The worst monsters that can be used as DM in DND

Summary

  • Tarrasques causes TPK from the reflexive tot.

  • Gorgon's substitute breathing quickly turns fights on the head; Do not underestimate the low CR monsters.

  • Initial magical immunity and disabled abilities are great party threats; So be prepared.

If you are a dungeon master that is conducted by Dungeons & Dragons, you know that one of the most difficult decisions you have to make is a choice of monsters for a combat meeting. You can ask: Did this meeting balance? What happens if I accidentally TPK at the party?

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In most cases, if you are correctly using call ratings, you don't have to worry about TPK. However, there are several monsters in the Monster 2025 guide, which can be really difficult to use even for DMS high level. These monsters are powerful, possess play skills and most likely do not cause TPK if you don't carefully.

10

Torrazaska

Taraska in Dungeons & Dragons.

Tarrasque from Chris early

Class of armor

25

Click points

697

Rated call

30

Tarraska is essentially a joke in the Dungeons & Dragons community. This monster is so powerful that it is mainly designed for TPK due to its reflexive skills, which allows Tarraska to not affect the spell, and possibly reflects the damage to the spell.

In addition, it has almost 700 points and a set of different abilities and legendary actions that can bring even the most stupid players. You don't want to use this creature if you don't do it for the sake of a non -canonical one -off session.

9

Harge

Gorggo in DND uses its rock breath to attack players.

Gorggo kai payback

Class of armor

19

Click points

114

Rated call

5

Gorgons are not all such powerful necessarily and have a relatively low rating. However, they have two abilities that can quickly flip the battle, especially for lower -level parties that cannot be equipped to process such features.

For the first time, there is a conciably breathing in Gorgon, which can impose a restrained condition on creatures. When the targets fail twice, they acquire fossilized state. All you need is one – two bad rolls at this storage for half the party to be fossilized, which can really quickly make a combat meeting with Gorgon south.

8

Primitive sau

Two adventurers Parley of Owlbear in DND.

Caver steam through the magicians of the coast

Class of armor

16

Click points

126

Rated call

7

The primary owl is another creature that, on its surface, does not necessarily seem to threaten it. However, there are two features that are in this creature that may be catastrophic for a very magical party, which lacks a lasting party participant like a barbarian or fighter.

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First, Primeval Owlbear has the advantage of all savings from spells and other magical effects. In addition, he seeks to get into the melee range for his attacks; Beware, soft rollers! Finally, it has the ability to replenish the curvature, which can damage 6D8 thunder and potentially impose a disabled condition on the target. Again, you should be afraid of any creature who may not be outdated by several party members.

7

Nalfeshnee

Nalfeshno in DND, a horny demon being that possesses fisherly fists as a weapon.

Nalfeshnee from Justin Gerora

Class of armor

18

Click points

184

Rated call

13

This creature is a messy demon with a powerful set of abilities and replenishing attacks. First, Nalfeshnee has an advantage on all savings from magical effects, as well as primitive owl. He also has three attacks, that is, it has a decent high economy.

Finally, you want to keep an eye on the horror of a nimbus that can impose a frightened state. In addition, this creature can teleport as a reaction, making it very agile. Ultimately, there is no features of this monster that breaks the game, but make sure that your party is ready to accept such a threat, especially given the higher class of armor.

6

Jellyfish

A pair of jellyfish with a snake for hair in DND.

Medusas Aaron J. Rail

Class of armor

15

Click points

127

Rated call

6

Medusa is another creature that has a paralyzed ability that may be catastrophic against the wrongly leveled party. The jellyfish has a feature called “A terrible look”, which has the same restrained and paralyzed effect as Gorgon.

Again, all that you need is one – two bad rolls so that the whole party is paralyzed. Make sure that before throwing a jellyfish at your party, they have at least one or two people who can potentially complete the conditions using spells or potions.

5

Purple necrochulk mushroom

Purple Necrohulk mushroom attacks a group of sellers in Dungeons & Dragons.

Purple Necrohulk mushroom from Victor Titov

Class of armor

17

Click points

123

Rated call

7

Purple Necrohulk mushroom is a large necromantic plant that has a powerful multio, a decent high AC and immunity to many conditions, including necrotic damage, damage to the poison, fascinated, and much more. However, the real threat of this creature is its absorbing body feature.

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With this feature, any medium or small creature that is in the melee range should make the power of savings (DC 15) or to be absorbed in the form of a necroch. This may be catastrophic for weak spells or a party, which is usually not very strong. Plus, when the goal dies during the absorption, their body collapses, that is, the resurrection will be extremely complicated.

4

Plunge

Monster's label in Dungeons & Dragons.

Canceled by Kev Walker

Class of armor

17

Click points

150

Rated call

10

Forgotts are mysterious creatures that often sell knowledge and mysteries of the universe. For the first time, it is very difficult to permanently destroy the dump because the sinks can recover 5D10 days after their initial destruction. In addition, when the party is struggling with the selection in their lair, they acquire a total of four legendary resistance, making them incredibly complicated.

What you want to be with caution as a DM that works on the cancellation is their mental ability. Forgans can consume the memories of the players they kill, unscrewing them effectively. In addition, aboleths can constantly chant the goals for 24 hours, much longer than a typical person's spell. In addition, saints can restore HP with their legendary actions.

3

Look

Review at the lair at Dungeons & Dragons.

See Eric Belis

Class of armor

18

Click points

190

Rated call

13

Here's one of the most classic Dungeons & Dragons monsters, but it's hard to use them as DM in battles, especially for insufficient parties. There are two main reasons for this. One of them is an impressive array of abilities that vary from paralysis and sausage to the breakup, making them highly grown.

Secondly, and more importantly, as a bonus action, it is possible to highlight the anti -magical field, making them incredibly difficult to combat spelling. The barbarian and fighter of your table may be okay with a meeting, but a very powerful magician may be near useless in battle with one of these volatile creatures.

2

Horned devils

Horned devil, which is high with burning yellow eyes in DND.

Horned devils from yongjae choi

Class of armor

18

Click points

199

Rated call

11

Devils and Demons create incredibly fun combat meetings in Dungeons & Dragons. However, many of these creatures can be extremely powerful even for expert players. Horned devil, who has almost 200 kS is one of the devils that need to be used slightly.

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The most dangerous feature of this monster is its hellish tail. Creatures aimed at this effect should make DC 17 agility, and, when refused, inflict a hell wound that causes the goal to lose 3D6 HP at the beginning of each of its turns within one minute. There are ways to finish this effect early, but if the table lacks options, it can easily remove anyone from the field pretty quickly.

1

A purple worm

A purple worm that cut through the sand in dungeons and dragons.

Purple David Oden Nash

Class of armor

18

Click points

247

Rated call

15

Purple worms boast one of the highest classes of armor and hit -drip in Dungeons & Dragons. In addition, their large size may be dangerous for participants. However, the only feature that purple worms is that will prove the most difficult to work as DM is the ability to swallow the worm.

Purple worms can swallow large and smaller creatures whole, grabbing them and imposing on them blinded and restrained conditions. In each round they are inside the worm, they harm the 5D6 acid. If players cannot find a way out of this trap, it is very likely that they will be early than later, saves death.

Dungeons-And-Dragons-Series-Game-Tabletop-Flanchise

Original release date

1974

Designer

E. Gary Gigax, Dave Arneson

The number of players

2+


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