By definition, open world games should offer players virtually unlimited creative freedom, which allows virtually all kinds of action that come to mind. However, as far as the developers are trying to satisfy these expectations, there are still obstacles that interfere with the really diverse experience of offers with an open world. Sucker Punch, creator highly respected The ghost of a tsusimaNo different. Despite the excellent success of the feudal era of Japanese gameplay, one of the consistent areas of complaints that The ghost of a tsusimaThe testimonials that hone were recurring it. As The ghost yotei The developer is reportedly preparing for release at some point that the developer plans to reduce monotonous actions, but he must carefully walk along this path.
The age -old Maxim The ghost yotei. Although it's easy to point out The ghost of a tsusimaThe developers need to keep most of their formula, which is in continuation, the handing office must retain most of its formula. In view of this, the lack of depth in the side quests of the first game, the fight and the exploration may not be so well perceived if again The ghost yoteiTherefore, there are several fixes that can be realized to create its own Japanese world of the 17th century.

Related
The story of revenge yotei should be greater than atsu
The Yotei's ghost can begin as a personal tale of revenge, but the travel of Azha can turn into a deeper struggle that is formed as a result of switching to Japan.
The ghost yotei should balance the repetition with innovation
Squads the strike should turn to the ghost with the bright weakness of the Tsusima
Although the fight – one of The ghost of a tsusimaMany strengths from its flowing nature and memorable segments, the repetition of the enemy's archetypes can quickly make this experience. During The ghost yotei To improve the combat mechanics, Sucker Punch would need to add some more types of opponents than ordinary Spear/Shield/Archer enemies Tsusima By reducing the number of random launches when the card is transition. They, although a good measuring regiment of combat knowledge, quickly aging when trying to move from one point to another.
Side quests – another shiny area for sucker to make a revolution in The ghost yotei. TsusimaSide quests were one of the most polarizing aspects of the game. While they were necessary to study the map in the grand scheme of things, their content mainly involved the salvation of the peasants from the bandits or the Mongols, and then the unhappy cuts and the dialogue. Naturally, this basis postponed gamers who hunted unique story lines independent of the main history, and formed the core of a repetitive argument against The ghost of a tsusima.
Most games try to mitigate this repetitive character with the change of scenery in the side quests, with such names as Assassin's Creed Adyssey Taking players wherever from the mountains to the army camps, even to the sea to change the pace. The ghost of a tsusima Fighting with this variety, with most of its architecture there is not enough environmental diversity, which should entail RPG with the open world.
Repeated items may not need too big overhaul in the ghost
On the one hand, it can be argued that repetition is part and parcel of the RPG character development process. This is a full -fledged passage rite for players to gradually become stronger, gaining the transmission of traditional ways; Let it entail side quests with the same purpose to keep the day or swim through the hordes of weak enemies to increase XP, which brings them agriculture. The goal is that in the end the character becomes strong enough to fight the bosses and withstand previously unbearable punishment from their hits.
With that in mind, the repetitive element should appear in each RPG, and the suckers should not overcome the compensation to correct the variety of contents. The ghost yotei The requirement of things is not objectively bad, but for the sake of developing the character and immersion of players in Japan in the 17th century, quite a lot of dynamics should insist on itself. During The ghost of a tsusimaIt was almost the ruling presence of Mongol and the bandits, and for YoteiIt may be something else – and it's also normal. Ultimately, while the side quests and the diversity of the environment will be desired, some level of repetition can serve as a great benchmark to allow players to improve or show how far they have come.

The ghost yotei

- Liberated
-
2025
- Publisher (s)
-
Sony Interactive Entertainment