Although there are many different types of characters like Dungeons & Dragons, but few monks. A combat class that uses its body as a weapon and has the magical abilities that are fueled by its points. They can be difficult to play with the class uniqueness and the choice you have to do to create it.

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While the main part of this election during your initial characters creation, there are higher level decisions that you need to make when your hero becomes stronger. One such solution is an epic good. Like feats, they can be devastating in the right hands, but some epic investigations are better for monks than others.
This list uses epic Boons not only from the 5e 2024 edition, but also some old editions. Don't forget to talk to your DM about what benefits are available to your character!
10
Beauty of speed
Fast hands
The ability to move through the battlefield is a often ignored ability, but it may also need many ways. In many ways, this is the essence for the easy use of the economy.
The speed speed instantly gives your character an extra 30 feet to the speed. It is easy one of the most that change the game epic benefits for its ability to be useful at all times and do not connect to any types of batteries. This means that every turn you can move what is most likely 60 feet on the map to hit against opponents.
9
Good night spirit
The way of shadows
Steel is often ignored by such activities as barbarian, fighter and monk. Stealth can be a great way to get a drop on your enemies for any class, or even avoid problems if you want to go.
The trouble of the night spirit greatly facilitates the monks, regardless of their subclam, giving them the opportunity to become invisible as a bonus at any time when they enter the dim light or darkness. Although in this invisible form you also have resistance to all types of damage, except for mental and radiant. This means that you will be harder to hit and kill more.
8
Good recovery
The sound body
With the monk most of the time you will be in the forefront. While they have a pretty good natural AC, higher -level enemies can still get the best.
Good recovery comes to keep the day when your health falls too low for your taste. If your HP gets to zero, it stabilizes on one, and then you instantly return to half the maximum HP. This means that you avoid fainting and any throws that retain death once a long vacation. You also get ten D1s to use as healing as a bonus stock that makes you much harder to make your enemies shoot.
7
Good of magical resistance
A hidden soul
Rules are a bin of many adventurers. The cunning and unpredictable consequences of the spells they use against your party are varied and, most often, incredibly deadly.
With the good of magical resistance, your hero has an advantage against the consequences of any spell against them or any other magical effects. It is a broad damage and consequences that will come to your hero's path, and although it still requires rolls, the advantage on them may well be to have a much greater chance of success with the many hills you face.
6
Goodness of resistance
Ki to health
Some classes prefer certain things over others, but higher HP is never a bad idea, regardless of class. The monks did not go without their healing and defensive abilities, but it never hurts a little.

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The benefit of force is simple, instantly giving the character an additional 40 hp. to the maximum. It's a solid piece of health even at the highest level. Also, when you cure, you get additional healing equal to your constitution modifier.
5
Good an irresistible crime
Combat skill
At the sixth level, you have the opportunity to damage force instead of the usual damage with unarmed stroke. But not all enemies are harmful.
The good insurmountable crime makes all the usual types of damage you do (pushing, piercing and crossing) overcomes resistance to them. This is similar to the magical weapons of the same character, which means that you do not need to do everything possible to find out whether the enemy is resistant to them.
4
The good of fate
Help hand
Each character not only has the opportunity to survive on his own, but also has additional ways to help the dynamic team. The monk is not usually called a support class, but the certain elections you make in creating your character can shake.
One such election is to take away the good of fate. This gives you the opportunity to take 2D4 and either add or subtract the total d20 check, you see how the creature has made within 60 feet from you. It dumps for each vacation or a roll of the initiative, which greatly means that it can be used once for the fight to weaken the enemy or strengthen the ally.
3
Good combat skill
An unmistakable blow
While smaller than most fighters or colors, the monks are strictly hit things from the piles that can devastate and even paralyze their goals.
With so much ride on every blow, it may be pain to miss a roll of attack. With good combat skills, you don't have to worry about it almost as much. Each turn, if you miss the attack on the attack, you can choose to press. This is simplified and incredibly dangerously dangerous, especially at high levels when you can choose when and how to hit to maximize the potential of a confident impact.
2
Good travel sizes
Fades out of sight
As your hero moves to the fight card, the enemies will strive to hold them, which can be much easier for them, believing that monks should often be five feet from their goal for attack.
Good travel travel makes it easier to care for your enemy that makes you into the corner or even the side of you. This good gives you the opportunity to teleport into empty space within 30 feet at any time when you commit an attack or magical actions. The best part is that it is a free action, devoid of any bonus action or reaction, as well as any replenishment. This means that you can avoid choosing an attempt to get out of a dangerous situation and risk attacks.
1
Good with a firing soul
Fervent fists
There are many types of damage that, unfortunately, your character will be at the reception. Although there is no way to protect yourself from all, damage to the fire is one of the more likely that you face, which means that protection against it is a certain help.
The good soul of the fire gives your hero immunity from all damage to the fire, which is a great help with respect for spells and enemies such as Fiends and Red Dragons. In addition, you can also reject your hand burning at will without using a spell slot. This is a wonderful spell, given that you will be close to many of your enemies as a monk.

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