Twenty years since the last Animus Recording, favorite Capcom series returned from Onimusha: The Way of the Sword. The game has a confirmed release window for 2026, making it one of the biggest issues confirmed for the next year. Recently, Capcom has introduced a new tray for the ball path, emphasizing its intense combat visual effects on the Fest Summer Game.
Onimusha: The Way of the Sword Features of the franchise signature system Issen System, mechanics in which players can cause critical hits when they attack their enemy. According to the development team, the ISSEN network may also be executed, and players can enter the power condition after successful deviation of sufficient attacks. Moreover The way of the ball represents a mechanic called Break Issen. At the Fest Summer Game, Game Rant talked to the director of Satoru Nihei and the producer of Akihito Kadowaki games about the break and its impact on the fight.
Onimusha: The way the Ball is interpreted
Asked what Onimusha: The Way of the Sword Nigay explained that the upgraded Issen system was a crown. Aside from Onimusha: The Way of the Ball 'S Standard Mechanics, Boss Battle is a gap Issen, where players focus on certain body parts in battle. In short, the deviation of enough attacks will stagger the boss and allow the players to take a break on the attack on certain parts of the body.
Nihei also showed that the break system would be an element that develops all over the Animus Game. Some bosses, like Genma Byakue, will have only two parts of the body. However, other chiefs will have about three -four. Unique in the break is that each part of the body will have its own animation and enemies. Cadavaki specified on this by adding this The way of the ball Does not repeat the animation for a break throughout the company:
“For break, ISSEN has some truly class animations for each part of the body. We do not use canned animations that are repeated for different bosses. Instead, each animation was designed specifically for this boss to make nothing alike when you fight the boss. All they will look different.”
As Nikhi said, Break Issen plays a major role in bossing strategies, because fans can choose which part of the body is strike and in what order. While the ISEN break is mainly for bosses, Onimusha: The Way of the SwordThe main struggle with something similar, and Nihei added that a new system of dissolution was added to Isin. In the Nihei Discharge System emphasizes Onimusha: The way of the ball The gameplay, giving players more satisfactory experience that will not “feel just cut through the paper.” He also explained that,
“This is what we have made a lot of effort. It uses vector technology to where Musashi actually beats his opponent, it will cut them accurately. It will not be canned animation that happens the same every time, depending on where the mousse gets into the enemy.”
Onimusha: The Way of the Sword According to the director, there will be a “rather standard linear name”, but there will be areas where players can accept side missions and unlock bonus content. It is worth noting that Capcom has previously confirmed this Onimusha: The way of the ballThe company is 20 hours, so fans can easily imagine how it all unites.