The most amazing games Nintendo Eshop that you need to try

Summary

  • Nintendo ESHOP offers more than 5,000 games, including amazing titles such as Akka Arrh without permitted umbrellas, Tux and Fanny.

  • These amazing games create niche communities and offer unique impressions of the mind through their visual materials and gameplay.

  • Games such as what golfers? And the world of horrors provide surreal, exciting and restless impression for players.

Nintendo ESHOP breaks the incredible number of games! According to recent statistics, there is more than 5,000 digital names for the Switch. This number continues to grow with the huge Triple-A titles and thousands of indie games that fight for your attention. Among this huge collection, strange games cut out a special niche and won many hot fans.

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These amazing swords may not be for everyone, but they create dense communities where players proudly belong. The opening of them feels like finding secret treasures. Thanks to the crazy diversity ESHOP, the amazing games can shine and offer a playground for those who love creativity, originality and a little madness. On this list we have collected some of the most amazing games on Nintendo Eshop for you.

10

AKKA ARH

Akka Arrh may look like a classic atari game with a modern turn, but it's actually one of the most amazing and hypnotic impressions on Nintendo ESHOP. It accepts the basic concept of protection of the tower and turns it into a dazzling, flexing shooter. A special feature of the game – it is constantly changing, glowing visual effects that feel almost hallucinatum.

Each shot and explosion create a bright, twisted sight on the screen. In combination with an intense, rhythmic soundtrack, it feels that dives deep into sleep or subconscious. Akka Akka Akka challenges your reflex and focus on a unique way. If you are tired of ordinary and want something really amazing but exciting, this game is for you.

9

Umbrellas do not allow

No umbrellas are allowed that one of the most amazing and quietly restless Sims Sims you will encounter. Established in the flooded rain, the Distopian city of Adzhik, where the umbrellas are forbidden, in the game you buy and sell intricate, often symbolic objects-like a broken toy or a rusty relic of a complete explanation of their origin.

Shrubs similar to Dream turns your store into a scene for mysterious customers with vague motifs. Under his simple trading mechanic lies a slow, melancholic solo mystery: what happened to this world, and why do people still care about these things? This is strange, poetic and somehow deeply human, and completely surreal.

8

Tux and Fanny

Tux and Fanny is one of the most amazing and minimalist adventures on Nintendo ESHOP. It looks like an experimental feature film with an unusual presentation and incomprehensible simplicity. Visual materials resemble baby crooks – form forms and color blocks for characters and environments. Sounds are equally experimental, mixing bizarre music with amazing surrounding effects to create a dreamy, confusing but intriguing atmosphere

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The story starts with two friends, Tux and Fanny, looking for the ball but quickly becomes inappropriate and abstract. The scenes are fragmented, and the characters often say that meaningless things or silent, leaving you to think about what's really going on. His puzzles and intelligence minimalistic and unpredictable, adding it a unique charm.

7

Thank God you are here

Thank God you are here – it's not just a platformer – it's a surreal comedy showcase where you meet with the intricate residents of the small British city. Hand, intentionally amazing visual effects look like a forgotten cartoon for the 90s, with a shaky animation and inappropriate facial expressions. The tasks do not make sense, and the interaction often ends with inappropriate results.

Humor is a pure nonsense how to live in the Monty Python sketch. There is no clear story or character arc – only a number of strange, fun vignettes. It is less like a game and more like an interactive sit that works on chaos and British clumsiness.

6

Month

The moon is one of the most amazing and iconic classics to be found on Nintendo ESHOP. Originally released in Japan for PlayStation in 1997, it reached Western players through the switch and turned out to be reasonable, turning it to JRPGS. Instead of leveraging by winning the monsters, you collect the souls of the dead creatures and get “love”.

Meta Story: You play a child who enters the JRPG world and reveals that the game hero is actually a villain that causes destruction. Your task is to remove for it and cancel the damage. With a unique time cycle and a bizarre Townsfolk, the game offers dreams, a thoughtful experience that transforms JRPG convention from within.

The game is available on ESHOP under the headline “Moon”, not “Moon: Remix RPG Adventure”.

5

What is the golf?

What is the golf? It may seem like a golf game, but it's actually a fun sports parody that is barely related to golf. The main idea seems to “hit something in a hole”, but what you press, changes every level. Sometimes it is a car, a house, a sheep or even a golly yourself! The hole can move or turn into something else.

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These ridiculous, constantly changing mechanics make you guess and laugh. Each level is simple and usually suited on one screen, but under this simplicity lies a smart, playful design. What is the golf? Golf rules in pure comedic experience, making it less sports game and more wildly creative machine for jokes.

4

Horror world

The horror world is one of the most restless, stylized and nightmare games on Nintendo ESHOP. It combines the horrible art of Junji Ito with the HP Lovecraft space horror in a unique 1-bit RPG. His retro-black-white graphics creates a restless atmosphere, which is much more disturbing than you could expect.

You start with a simple event, but soon find yourself in a city that threatens ancient gods, mysterious disappearances and cooling rituals. The game combines the elements of Roguelite, random meetings and a tense combat system based on the time where failure hurts your prudence. With its unpredictable horrors and tireless paranoia, the horror world is not designed to comfort you – it is designed to break and keep you on the border.

3

Constant

Reliability begins as a simple rhythm -game, but quickly draws you into a deep RPG adventure filled with amazing characters and unexpected philosophical questions. Its main mechanic provides for the elimination or response to the entrance notes, but these rhythmic fights are intertwined with dialogue, character growth and progression of history. At one point when you face the boss; In the following, you have a surreal conversation with ridiculous characters such as mushroom conversations and mysterious red ghost.

Dark humor and quirks of the game make you wonder. What begins as a search to find a lost gem soon studies the topics of death, meaning, free will and existence, with shocking turns that turn experience into something much deeper than a typical game.

2

Hippinas on -Zakon

The Hippnatta, by law, transports you directly into the chaotic and strange world on the Internet of the late 90s -but with a turn: you are a moderator on the Internet, which hunted for forbidden content. The game perfectly recreates the wild visual materials and sounds of that era: from broken GIF and flickering banners to poorly designed personal sites and Midi music, giving nostalgic but amazing vibration.

Your task is to patrol the hypnosmast, the monitoring of copyright violations and inadequate messages hidden in secret links, amazing forums or the user's intrusiveness. What begins as a simple task soon reveals a darker, difficult story involving personal dramas and corporate ethics. When you study, you become part of a fancy, live internet ecosystem, making experience deeply exciting and unique.

1

Baba – that's you

Baba you suggest a simple prerequisite, but challenges the rules of the game in the brilliant, meta. The main quirk of the game lies in its moving text blocks – phrases such as “Baba is you”, “wall is a stop” or “flag is winning” which you can rearrange to change the rules. For example, the “wall is a stop” in the wall – this is the onslaught “allows you to move the walls, or make the” grandmother “means that you win without reaching the flag.

Its minimalist visual drawings-base blocks and cute, abstract characters-sharply contrast with the riddles of the flexion of the mind. Each new rule that is being studied can be distorted by unexpected ways, causing you to think outside the box. Baba you feel like hacking a live game code, making it deeply smart and uniquely strange by the puzzle adventure.

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