The developers of Space Marine 2 had to change the ankle armor they designed

Key conclusions

  • Games Workshop's approval process for Warhammer 40,000 games is very strict, right down to certain details like ankle armor.
  • The attention to detail in the development of Space Marine 2 has paid off in sales and fan satisfaction.
  • Saber Interactive had to make changes to the game based on feedback from Games Workshop to ensure accuracy.



According to developer Saber Interactive, an approval process is in place for the development Warhammer 40,000: Space Marine 2 was so strict that he did not even spare the armor of the Space Marines. The studio was asked to make changes to the design of the ankle armor worn by the Astartes in the Space Marine 2 before the game is approved for release.

As a parent company behind Warhammer and Warhammer 40000Games Workshop powers some of the world's most iconic franchises. So it's no surprise that a company might have a process to ensure that game adaptations of its franchises meet certain standards. This process seems to have paid off Warhammer 40,000: Space Marine 2 rapidly surpassing sales milestones and receiving praise for its portrayal of the Adeptus Astartes, the most prominent faction in Warhammer 40000 installation.


Of course, no one said that living up to the standards set by Games Workshop would be easy or simple. In a new interview with IGNSaber Interactive's chief creative officer, Tim Willits, mentioned that Games Workshop even warned the studio about the flawed design of the Space Marines' armor. Saber Interactive had to rework this part for inclusion in the game.


Games Workshop originally rejected designs for Space Marine 2 due to bugs in the ankle armor

Willits mentioned the ankle armor “incident” to illustrate the protective nature of Games Workshop's guidance on Warhammer 40000 brand. The company worked closely with Saber Interactive during Space Marine 2development to ensure that the game's visuals and depictions of items, technology, and even individual creatures were properly “knowledge accurate.” As a result, a number of details of knowledge were obtained Warhammer 40,000: Space Marine 2 which are easy to miss but can delight the devotees Warhammer fans for their loyalty to the setting.


Another example Willits gave includes Games Workshop offering feedback on things like custom attack animations for certain Tyranid creatures or the abilities of Chaos Marines encountered throughout the story. Although Willits did mention how Games Workshop helped “steer” the development Space Marine 2he understood her defense of the brand, acknowledging how “embarrassing” it would be if the studio made mistakes that tarnished a setting beloved by millions of fans around the world.

The level of attention described by Willits suggests that Games Workshop is keeping a close eye on him Space Marine 2and recognizes the game's potential as a standard bearer for Warhammer 40000 names. With luck, this practical approach to saving the game 40 thousand know this future Space Marine 2 armor and cosmetic options will be of the same standard as in the base game.


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