Tears of the Kingdom's Cut Content Explanation

Video games rarely come out the other side of development intact, as ideas that initially seemed plausible, feasible, and intriguing end up being removed from the final version of the game. The Legend of Zelda: Tears of the Kingdom this is one game that couldn't escape the editing scissors like any other game. luckily Zelda: Tears of the Realm either way it turned out to be a huge success, which speaks well of Nintendo's decisions in the end.




surprisingly Zelda: Tears of the Realm ended up with several pieces of cut content before all was said and done. Some of this content is pretty minor considering everything that made it into the last game, but there are probably a few scraps that players might want to see survive on the cutting room floor. Included in the cut content for Tears of the kingdom there are additional cooking and armor effects, additional mounts that can be registered in the stable, unused items marked with missing names and icons present, and unused rooms in Tears of the kingdomHyrule.

Several Zelda: Tears of the Kingdom features ended up on the spare room floor


Zelda: Tears of the Kingdom originally had additional cooking and armor effects

One of the less significant pieces of cut content for Zelda: Tears of the Realm includes some additional cooking and armor effects that never made it into the final game. Two unused cooking effects, TwiceJump and EmergencyAvoid, currently exist in name only, with no indication of their effects. However, it can be speculated that TwiceJump allowed Link to double jump for a short period, and perhaps EmergencyAvoid originally allowed Link to automatically dodge a fatal blow while the effect was active.

Additional armor effect for Tears of the kingdom also never made it to the final game, although he was present at Breath of the wild. The AncientResistance effect was applied to Breath of the wildA set of ancient armor that provided Link with significant resistance to damage from ancient weapons. How Breath of the wildThe Ancient Armor version of the set is not available in the Tears of the kingdomthere is no reason to implement the effect.


However, should players find and complete all 152 shrines in the
Tears of the kingdom

they will receive an Ancient Hero Aspect for their efforts, a single piece of armor that closely resembles a set of Ancient Armor from
Breath of the wild
.

Initially, players were allowed to jump and register additional horses in Zelda: Tears of the Kingdom

Probably the most significant piece of content that never made it into the final version Zelda: Tears of the Realm is that players were originally allowed to ride and register additional horses in the game. First, in the current format, players can mount a Stalhorse Tears of the kingdom but cannot register him in the stable. It's a shame, considering that Stalhorses allow players to ride the Darkness without being affected by it, but it also could have made navigating the Deeps too easy.


Also, Lord of the Mountain was originally a stallion that could also be registered at the stable before the whole idea ended up on the cutting room floor. Players could mount the Lord of the Mountains Breath of the wildalthough they could not register it. U Tears of the kingdomhowever, players can only summon the Lord of the Mountain by offering fruit to one of the Satori trees scattered around Hyrule. It then appears in a cutscene, but cannot be mounted.

Unused icons and names indicate that some items never made it to Zelda: Tears of the Kingdom

Other abbreviated content simply comes in the form of unused icons and titles that suggest some elements never made it Zelda: Tears of the Realmfinal assembly. First, there is an unused Zonai device dispenser for Tears of the kingdom which had a 20% chance to drop a beam emitter, a 20% chance to drop a sled, a 30% chance to drop a mirror, a 15% chance to drop a fan, and a 15% chance to drop a small wheel. Second, the missing element called “Energy_Material_02” suggests that there was originally a medium crystallized charge that provided a charge between the normal and large crystallized charges.


…Lord of the Mountain was originally a stallion that could also be registered at a stable before the whole idea ended up on the cutting room floor.

The item named “Item_Ore_K” is missing Tears of the kingdombut it is not clear what it could be. There is also an unused icon for Item_Ore_N that depicts a bundle of green-gold ingots reminiscent of Zonai technology. Also, considering what is missing from the list, at least five of the Tears of the kingdomParaglider fabrics never made it into the final game, but it's impossible to know what was.


Several rooms were left unused in the latest version of Zelda: Tears of the Kingdom

There are several unused rooms Zelda: Tears of the Realm glitches and mods that gave players access to. At the top of Hyrule Castle's main tower, players can jump through a locked door to find an unused room. There is also an unused room behind the Fashion Passion store in Geruda Tears of the kingdom. Although both of these rooms are not in use Tears of the kingdomhowever, they were both present at Breath of the wild and kept their original models in the sequel.

There is also an unused cave Tears of the kingdom which was present and used in Breath of the wild. Players can find a cave near Samos Plain, outside the field behind a stone wall. The cave was fully accessible in Breath of the wildalthough there was nothing in it. These unused territories of Art The ears of the kingdom are clear evidence of Nintendo's use Breath of the wildmodel of Hyrule and just changed it to match Tears of the kingdomthe story of

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