Metro Awakening is about to become the fourth entry in the Subway a series of games based on the novels of Dmitry Glukhovsky, this time in VR format for an unprecedented immersion in the Moscow metro. Born from the mind of an enthusiastic author, the Subway It's understandable that the series has a reputation for emotional, thought-provoking storytelling, and could work just as well in other media formats.
In an interview with Game Rant, Subway author Dmitry Glukhovsky discussed his work on the series and Metro Awakening in particular, and the possibility of potential Subway film or television adaptation. Hlukhovsky also talked about the experience of writing the game Metro Awakening feels different from writing a novel instead of feeling more like a screenplay.
There is still hope for the Metro 2033 movie.
When asked if he was considering taking Subway franchise to the big screen, Glukhovsky noted that he was trying to make a deal for the film rights Subway back in 2006. Despite Subway given the many successful game and novel releases since then, a film adaptation was never realized. That being said, Hlukhovsky hinted at some potential encouraging news on that front, but couldn't divulge specifics.
It has been a very long journey for me. The first time I came to Hollywood was probably 17 years ago. I was 27 and I went there to negotiate a film rights deal. 17 years later, we are still where we are. There have been three video games and then three books and a lot going on in this universe and still no audiovisual project based on this story. I hope. There are some recent events that I'm not legally allowed to spoil, but you never know in the world of film and television. Everything can happen in an instant, completely shattering your expectations and hopes. I'm a bit superstitious, so I don't reveal what I'm working on, different projects as a screenwriter.
Viewers may be skeptical of video game adaptations afterward The border the movie was received horribly, so maybe it's better to hang on a little longer Subwayright. Hlukhovsky says that he undertakes to control everything related to Subwayso fans can be sure of at least that potential Subway the film will be in good hands.
Writing a game like Metro Awakening is like writing a screenplay
Gluchowski noted that as a writer, writing video games is more like a movie than a novel. Both games and movies need a soundtrack, a cast, a script, cinematography, and of course an engaging, coherent plot. When writing a novel, Glukhovsky says authors can experiment much more with the narrative than they can in a video game or film, especially with structure.
I think writing a game is closer to writing a movie for me, because the story as a whole, when you're creating an overall arc and storyline, has to be clear and compact. When you're writing for a book, you can really just improvise and you probably don't even know exactly what's going to happen with your main character, you just sort of have an idea of what the end station is for that character and then what you want thematically to pass it on right?
Whereas when you're writing a movie script, you have to structure, you understand that this is exactly the curve of emotions you want your character to go through. So I would say it's more engineering. Writing a video game is always closer to that. It has to go through certain emotions, right?
Although it was not originally planned, Hlukhovsky sees potential in it Subway to be a transmedia machine capable of delivering rewarding experiences in a wide range of formats. Let's hope he gets a chance to see that potential fulfilled and fans of the franchise can enjoy Subway a movie, comic, or TV series.