2 Now with everything that continues to enter the series.

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As the last of us HBO -Wasu can excitingly display the game's struggle
The last of us has nuanced combat mechanics made of bricks, bottles, stitches and other all kinds of melee tools that need to play a role in the HBO show.
Last gameplay part 1 in the best and worst times slow
Given how much Part 2 extrapolated further Part 1gameplay, Part 1 Compared to incredibly elementary. Part 1Actions/stealth -stakes take place between prolonged running sequences that help establish relationships between characters, as players rob environment for resources, ammunition and allowances.
Perhaps the biggest tension in the game process in Part 1Some sections may not feel able, no matter how important they are to develop the characters in the game; For example, if it weren't for these slow blows, the players may not have recognized Eli's body fluctuations throughout the game.
Last of us“Opening in Boston after the proverb, obviously slowly with a very necessary world construction, when players get acquainted with Tess, Eli and Marlene, and only Bill finds Joel and Eli in Lincoln, what's in Lincoln, what is in Lincoln, what in Lincoln, what, what, what, what Lincoln what Bill will find, and Eli in Lincoln. Part 1 It begins to strengthen the step. Given this, a large component of why these sections may feel sluggishly related to the limitation of players' movement.
Joel will constantly tie to a slight jog, such as Tommy accompanies it through a power plant, and even in consecutive games where players can move freely, there is an outrageous “jump” that can initiate players on gaps and performances. The jumps seem to be not intended as an actual mechanic, but rather a non -working method of passing, especially during the navigation of the ventilation shafts in the Salt -Leik -leak, and he, along with the Eli drag and the need to raise plates and stairs, greatly contributes to such a sluggish movement.
The last of us is a gameplay that is so superior, it cannot be in vain
Many Part 1Gameplay -plams can be forgiven if not Part 2 Basically rewriting a book on how players interact with the world Last of us. Such improvements and changes include:
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The actual jump mechanic with a more satisfactory animation used in a large number of regular passages.
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Predted crawling to move under obstacles or through narrow passages and hide in the foliage.
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The mechanic of the rope that allows the players to climb, descend and swing through the abyss.
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Mechanic Dodge (possibly the most impressive addition to gameplay in Part 2) necessary in the fight against close fight, being more exchanged and rigid.
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Now the safes are unlocked by hand, and their decisions are not all trivial, how to find the nearest note with a combined code written on it; Instead, some combined codes are detected by solving environmental puzzles.
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The glass can be destroyed, whether on Windows, displays or vending machines to enter the environment, robbery resources and ingredients, or belong to enemies.
None of these changes to the gameplay is necessarily exciting or fantastic Last of us'Realism.
Last of us Obviously, in its DNA has a large dose of science fiction, given that players are struggling with mutated horror mushrooms (based on a real disease affecting ants), but nothing exaggerated in how players move around the ruins of society and reach their directions for more than two decades after the break. Now it would be sorry if not Last of us, part 3 If -the -came to the fruit because Part 2Gameplay is a massive evolution on interactivity, progression and design election, and see how they may inherit or overcome the third game would be extraordinary.

Last of us, part II, reworked

- Liberated
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January 19, 2024
- Esrb
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M for mature: blood and mountains, intense violence, nakedness, sexual content, strong language, drug use
- Publisher (s)
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Sony Interactive Entertainment
- Engine
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Engine