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Where to find the path of conviction
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How to unravel the path of persuasion
Star Wars Jedi: Survivor full of mind-melting puzzles. On Jedha, eagle-eyed players may have noticed a trio of fast-paced puzzles similar to those found in the Jedi Meditation Chambers. One of the most difficult of these is known as the Path of Persuasion.
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The Path of Conviction is a puzzle that should only be tackled after getting the necessary upgrades. Players will need an upgraded climbing cable. Dash Jump is also useful to have. Once you've mastered these skills, here's a step-by-step guide on how to complete the Path of Persuasion.
Where to find the path of conviction
to start journey to Jeddah and use the meditation point to fast travel to the Arid Flats Meditation Point. From there you will want turn right and follow the desert path on Spamel, one of the mounts you can find in the game, until you see two overhanging towers atop the plateau. Head over to them.
You'll know you're in the right place when you see two stormtroopers guarding two floating balloons on the left.
Defeat the stormtroopers and use your Ascension Cable reach the upper platform.
From there there are more stormtroopers to defeat. After filing, look up to find the next grip point for your cable, and climb the wall. At the top of the plateau there is another group of stormtroopers to defeat.
You will see a small hollowed-out slot and a Sense Echo dot. Collect the echo and the head to your left. from there cut the rope to the left tower designs to create a shortcut for yourself. Slide on the rope and defeat the droids and stormtroopers near the gorge. Now you're ready to begin the Path of Conviction puzzle proper.
The first area has a small cave guarded by two KX droids. When you defeat them, you can combine a small box to get a new Lightsaber Material to further customize your lightsaber.
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How to unravel the path of persuasion
First, take a look around from the lowest rock outcrop where you just defeated the KX droid and the extra Stormtrooper. You will see an intricate series of balls and sliders that work in tandem with each other. In addition, you will see the Ascension Cable Point floating hot air balloon.
Essentially, there is a Way of Persuasion
physical and fast puzzle
. You will need it
forcefully push and pull the rolling balls in a certain order,
and inside
a certain term
to roll one of the balls to the top of the plateau where the two towers are.
Each sphere you force push or force pull moves the corresponding platform or slider. You'll also need to use a climbing rope to quickly get from one side of the ravine to the other. If you Force certain balls towards you, they slowly return to position, this means you have a limited amount of time before they reset.
First, let's label each slider and ball. There is four sliders and three spheres.
- Slider 1 is the one closest to you on the left, containing Sphere 1.
- Then across the hollow, below ground, you'll see Slider 2 and Sphere 2. Sphere 2 needs to be pushed to the top of the plateau.
- From the initial rock outcrop, you can see slider 3 and ball 3 high in the air to the right.
- Finally, Slider 4 is the longest slider that curves up to the top of the plateau.
The first step is to forcibly pull Orb 1 towards you. This lowers the part of Slider 4 that holds Sphere 2 and moves it into position with Slider 2. You then have a limited amount of time to use the Ascension Cable point rush across the ravine. Once you pass, Force Orb 2 through Slider 2 so that it lands on the far right side of the gorge.
Once the Orb 2 is pushed, you will notice it a new rock outcrop appears on the far right side of the gorge, right next to Slider 3. From this point on, you'll have a little extra time for the next quick task, but not much. From the newly formed rock outcrop you can now reach Orb 3. When Sphere 3 is pulled out, it aligns slider 4so that Orb pushing through it will reach the top plateau.
While not always necessary, using Cal's Force Dash is a useful way to quickly clear a hollow after using Ascension Cable. This will help you allow more time between power pushes/pulls.
However, here's the trick you must also forcibly pull Sphere 1 so that Sphere 2 can be raised to its original position. This is the most difficult part of the puzzle, leaving very little room for error. So, keep your fingers flexible and follow the steps below to complete the puzzle.
first of all leave Orb 2 on the right side of Slider 2. then, return to the original exposure rocks across a ravine. then, Force pull Orb 1 towards you to line up Slider 2and use the Ascension Cable point to quickly jump to the top ledge of rock on the right wall.
Then soon Force pull Orb 3 towards you. This will build Slider 4 and let Orb 2 climb to the top of the plateau. After you do that, jump down to the lower platform right below you where Orb 2 is now.
from there Force Push Orb 2. If you did it fast enough, it should roll to the far left of Slider 2 instead of rolling back to you.
If you don't do it fast enough, the ball will roll back to where it was and you'll have to start over.
However, if you have done your job correctly, Sphere 2 should now move up to slider position 4 once Sphere 1 returns to its original position. So after Force Pushing Orb 2, jump over a ravine using the Ascension Cable back to the platform using the shortcut.
Quickly force kick Orb 2 once it's in the top position and aligned with slider 4. If you did it quickly, Slider 4 should still be aligned and Orb 2 will fly up plateau.
The hard part is over! From this platform, climb the rope to reach the top of the plateau one more time. You should see Orb 2 positioned on the horizontal slider. Force Push him towards the two towers. They should go down.
Once they do, the nearest ladder will appear to the right of the slider and you can claim your reward for completing the Path of Persuasion! Completing this puzzle gives you a new bonus slot for Calallowing you to choose a new perk to add to your build.
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