The best skills to get the first control

For now Control receiving critical acclaim for its narrative and environment, the game also stands out for its gameplay. Jesse Faden has access to various telekinetic abilities such as Shield, Melee, and Grab.

For some players, choosing which abilities to upgrade can be very difficult. That's why the guide below is here to do the hard work (pun intended) for you. Unlock these skills first to improve your starting experience Control.

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What skill to get first in management?

control of the use of the launch capability

Which skill to prioritize first often depends on the abilities you've unlocked. Your initial focus should be on unlocking the Launch ability, as it will be one of the most used skills in the game. You can unlock Launch by completing the Unknown Caller mission, which is the second main mission.

To get the most out of this ability, consider investing in the Energy skill as it complements Launch and ensures you have enough energy to use effectively.

Start Skills in Control

The name of the skill

Description

Skill score required

Launch 1

+25% increased damage

1

Launch 2

+50% increased damage

2

Launch 3

+50% increased damage

2

Launch 4

+50% increased damage

2

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Energy management skills

The name of the skill

Description

Skill score required

Energy 1

+10 Increase in total energy capacity

1

Energy 2

+20 Increase in total energy capacity

3

Energy 3

+20 Increase in total energy capacity

3

Health skills under control

A key shot showing Jesse Faden looking at the control screen

If you have an extra skill point, consider buying the first skill in the Health section. Your starting health is pretty low, and this skill provides a 10% health boost for just one skill point. however, avoid prioritizing health over energy or startup. Both max health and health regeneration can be improved with personal mods, making skill investment in these areas less important early on. Focus on launch and energy, as the launch ability is very effective at destroying enemy armor and health.

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