Tekken 9 requires one great change in combo

TextThe combo system has always been one of its defining features-painful, high rewards, bright and, sometimes, severely punishing. But over the years, especially in Tekken 7 and Tekken 8The duration of the combo stretched to unpleasant extremes – not because they reward the skill, but because they often rob the agency from the player who protects for a few seconds. Therefore solution for Tekken 9 not to reduce the harness of the combo that would actually undermine the reward structure that is competitive Text It blooms., but to reduce the combo -consistency while maintaining complete damage.

Keeping the damage high but reducing the number of hits, Tekken 9 Can solve one of the main disadvantages of the series design. This will maintain the threat of punishment of the untouched, at the same time, making neutral gaps and pauses, feel more intentional and effective. It will also help exclude boredom and helplessness, which are caused by long combo.

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Tekken 9 must redeem one of the sins of its predecessor from the beginning of movement

Although one of the aspects of Tekken 8, probably summed up players who were expecting more, its continuation should not suffer from the same problem.

Why shorter combo will actually make the text tougher and better

Text at best if microdessnations matter; The player demonstrates his skill, using the porch, punishing spirits and bait. But now in many matches depends on the memorable 8-12 hit -outbuildings that leave both players disabled: one passive, one walking along the hard way. Shorter, high damage in Text It would require more pure performance and smarter optimization. If Tekken 9 Takes on this road, this will make players increase the damage with fewer steps and optimize their route rather than rely on expanded juggling to cover the mistakes and amputate, regardless of the player's other skills.

In many respects it would increase the ceiling of the competition for competitive dynamics TextDon't lower it. Now there are a lot of matches in a few big moments, and the game is often about success and terms. One combo can lead to 60% of life loss, it is impossible to avoid as soon as the combo is in motion. In the system with shorter combs, the stream contributes to more exchanges: smaller but still deadly opportunities to press the benefits without removing control from the defender for inappropriate stretch marks.

In the future requires the interaction of Tekken, not just a spectacle

Tekken 9 It must acknowledge that the visual spectacle of long combo is not worth the cost of gameplay. Viewers can be affected by long lines once -times, but true excitement comes from rapid shifts in the impulse rather than expanded sequences of autopilot. TextA short, fierce combo, which ends quickly, but will result in faster discharges, more contractions and faster pace as a whole. Players are advised to stay sharp every second, not mentally when it started.

Equally important is that it also helps new players. Effective combination learning should feel less like memorizing the input lines playback. Instead, there should be about who can find out the best combination, perhaps a four -year game, a hide, a block and an unexpected step with the fighter they play. It encourages skill and does not load aliens Text With swollen, impractical combos.

Reduction Combo -Duzhini text can again give the value protection

If Tekken 9 takes shorter combo and the same damage philosophy she would have revised as Text Feels at any level of play. Protection will have a value more than originally Text 3; Neutral points would be richer and games in real time Text was built to the fore. Win Text Circles would be about reading the opponent better and faster to hit rather than remembering a 15-second break.

TextThe force has always been a call for a pickup and playback with endless skillful potential. False combo threatens this balance, making large parts of passionate and non -intellectual matches. Fixing this in Tekken 9 would restore the main experience that the series legendary.


Tekken 8 Tag Page Cover Art

Tekken 8

9/10

Liberated

January 26, 2024

Esrb

t

Engine

Unreal Engine 5



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