Key conclusions
- Super Smash Bros. offers a variety of single-player modes, from challenges to creative scene building.
- Master your character's skills in Home-Run mode or in Melee with several people.
- Ultimate presents World of Light, a long and exciting single-player adventure mode with unique gameplay and exciting challenges.
Super Smash Bros. is one of Nintendo's most popular and successful series, often praised as one of the best multiplayer games for friends and family. Playing at parties is always fun, and even non-players can pick up, recognize a character or two, and still have fun.
Despite the emphasis on cooperative or competitive gameplay, the Super Smash Bros. There are several exciting single-player modes that allow you to test your skills in unique challenges. These single-player adventures will let you hone your skills, express your creativity, and play as characters you'd normally avoid.
10 Hand-to-hand combat with several people
Fighting one to three other fighters at once can be a challenge, but Multi-Man Melee pits you against 100 frame enemies. This mode is only for one player in Super Smash Bros.
There are six different challenges you'll face on your own: 10-man, 100-man, 3-minute, 15-minute, endless, and brutal melee. Completing these challenges will give you new trophies for your collection, and completing a 100-man melee will unlock Falco Lombardi. It can be exhausting, but using Donkey Kong's downmash attack should make things easier.
9 Get on the Platforms (N64)
Board the Platforms is one of the few ideas from the original Super Smash Bros. game that never made it back into the series. Available as a bonus stage in Classic mode, you are required to find ten platforms and jump onto them as quickly as possible.
A special feature of this mode is that all twelve characters in the original Smash Bros. game. had to master the unique stages of Board the Platform. Captain Falcon requires your speed and agility to reach each platform, while other characters such as Kirby and Jigglypuff must test their swimming abilities to reach distant platforms.
8 Stage Builder (Brawl, Wii U, Ultimate)
The stage constructor was introduced in Super Smash Bros. Brawl has remained a staple of the series ever since. The tools at your disposal may not be as robust as in other games like Super Mario Maker, but you can get creative in this mode to build intricate and complex stages or death traps that will knock everyone off the stage once the match starts. .
Besides inviting friends to check your milestones, you can also share them online for other people to enjoy. This mode isn't for everyone, but even if you don't want to build a stage, you should check out some of the player-made artwork in the General Content section of Super Smash Bros. Ultimate.
7 Smash Targets (N64, Melee)
Introduced in the original Super Smash Bros. game. as another bonus stage in classic mode, Break the Targets requires you to find and destroy ten dragonflies before time runs out. Unlike Board the Platforms, Break the Targets has been a staple of every Smash Bros game. all the way up to the Wii U iteration.
Each character in both the original Smash and Melee has their own stages to master, giving you the opportunity to master each of their moves. The mode was co-op for Brawl, but all stages were predetermined rather than designed for each fighter. Even for long-time players, Break the Targets is a challenging mode worth playing until you finally complete it.
6 Home Run Contest (Melee)
When you enter a match against another player or CPU, you should always try to deal them as much damage as possible as quickly as possible to knock them out of the stage faster. The Home-Run Contest lets you practice your speed and power by hitting a sandbag to see how far you can launch it before time runs out.
This mode is perfect for figuring out the power difference between characters like Kirby and Ganondorf. While the former is more agile and capable of delivering many small blows, the latter is capable of sending a sandbag flying with a single blow. This mode was only for single player melee before becoming multiplayer in later games.
5 All Star Mode (Melee)
Melee brought a lot of fresh ideas to the table, including the epic All-Star mode, which is available after you finally unlock all the characters in the game. Now that you have them, you have to face them all in a row with very few healing items to help you get to the end. This is one of the most difficult tasks in the game, and completing it with each character requires hard work and patience.
As the Smash Bros. continued to expand the rosters, getting through All-Star mode became more difficult. While Melee only had 26, Ultimate requires you to complete 83 rounds without dying. After Brawl, you can battle All-Star co-op with a friend, but completing it on your own is incredibly impressive.
4 Event Match (Melee)
Melee introduced many new modes that have become a staple of the series, and one of the most exciting and fun additions has been event matches. These CPU battles are designed to put you in unique situations that directly reference the game, or are simply incredibly challenging and designed to test your skills.
While most of these events let you choose your character, others will force you to play as an individual to clear the event. Although Smash Bros. Ultimate got rid of these special battles, they replaced them with Spirit Battles, which also have predetermined conditions such as the size and speed of the fighters, what items will drop, and other scenarios that provide unique challenges.
3 Classic Mode (N64, Melee, Brawl)
Classic mode has been around since Smash Bros., and before Subspace Emissary and World of Light, it was considered the quintessential single-player experience. After choosing your character, you have to face many challengers and bonus stages before facing the big boss: Master Hand.
The characters you face in classic mode are predetermined by either the game you're playing or the character you've chosen as a fighter. In every game since the original, you can choose a difficulty that affects several things – including the final battle, where you can face the Master and the Mad Hand at the same time.
2 Adventure Mode (Melee)
Melee's Adventure Mode is similar to Classic Mode, except it takes you through the worlds of most of the game's characters and includes unique missions inspired by titles like The Legend of Zelda, Metroid, and F-Zero. It's a great feeling to run through all these iconic locations, and going through each character presents you with different challenges.
Instead of facing the Master or Crazy Hand at the end, you'll face a larger version of Bowser in the Final Destination stage. If you can reach the end of the normal difficulty within 18 minutes, you will face the true final boss, Giga Bowser.
1 World of Light (Ultimate)
Completing most of the single-player modes in the previous Smash Bros. games. used to take less than an hour – with the exception of co-op adventures like The Subspace Emissary – but Ultimate has upped the ante and includes massive and immersive adventures that can take anywhere from 20 to 40 hours to play depending on how much of a completionist you are.
The mode begins with all of our favorite characters working together to defeat an evil entity known as Galim. Unfortunately, they lose and the villain destroys almost every character from every Smash Bros related game. – except Kirby. Starting out as a tiny pink hero, you must traverse a huge map to face unique challenges, recruit lost fighters, and ultimately save each world from ultimate destruction.