The most innovative mechanics in the series

Call of Duty Zombies has evolved since its first performance in the The world is at war's Nacht der Untoten. Whether it's Perk-a-Colas, Pack-a-Punch, or a series of innovative mechanics that have changed the game for better or worse, Treyarch's work is always appreciated when they try to innovate and bring new ideas to the beloved circular formula.



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Call of Duty Zombies saw another impressive fight with Black Ops 6and other innovative mechanics have been added to keep the gameplay fresh and replayable. However, what are the most important and innovative mechanisms that have been created over the years?


8 Add-ons to improve bonuses, ammo mods, and field improvements

Constantly upgrade gear and equipment for circular progression

frantic guard increases

  • Entered in: Black Ops 6

The newest mechanics Call of Duty Zombies comes from Black Ops 6and it is definitely one of the best and most innovative. Everyone likes round gameplay, but Call of Duty Zombies lacked progress and game rewards for the longest time Black Ops 6 changed the game.


Black Ops 6 introduces Augments, which allow players to earn experience and research new enhancements for each perk, ammo mod, and field improvement. These additions are incredible because they really change the game, providing more power and incentive to play high rounds.

7 Jumping over obstacles

Avoid getting trapped by small obstacles by jumping over them

jump in black ops 6 zombies

  • Entered in: Black Ops Cold War

One of the biggest victims before Zombie COD titles was the fact that players could not jump over railings and other obstacles. Even something as simple as a small crate couldn't be jumped from above, leading to some nasty instances where players could be cornered and killed.

Thanks Black Ops Cold War and in addition, players can now jump over obstacles, meaning those low railings that could have been a death sentence can now be easily jumped to keep the trained horde of zombies in pursuit without getting killed.


6 George A. Romero

Call of the Dead's Zombies Godfather keeps players moving

George Romero in Call of the Dead

Black operations really changed the game with Call of the Dead. Not only was it the first map to feature no reused assets, but it was also the first map to feature innovative and complex mechanics with George A. Romero. George A. Romero is not only a zombie icon, but also takes his rightful place as the godfather of zombies, appearing as a mini-boss on the map.

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George A. Romero is definitely causing trouble in the regular formula Zombie CODsince it will constantly walk towards the player, it means that they always need to stay on the move. If George hits a player or is shot at, he will become enraged and start a chase, for which he needs to cool down in ice water. Killing George is temporary, giving you another free perk-a-cola, but he'll always come back and there's really no escaping his pursuit.


5 Bonus-stealing monkeys

Monkeys grab power-ups to make players react quickly

zombie monkeys steal bonuses

Shangri-La is perhaps not the most favorite card in the Call of Duty Zombiesbut it has some exciting features. The traps lead to exciting moments of escaping the hordes, and all the debate surrounding whether or not the map is on Mars continues to this day. However, the zombie monkey mechanics deserve the most attention.

When a zombie drops a bonus, the zombie monkey will try to grab it, and when it does, it will run to the Pack-a-Punch Temple. However, players can get their bonus back, although it changes randomly. This mechanic introduced the idea of ​​protecting perks or manipulating monkeys into taking them so players could try to get something like Max Ammo or Perk Bottle.


4 Field upgrades and specialist abilities

More kills means more power

using the crazy field upgrade

  • Entered in: Black Ops 3

Starting with the Specialist ability, players could kill zombies and obtain a separate weapon using L1+R1 that would allow them to unleash their true power in the form of a unique weapon. Activating this power at the right moment would give them a weapon that could temporarily kill most enemies, be it the Ragnarok DG-4 or the Annihilator.

It continued in Black Ops 4 with some new options, but Art Black Ops Cold Warit was replaced by field upgrades. They were a lifesaver and went perfectly with loadouts because players can use them essentially as special abilities and bonuses that reward them for high kills and get them out of sticky situations with ease.


3 Main quests

Easter eggs with stories and rewards

Richtofen comforts Dempsey

The fans wanted the content of the story Call of Duty Zombies since the first running undead appeared on screen in Nacht Der Untoten The world is at war. With each new map, radio logs could be discovered to provide a deeper understanding of the story. However, it was not until then Black operations' The Ascension map, which used easter egg quests to really give players an end goal.

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The main quests were very exciting and are now a welcome standard for every map. Featuring obscure and hidden steps that players must discover, the Easter Egg hunt for the main quest often involves exciting story beats, Perk-a-Colas, and thrilling boss fights.


2 Bus route

zombies in transit

  • Entered in: Black Ops 2

Only on the controversial TranZit map could players board a bus driven by the malfunctioning and annoying TEDD driver. The bus route was an exciting addition to the Black Ops 2 Zombies, and that's something that never came back, although it should definitely come back with more modern improvements and equipment.

Having a large map that requires vehicles to move around is fun and has been seen by many Black Ops 6The Terminus map has tactical rafts, but it's not the same as TEDD threatening players who board to escape the fog.


1 Building blocks for new weapons and shields

Create new items needed for weapons

crafting bench in der eisendrache

  • Entered in: Black Ops 2

Transverse Black Ops 2on and off the maps, players could often pick up multiple supplies to use the benches to craft unique weapons and equipment. Players could create zombie shields, which were really lifesavers in the way they protected players' backs. In addition, they could create unique weapons.

The fact that players could scavenge for items all over the map to craft into useful equipment really helped with the progression of what needed to be done during the round-robin gameplay. Everyone could search together for the parts needed to craft a Wonder Weapon, shield, or other components to help them fight.

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