The Holy Grail War went wrong

Summary

  • The Snowfield Grail War is a faulty copy engineered by American wizards that has led to chaos and a divided system.

  • The masters and servants in Strange Fake wield an unprecedented level of power, deviating from the established norms of the previous Grail Wars.

  • Snowfield's Grail War pokes fun at the original concept, featuring eccentric characters and surprising betrayals that keep it unpredictable and fresh.

The Fate/Strange Counterfeit The Holy Grail War is a spectacle of chaos that completely redefines the concept of the Grail War. Unlike the structured and tradition-bound wars of Fuyuki City, this American iteration, set in the city of Snowfield, is a chaotic mess caused by a misguided attempt to replicate the original ritual.

The result is a parody of the Holy Grail War, a conflict filled with strange Servants, overbearing masters, and a system that seems to defy logic. This can only be seen as odd, even coming from a franchise (think Fate/Grand Order) that is well known for its unique storylines and unexpected twist endings to the Holy Grail War.

Relatives

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With the first episode set to be officially released at the end of the year, we're looking ahead to the next major story from the Fate Series.

A flawed ritual from the start

It was never meant to be

Fate Strange Fake New Character Tense Master of Saber

The Snowfield Grail War was never meant to function as intended. Developed by a rogue group of American wizards, it attempted to copy the structure of Fuyuki's Holy Grail War, but failed to understand the nuances of the original system where masters must “win” the Holy Grail War. This inaccuracy caused the ritual to lose key elements—most notably the Chablis class—and distort the concept of the “heroic spirit.”

The result is a war in which the very definition of Servant is stretched to its limits, allowing the summoning of strange entities such as the Pale Rider, the conceptual embodiment of the Scourge, and even Alexandre Dumas as the Conjurer. Instead of creating a single Grail War, the flawed system split it into two parallel conflicts: the False Holy Grail War and the True Holy Grail War. The fake war exists only to fuel the real war, turning its participants into pawns. This structural failure ensured that the Snowfield Grail War would descend into chaos before it even began.

Unbridled power and members of the OP

The balance is far

Fate Strange's fake saber and its master in a visual

One of the defining features of Art Fate/Strange Counterfeit it is the pure power level of masters and servants. As seen in previous Fates, the contestants and their challenges have always followed a set of rules that ensure that while each side plays to their unique strengths, it doesn't really get blown out of proportion. However, the participants in Snowfield are on a completely different scale compared to their counterparts in Fuyuki.

Until an enemy enters the scene worthy of my undivided attention, I'll pass the time under a different guise.

For example, Tine Celk, the Master of Gilgamesh (the False Archer), has a direct connection to rich mana ley lines, allowing her to provide her Servant with an unlimited flow of energy. This is in stark contrast to previous wars, where limited mana often served as a balancing factor.

The Servants themselves are equally overpowered. Gilgamesh, already a powerful force with Babylon's gates in previous wars, is at full capacity in Amazing fake thanks to his powerful master. Enkidu, his eternal rival, is also summoned without limit, ensuring that their confrontation will escalate to a level rarely seen in others Fate history. The inclusion of non-traditional entities such as the Watcher, the Pale Rider, and the manifestation of Ishtar further destabilizes the balance, pushing the war into uncharted territory.

A mockery of the Holy Grail War

There are no rules

Gilgamesh is launched while releasing his Noble Phantasm

If Fuyuki's Grail Wars were flawed but functional, Snowfield's Grail War is a deliberate mockery. American Wizards did not intend this as a true competition for the Grail, but as a display of power and an experiment in ritual summoning. This intent is evident in the chaotic and unregulated nature of warfare, where Masters exploit loopholes, summon Servants with unconventional catalysts, and ignore traditional rules.

Aspect

Snowfield (Amazing Fake)

Fuyuki's Holy Grail War

Origin

Incorrect replication of American Wizards

Rooted in traditional Japanese rituals of the Einzbern, Tosaka and Matu families

Structure

They are divided into A real war and False war; chaotic and unregulated

A single structured war with defined rules

Servant system

Abbreviated; strange summoning of entities like Pale Rider and Watcher

Standard heroic spirits are limited to saber, archer, lance, etc.

Mana reserves

Unlimited for some Masters (like Tine Chelk and Gilgamesh)

Limited; the mana pool serves as a balancing factor

Servant power level

Overpowered; Gilgamesh and Enkidu fight without restraint

Balanced by mana limits and tactical limits

Catalysts for calling

Unconventional; Flat Escardos uses the toy to summon Jack the Ripper

Traditional relics associated with historical figures

Masters

Highly skilled and resourceful; use loopholes

Often inexperienced or morally conflicted

The role of the Holy Church

Unworthy supervision through Hansa Cervantes adds to the chaos

Acts as a stabilizing force, upholding the rules

Intention

A show of strength and experimentation, not a real competition

Competitions for the conquest of the Grail and the fulfillment of wishes

Tone and narrative

Chaotic, unpredictable and absurd; pushes the concept to its limits

Structured, with a strong emphasis on strategy and tradition

Relatives

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Gilgamesh is one of the strongest characters in the Fate series. But that doesn't make him invincible.

For example, Flat Escardos summons Jack the Ripper (a false Berserker) using a toy as a catalyst, while the Kuruoka family's actions summon the Pale Rider, a creature more conceptual than heroic. These absurdities highlight the diversion of war from its roots, turning it into a spectacle rather than a structured contest. The name itself Amazing fakecaptures the nature of war: a strange, imperfect copy that is spiraling out of control.

Masters who wield too much power

Less brains and more brawn

Flat Escardos points to his package

Another destabilizing factor in Snowfield's Grail War is the caliber of its Masters. Unlike previous wars, which often featured inexperienced or morally conflicted Masters, the participants in Amazing fake highly skilled and unrestrained. Many of them, such as Bazdilot Cardelion (True Master Archer) and Escardos the Flat, possess power and resources far beyond what was seen in previous conflicts among what were once considered the strongest characters in Fate.

Even the Holy Church, usually a stabilizing force, sends in a rogue element in Hansa Cervantes, whose unofficial oversight only adds to the chaos. Meanwhile, members like Sigma, who is destined to become the True Lancer, further complicate the dynamics of the war. These Masters bring unpredictability to the battlefield, ensuring that no alliances or conflicts unfold as expected.

Why it works despite the bug

There are basics

Francesco Prelate salutes with a wink

Despite the chaotic nature of the Snowfield Grail War—or perhaps because of it—this is an exploration of what happens when the concept of a Holy Grail War is pushed to its limits. The lack of rules, eccentric characters, and extreme levels of power create a narrative that feels fresh and unpredictable. Where other Grail Wars are defined by their strategy and lore, Amazing fake thrives on pure absurdity.

This chaos allows for some brilliant moments, such as the rivalry between Gilgamesh and Enkidu, which takes center stage, rarely seen in the franchise. The unpredictable nature of war ensures that even the hardened Fate fans are kept guessing as the story constantly challenges their understanding.

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