Medium armor is an interesting armor option in Baldur's Gate 3. As the name suggests, it sits between light and heavy armor, offering higher defensive capabilities than the former while making better use of your overall agility than the latter. It's a good option for higher agility builds, but not high enough to make light armor the best option.
All that said, what is the best medium armor available on your journey to Baldur's Gate? There are some interesting options here that can be chosen to suit your character, making sure your AC (Armor Class) isn't too low during the next fights, while also giving you extra advantages.
Updated on September 27, 2024 by Lukas Ohl: While there aren't any new armors in the game, it's always nice to look back and make sure our information is correct. As such, we've decided to add one more to the list that's worth mentioning, as well as providing a brief explanation of each piece of gear's stats and where to find each one, ensuring that it's easier for you to find the armor that best suits your build throughout the acts. .
We'll be talking about both the initial armor that you can quickly find during the first act, as well as the armor from Act 3.
Therefore, you will most likely discard some of them and replace them with the following entries. You can always give armor to your companions if they stop working for you.
8 Post scale
You have to start with something
to act |
All three. |
---|---|
alternating current |
14 plus your Dexterity (+2 max). |
Where to find |
It can be bought by multiple merchants and dropped by multiple enemies. |
Other effects |
Disadvantage of Stealth check. |
What is the simplest medium armor doing here, you ask? Well, every character has to start somewhere, and this is one of the best armors to start the game with, shelling out for better gear, with a base AC of 14, not to mention your dexterity bonus.
Fighters start with this, although some classes, like Paladins, start with pretty much the same armor but with a different look. You'll find it in abundance when looting enemies, and it's worth it when playing with classes like Clerics (or give one to Shadowheart, since it's better than her initial armor).
7 Adamantine scale mail
Critical immunity
to act |
Act 1 |
---|---|
alternating current |
16 plus your Dexterity (+2 max). |
Where to find |
Having been shaped and forged in the Adamantine Forge. |
Other effects |
|
The best part about Adamantine scale mail how early you can get it is relatively speaking as the game is huge. It's one of the many items you can craft at the Adamantine Forge in Act 1's Dungeon. Its base AC is 16, and it reduces all incoming damage by one.
The cool part, though, is that anyone who hits you inflicts the Winding condition – which gives them -1 to their next attack rolls – and enemies can't critical hit you (if they roll a nat 20, it will a regular hit). Remember that you can only forge two items in the Adamantine Forge, so be sure of your choice.
Unless otherwise stated, each medium armor only gets +2 to its AC from your Dexterity, even if your Dexterity is 16 or higher.
However, the Medium Armor Master Feat will increase this bonus to +3 and remove the Stealth disadvantage.
6 Mail scale Yuan-ti
Use all your dexterity
to act |
Act 2 |
---|---|
alternating current |
15 plus your Dexterity (unlimited). |
Where to find |
You can buy it from Quartermaster Tally, who will first appear at the Last Light Inn. |
Other effects |
|
If you're bothered by all the limitations of medium armor, then you'll love it Mail scale Yuan-Thi. First, it allows you to add all of your dexterity bonus to his 15 AC, meaning you can get an AC of 20 if you've already increased your dexterity. It doesn't disadvantage Stealth rolls and gives you +1 to your initiative, which is always nice.
There is a better medium armor with effects similar to your AC bonus, but this one is worth mentioning because of how early you can get it: you can buy it from Tali at the Last Light Inn.
5 Psionic Ward Armor
Embrace Gith Fashion
to act |
Act 2 |
---|---|
alternating current |
15 plus your Dexterity (+2 maximum). |
Where to find |
Looting Ch'r'ai Tska'an, the Gita who ambushes you on your way to Baldur's Gate of the Shadowlands. |
Other effects |
|
The Psionic Ward Armor might be of interest to you if you play as the mighty Gitianki. It has a base AC of 15, and whenever you make saving throws against spells, you heal yourself for 1d4. It still has a unique trait that only activates when worn by Githians: it grants you resistance to psychic damage, making your character a threat to Mind Destroyers, just as a Git should be.
If you're interested in this armor, you'll have to fight for it. You can get it by looting Ch'r'ai Tska'an, a githian who ambushes you in Act 2 near the waypoint leading to Baldur's Gate.
4 Dark Justiciar Half-Plate
Make your choice
to act |
Act 2 |
---|---|
alternating current |
|
Where to find |
|
Other effects |
|
Are you ready to be angry? The Dark Justiciar Half Plate comes in two versions: a rare version and an upgraded, ultra-rare version. The rare version starts at AC 16. It gives you advantage on Stealth rolls when you take cover, and generally gives you advantage on Constitution saving throws. It also allows you to use Shield of Faith once per long rest.
After upgrading, the base AC goes to 17, and he gets a unique perk: when Shield of Faith is activated, all incoming damage is reduced by two, and regardless of the attack you take d4 necrotic damage. The rare version can be found in the Gauntlet of Shar along with the Spear of Night, but to upgrade it to the very rare iteration, you'll need to kill Nightsong.
3 Flame covered enamel armor
Refractory
to act |
Act 3 |
---|---|
alternating current |
16 plus your Dexterity (+2 max). |
Where to find |
A chest hidden in the southeast corner of Wyrm's Rock Keep. |
Other effects |
|
With a base AC of 16, flame-enamel armor is a solid choice due to its fire resistance, and damage resistance is always good. It also gives you a +2 on both your initiative rolls and your saving throws, along with the power to cast the Shield of Fire spell, but only in the warm version, which will give you a temporary resistance to cold damage and deal damage to anyone who attacks you in melee with 2d8 fire damage.
But if you want this armor, then be prepared to commit some crimes. It's in a chest in a restricted area in Wyrm's Rock, which means you'll have to sneak in and get it. Or you can fight them all; you may still have to, depending on your choices.
2 Spam Scalemail Masterwork
Agility without limits
to act |
Act 3 |
---|---|
alternating current |
16 plus your Dexterity (unlimited). |
Where to find |
You can buy it from Damon – provided he made it to Baldur's Gate. |
Other effects |
|
We have another medium armor that allows you to ignore the +2 cap bonus from your Dexterity modifier. This armor starts at AC 16 and grants any bonus you have to Dexterity, as well as resistance to fire damage.
You can get it in Act 3 by buying from Dammon. The good thing is that it is not the most expensive thing in the world. The bad part is that our next entry is essentially a better version of this armor that becomes available around the same time. This is mostly a good choice because of money concerns, or if both you and a companion need one of these medium armors without the agility limitations.
1 Armor of Dexterity
Become untouchable
to act |
Act 3 |
---|---|
alternating current |
17 plus your Dexterity (unlimited). |
Where to find |
You can purchase it from Gloomy Fentonson, the vendor near Sorcerous Sundries. |
Other effects |
|
Similar to the previous entry, The Armor of Dexterity allows you to add your entire Dexterity bonus to AC instead of just the +2 limit. However, the base AC here is 17, which is a significant bonus, and it also allows you to ignore the Stealth check disadvantage.
Basically, a character with 20 Agility will have AC 22 with just this armor, and you can go above 20 Agility or wear a shield to get that number even higher – with the right kit and this armor, it's possible to reach AC 28. It's also gives you a +2 bonus on saving throws.
You can get this beautiful armor in Act 3 by buying it from a merchant named Dark Fentonson in the Stormshore Armory, which is near the Midtown Wall waypoint.
You can get this high-dexterity armor by choosing certain races, like dwarves or ghouls, or skills like moderately armored—if your class doesn't give you your default skill.