Start working in the game Dungeons & Dragons can be a great way to spend time with your friends. No matter how experienced player in D&D or on the countertop at all, it can be perfectly involved in the adventure evening. As your company is ride, you may be surprised that more people want to join your game as players.

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DM can be more difficult to add a player later to the game when it comes to them as a character, and as a new person who interacts with people at your table. Fortunately, there are a few things you need to keep in mind that can help remove weight from your shoulders DM and allow the new player to join the party.
9
Clarify the requirements for character
Not just the level
Before starting work on adding a new player to the party, you must make sure that this new player is set when it comes to their character. Adding a character later in the game can be more difficult than starting from the first or zero session.
Often, touch their base while creating a character so that they understand what they need to build. Keep in mind a clear level, and let them know what items and money they will have access so they can start with the same standing as other characters of their new party.
It also applies to things like magical objects and tools.
8
Understand the tone
Comedy, Grimmod, somewhere between them?
As your game, it will go to the tone. This applies to both long -term companies and even one shot. Since the world is filtered through your description and action of your party, it will be dynamic, sometimes even taking the tone you didn't understand what you are setting up.

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Prepare a new player by telling them what game you are playing. No one wants to go into a new group with a comedic character and be completely surprised when the tone of the game is actually quite gloomy. You do not need to carry them through everything, but several examples of what happened in the game can be a great way to secure them in the mentality as long as they create their character.
7
Know how it will affect the team dynamics
Skills for all
Your new player will come to the table with the ideas they want their character. With the party's already established dynamics you want to prepare for their new hero to affect the dynamics when it comes to the game.
You do not need to tell them that they can't play a certain class and kind, just understand how to balance the party if there are two robbers, or recently added clergy to a party with other witch doctors. Knowing that this new character will add, can help keep everything that works smoothly for you and the parties overall.
6
Choose your moment
Ideal term
There are quite a few settings to add a new character at the end of the game, but at the moment when you represent them requires a lot of reflections. There are a few things you might think here. Basically, where at the moment your party and what would fit the new hero for their introduction.
You can do everyday and calm as in the tavern, dynamically being in the battle, or even tense when the party discovers them while traveling. Choosing for yours, but understand how your party can respond to each option.
5
Get the player before speed (either not)
Reduction of knowledge
The new player in your game missed a large number of activities, stories, world construction and interaction with character. It can leave them in the dark about a lot of background, and inside the jokes on which your party can be secret. As DM, you may want to fill them on where the rest of the batch is and what they did before their introduction.

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Or you can leave them in the dark in most of it. Back them in the “blind” can allow some organic character and dialogue of the players between everyone, but it can make the new player feel even more new. Know that it is best for this new player, and understand what balance you want to bring.
4
Prepare your party
New face in the crowd
While most efforts at your end will create a new player, you also need to take some time to inform the rest of your party about changes to their register.
Indeed, it can be as involved or everyday as you see fit. True work is the belief that the players themselves are ready and ready to have another face at the table that should not be too tough with such a Coop game as D&D. Also, it will not hurt to make sure that all characters are also stable in history.
3
Know how it affects the story
Doesn't need a traumatic story
Depending on where you are in your game, you will probably have a rough idea of how the next few sessions or arcs will go. You can even have an idea of the ending of the game.
Adding a new character will change this a little or should be at least. Make sure you adjust the general story to give a place for this new character. It can be very simple, just allowing them to interact with the story you have already established. But also make sure to include their story and wishes as a character and player.
2
Show the new player
The moment of heroism
From the moment the new player will enter your game, they want to demonstrate their skills. It can be a great benefit to everyone in the group so that it is early it to happen in a dynamic manner.
Allow the new character at least one moment to show what they can do. This can vary from one dramatic moment when they save the day, or a handful of small moments when they can show their checks, attacks or spells. Not only will it make this new player feel desirable, but also show the value of this new party character.
It can be devastating so that the new player will fail his first few rolls. Keep this in mind when you install the threshold for success and failure for these first checks.
1
Allow struggling and downtime
Exercises on a team on issues
After the initial moment of introduction, your new player will be on the way to get used to the outside world. For these first sessions after their submission is a full range of your game to experience them.
Throw some fight, make them a little RP, explore the world and interact with NPC. This will allow them to see you as DM and understand how you all set up, and allow them to be fully immersed in the world, allowing them to use their character and all different features of their class.

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