Dragon Age: The Veilguard has had mixed reactions from players, but one thing almost everyone can agree on is its impressive visual accuracy. Opinions about BioWare's art style benchmarks aside, Covered is a pretty stunning piece of art, especially on PC where it makes the most of modern hardware to offer great visuals and performance.
Among the set of tools that Dragon Age: The Veilguard levers on pc is different upscaling software. The game is compatible with AMD FSR, Intel XeSS, and of course NVIDIA DLSS 3, which seems to have the biggest impact on visuals and performance. This is especially evident through third-generation DLSS features such as frame generation, which significantly smooths out gameplay with interpolation. I had a chance to check Dragon Age: The Veilguard with an NVIDIA RTX 4060, getting some idea of how the game looks and performs on a lower-end 40-series GPU.
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How Dragon Age: The Veilguard upholds one amusing tradition that has lasted in the franchise
Dragon Age: The Veilguard turns a lot of the franchise's common elements on its head, but the way it upholds one franchise tradition is pretty funny.
Dragon Age: The Veilguard on RTX 4060: The Good, the Bad and the Ugly
Dragon Age: Veilguard runs great on 40 series GPUs – most of the time
As already mentioned, Dragon Age: The Veilguard it's an extremely beautiful game: the textures are rich and detailed, the draw distance is long and expansive, and the ray tracing effects help the lighting reflect brilliantly and convincingly off metal, glass, water, etc. Naturally, Ultra settings deliver the most detail and VFX across the board, but the game still looks surprisingly good at lower settings.
DLSS 3 is where it really helps Covered brilliance, however. Turning on DLSS and frame generation can result in a significant increase in frames per second—up to 30fps in certain areas—without appreciable damage to visual fidelity: on Balanced, with all settings turned to Ultra, I was able to settle in quite comfortably. 75fps for most of my time with the game. DLSS 3 is a huge improvement over its predecessor and it really shines Covered: With DLSS enabled, artifacts are virtually absent, as well as the screen door effect that can sometimes be seen in previous generations of software. However, Ultra Performance can make the game quite blurry and unappealing, and the extra frames it offers won't be worth the visual quality loss for most players.
For now Covered almost always managed to run above 60fps, I experienced a significant amount of stuttering in some places, especially with ray tracing enabled. This problem was compounded by the fact that for whatever reason I couldn't set the maximum frame rate in the app: I was trying to limit my FPS to 60 in Coveredin the settings, but the game kept targeting 75fps, resulting in a nasty inconsistency that detracted from a good experience.
In addition to the RTX 4060, my setup includes an AMD Ryzen 7 5800X and 32GB of RAM. I also tested
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with AMD FSR , resulting in fewer frames and worse overall visual quality than with DLSS.
I also encountered a disappointing amount of screen tearing that seemed to occur in stages and at random. As a result, we recommend enabling Vsync in the Nvidia control panel rather than using the program's settings (which are the default)
in general Dragon Age: The Veilguard is a good demo of the NVIDIA DLSS 3 software. Issues that are allegedly related to the software, such as fps capping and screen tearing issues, may be fixed to improve performance down the line. But for now, anyone with a lower-end 40-series GPU is looking to pick one up Dragon Age: The Veilguard there are some beautiful views to look forward to – as long as they are willing to put up with a few warts here and there.