The so -called cozy genre has exploded in popularity over the last decade and upon occurring Fairy tales about shir It is expected to further expand it. A Lord of the Rings Spin-off intends to hone the magical and intricate elements of the fantastic landscape of Tolkien, oriented to the swirling and unwavering hobbits.
There are many promises in this concept, and exactly what a cozy genre is needed; Cozy games in recent years have become unchanged The Valley of the Sadu and Intersection of animals These days clones are a penny. Despite the fact that many of these games, both large and small, are well -established, fun and hotly developed, the genre can often feel quite the same, focusing on the same trails and design trends. One Fairy tales about shir The mechanic who has attracted good attention on the Internet is a cooking: players can collect ingredients and create dishes based on the benefits of different NPCs, inviting them to dinner to improve their relationships that would supposedly bring benefits. This is a cute and thematically appropriate way to make players interact with the system of skill and collection systems, but as always, the devil will be in detail.

Related
Tales about the bread have everything you need to recreate one magical event to cross animals
Tales about Shir -here will enter a cozy life space, and bringing to the note of one function of intersection of animals can make miracles.
Why do fairy tales about culinary systems wide can affect
Tales of cooking wide promise to be attractive and exciting
Taking into account cooking in the game about the hobbit it makes a lot of meaning: as you know, the fantasy race is very fond of food, cooking and connection on the distribution of dishes with the cooked house. As such Fairy tales about shir It will include a specialized, multi -stage mini -game for cooking, and when making certain decisions during these mini -games will affect the quality of appropriate dishes. For example, the longer that the player is cutting out products, can affect how smooth or chunky this dish is.
This level of interactivity is a good sign, especially since cooking in most cozy games is reduced to the choice of appropriate ingredients and pressing the “cook” button, but the success of the system will depend on not only these mini -people. Obviously put, Fairy tales about shirThe food and meal meal frame should be holistic and reactive, as well as calling players to organically interact with the game world. It seems like this, because some recipes will call for vague ingredients such as “anything worse”, requiring players to actually study plants in the game, reading it for the best result.
The benefits of NPC should also play a big role in this system, which will lead to more than a simple finger and reaction down to the dishes prepared by the players. Ideally, the player's work – their successes and failures regarding this dish – will be recognized and interpreted Fairy tales about shirNPCs, leading to a nuanced and fruitful response either in a positive or negative direction. Depending on the information on how cooking affects SIM's social mechanics, Fairy tales about shir Can become a genre leader.
Cooking should have consequences in fairy tales about Shir
Fairy tales about shir Punish or reward the players on the basis of whether or not their food is used or not. For example, if the character tells the player that they like sweet food, but the player produces a bitter dish, NPC will respond negatively. The degree to which it will affect the broader social modeling can become something that causes or violates the game preparation features: will NPC react gently or more? After all, food is a sacred hobbit culture, so it would not be strange that the heroes were a strong reaction to their gastronomic experience. Different NPCs may return different degrees of reward and consequences depending on their personality or other contextual elements, which creates a multifaceted and heavy system.