Senior scrolls 6 need to make one basic number of features

Summary

  • Senior scrolls 6 need to improve gold balancing to make it more valuable and effective in the gameplay.

  • The acquisition of gold at TES Games is scaled uneven, often lacking significant items for purchase.

  • Bethesda should make a rich viable role -style, with the ability to influence certain regions with gold and tie certain quests to the cost of players.

If he eventually comes out, Older scrolls 6 Be sure to be one of the biggest games of the year, if not by its generation. In the long expectation since then SkyrimMany fans have created wishes for the features they want to see improved, discussed knowledge theories and even started a whole career based on the study of the long-revone IP Fantasy. Although there was no major game for 14 years, Bethesda and Zenimax did not sit and complementing the series Older scrolls: Internet And other spin-offs, each of which ejecting the various basic IP features.

However, recently, however, Oblivion is redone was dropped in the shade, immersing many new fans into the old game. For the first time in a while there was an updated discussion on what features Forgetting did better than SkyrimOn the contrary, and it seems, successfully hacked the appetite for the next party. However, each game has one main feature performed by -the Older scrolls 6 There will be a big game, it must fix it once and for all.

Related

Oblivion Remaster – This is proof that the older Scrolls 6 should put their own back on a great magical function

Remastered Oblivion makes a strong case for senior scroll 6 to add the possibility of spell skill, but not quite like oblivion.

Gold, money, septims – currency in Older scrolls It goes by many names, but unfortunately there are many functions. Although it can be found in the chest or get sales of items, it is not enough to use it really in any style, and the way it is balanced, Bethesda has created the problem of players who were too bad and too rich at the end of the game. Since Tes 6 Probably the biggest game in the series would be a good opportunity for Bethesda to nail some worldbuilding systems and GamePlay, such as Gold, which gives it real value outside the manufacture of insanely expensive potions for fun.

The two biggest problems with gold in Tes explained

There are two main problems with gold. The first is that the purchase of it is very unbalanced. In the first hours of playback, players will often sell even expensive items at very low prices, and buy the necessary items such as arrows, difficult to high costs. As the player increases, gold enters, and, having received the economical mind for their money, many players ultimately do not buy in stores, instead sell only plundered armor and precious stones. After all, they are richer than black briat and silver blood, and there is no useful purpose for all the money purchased.

The second problem is to buy anything good. Outside the houses of players who usually need only one, ordinary traders simply do not sell useful items. Of course, there are several exceptions. Players can at the level of electricity alchemy and break Skyrim Buying the entire stock of a merchant and selling the created products back, but it is unlikely that anyone goes to Modesi at Riften to buy a ring if the rings are a lot in the chest. Forgetting Trying to make traders more desirable for purchase, and the belief system has improved the prices, and many of their reserves are uniquely fascinated. Unfortunately, these items are often too expensive in the early game, and after a certain level, players can easily find or make the best versions.

Related

The Elder Scrolls 6 can learn a great lesson from remastered and Dune Oblivion

There is a very important lesson that Elder Scrolls 6 must learn on its influences if it will be a game that lasts as long as Skyrim.

One of the greatest assets Older scrolls The series is a dive, and there is a little more dive than to be a millionaire by selling an alchemist of ten states of iron armor every time the player enters the city. If the bed in the tavern can be bought for ten gold and 5,000 home, it makes hundreds of thousands of gold meaningless and buying huge stacks of the most expensive items.

There is an argument in order to make gold less aggressively. While some players are likely to love SkyrimA broken alchemy system that creates a potion costs more than a home with ingredients that cost 100 gold, equalizing this system, it will be better to help many game income. Similarly, gold should be less frequent, awarded smaller pieces, less in the suitcase, which feels like an asset. A much more exciting experience is to feel that the character lives in his means rather than busy to buy all the houses in the city.

Senior

Bethesda created the problem of players who were too poor in the early stage and too rich in the late game.

It should not just be less, but it should be important. Merchants must offer players desirable and affordable items that are worthy of investment, and balance certain mining can help with it. For example, Orcish Boots are a strong element of the middle game, and they are available for buying at the Blacksmith for high but reach, the cost can offset them very rarely in a random chest. Merchants could even have certain quests related to how much player is spent with them, as customer fans can be hired to help in specific issues, perhaps by delivering supplies or sabotage of another merchant.

Be rich can become a true gaming style in TES 6

Because players inevitably find ways to earn obscene money, Bethesda can lean toward this aspect, which will allow them to role -played as trading lords. This kind of style will see how the player pays for the mercenaries to protect them by using his wealth to influence local politics, to bypass certain quests and to extinguish the barracks of the local Guard. By investing very high amounts of money into one community, the player can become a kind of ruler, collecting NPC to make his most important tasks. SkyrimThe creation club experimented with this idea by adding the players' farms and Fallout 4Settlements can offer similar experience.

Housing and Settlements of Players should be maximum very rich players

Talking about it seems likely that Bethesda will add a settlement building to Older scrolls 6As it was a feature Fallout 4. 76and Star field. This brings with it a huge intimidation for players with lots of gold, because it allows them to play a role as a settler, start production of surgery or possibly build a lock. The investment necessary to obtain a settlement to the highest level can be huge, so only characters with the right benefits will be able to afford to make gold feel valuable again. Similarly, they can allow the trading role -off to set up revenue flows, that is, Dungeon Delving is not needed for the Aristocrat player at the end of the game.


The Elder Scrolhs 6 Tag Page Cover Art

Older scrolls 6

System

PC-1 Xbox-1


Liberated

2026

Esrb

m

Developer (s)

Studios Bethesda Game Studios

Publisher (s)

Bethesda Softworks



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