Summary
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Some indie games are modeling the roles of management, which reflects the problems of the management.
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Pressure of complicated decisions and resource management can create intense gameplay games.
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Games such as Frostpunk and overcoming multitasking skills in high -stress scripts.
Inde -Guilts can make studios that lack the resources of AAA giants, such as Activision and Ubisoft, but this does not prevent them from finding creative ways to challenge players. And one interesting way of indiesti can do this by finding creative ways to model control. Put the player in power and modeling duties that come with this position is actually a fairly common approach to the Indie Scene, and it can make a great gameplay. While the game, focused on what is responsible for something new, the indie -scene is full of headlines that like to highlight how terrible the leadership can be. After all, being a good leader means making difficult decisions, take a great responsibility and be prepared to act if something goes wrong. It is especially difficult when the rates are high and the lives of people are in the hands of the player.

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No matter what the player can run, there is a lot of pressure to do it right. Sometimes one bad solution is everything you need to lose everything, and even a great leader can slip if their duties are too much. This is a large part of what makes managerial games exciting for many gamers. The task of keeping up with the increasing level of problems and keeping things as smoothly as possible can be a great draw. Here are some Really intensive indie -management games It makes it more complicated and demonstrates how difficult something can be.
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Dave Divel
Sushi – this is a serious business
This chaotic iconic classic follows the divers named Dave when it opens a restaurant with its friends. This is already intense enough when Dave must dive regularly into a blue hole to get ingredients, an act that often puts it in danger and leads to confrontations with sea monsters, but the other major part of the game actually works in the restaurant after each dive. Dave must keep up with an increasing number of customers, receiving orders from the boss -cap and effectively delivering them while finding the time to pour tea and shrink Vasabi.
As the business grows, Dave must also start hiring staff to help it and start producing its own ingredients. It also means that you need to start planting vegetables and growing fish itself. It turns out that the world of production is sushi-cut, which really tests the limits of human endurance. The game may not perceive yourself seriously overall, but it will make the player treat land with all seriousness.
6
Zoom
Fishing is more difficult than looking
Zoom Put players responsible for a small fishing boat in the insidious waters of the open world archipelago. At first it looks like a simple game about the way out, fish and return them for sale. It can only be a crew, but it just means that all responsibility gets on one person. The more the player explores his card, the more clearly it becomes that just the boat management is as important as the actual fishing.
Each journey comes with careful tactical solutions: should you go immediately or wait until the morning, if you rest where to go, whether to go back to the port immediately or risk, traveling at night, and, of course, find out what cargo to prioritize. There also is to look after the boat itself. Still before the maritime monsters begin to appear Zoom It adds to understand how easy it is to drown if the player does not remain on top of the repair.
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Frostpunk 1 and 2
No one said
11-bit studios after the apocalyptic RTS became known for its extremely difficult management. The game takes place after a global volcanic winter (mainly when the volcano throws so much ash that it gets into the atmosphere and blocks the sun, causing a large -scale cooling event), and the player has a job to pick up pieces and try to restore human civilization. Only the start of work is difficult enough if it involves the search for survivors and collecting resources in frozen wasteland, but only as the players move it is only more rigid. As the new city grows, the player will be juggling the array of duties, more than anyone can reasonably balance.

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In addition to searching for resources and highlighting more and more people, players also decide that priorities are in stock. Do they focus on the well -being of their citizens or maximize performance? The introduction of laws and social structures is a large part of the preservation of things, and even those are not always fine. Then, of course, there is always a danger of struggle; Each decision will lead to the enemy somewhere. Crawly fall into open fascism or theocracy, trying to preserve the city, and one mistake can lead to everything that collapses.
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Lord's estates
Launching feudal is harder than it looks
The life of the medieval Lord at first may seem very pleasant, but it turns out that there is actually a lot to the position. Simulator of urban construction of Slavic magic Lord's estates showcases how difficult it can be to keep the medieval area in working order. The game begins with a small town with a handful of settlers and players who grow it in a flowering city, but it can be easier to say than to do.
Like the Lord, the player will have to juggle a lot of responsibilities so that everything goes smoothly. There is resource management, the distribution of people to the main tasks, and, of course, the creation of a working economy and the military for inevitable contractions with rivals. And one should not forget that one of the key mechanics is taxes. Adding to the tension, the environment can respond to the player's actions, so you may suddenly have to make big changes if, for example, the agricultural land becomes impossible.
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Overcome 1 and 2
Kitchen madness
Working in the kitchen is quite difficult regardless of your position. Regardless of the fact that you are the main chef or dishwasher, it is a working environment that pushes those involved to constantly work as soon as possible, and somehow manage to remain at the top of the tasks that come without warning and coordination with other employees. The orders come and the pressure continues to get them as soon as possible. For work in such circumstances already requires a special kind of person. So, how can you take a high stress workplace and make it even more complicated? Well, this is a question asked Trimmed Series. These games see up to four players working together to run a restaurant, and just like in real life, they press the job as soon as possible. This means that you need to do everything: from cutting vegetables to washing dishes, and players have to coordinate tasks to maximize efficiency.

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The hardest thing is that Trimmed He loves to raise the ante by presenting into his kitchen conditions – it requires players to do all the kitchen work in the balloon or during the swim in the pool. Sometimes the game implements additional random problems, such as kitchens that tolerate on their own, just to add a little extra pressure to madness.
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Pale further
Everyone's life is in your hands
At first glance Pale further It looks like a simple interactive novel, but it is impossible to deceive. It is obviously a simple format betrays much more terrible. Pale further Deals with the Antarctic expedition, which is not planned when the ship becomes trapped with solid ice. What is worse. As a new captain, Robin suddenly faces a lot of responsibility. Anyone who is familiar with Scott or Shackleton expedition (both major inspiration for the game) will know how difficult it is.
Deliveries are rapidly diminishing, and the environment itself creates a great threat, so Robin should deal with staff allocation and feed crew. Also there is a random problem of people who are ill or hurt,
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This is my war
The other side of the war
Before cooking FrostThe 11-bit studio managed to make its mark with a completely different, though no less complicated, managerial game. This is my war It was distinctive for undermining the usual war games. Instead of playing as a fighting, it was focused on the war as a result of the civilian population. It doesn't really matter what both sides want, or who wins in the end; The basic priority is to just overcome it into one piece.
The only purpose of the player is to preserve their people in any way. However, this task is easier to say than to do. Deliveries are a little and the most reliable way to get them is to get out at night and clear, which risks to meet other survivors who may be, and may not be hostile. And when someone becomes ill, injured or depression, this is one less person who can be highlighted. Worse, it is even more difficult to treat them when it is difficult to find food and medical materials at best.

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