Riftbound Developer discusses the most unique LEGUE of Legends TCG

Riftbound Debut in the riots in Physical Card Game Space, which take lessons obtained from Legends about Runeterra And apply them to something completely different. Not satisfied to just imitate the famous TCG, RiftboundThe team has developed a game that benefits from LEGUE OF LEGENDS IP, standing on your own two legs. Although the name recognition is definitely useful, possibly the way Riftbound the benefits most from LEGUE OF LEGENDS The brand is her champions translated from Moba PC into a wide range of different TCG styles.

In an interview with Game Rant after our practical viewing RiftboundDave Guskin, the director of the game Dave Guskin told about some qualities of the game. In particular it weighing the inspiration behind RiftboundUnique gameplay based on mobility as well as its spin on traditional TCG resource systems.

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Gameplay, focused on Riftbound Mobility

RiftboundGameplay – all about movement – Units moving from the “base” of the player to one of the several Battlefield cards that they need to take control to score. This basis leads to some play styles that are not quite possible in other TCGs, such as the mobility of Yasou-Deca or Ari specializing in the closure of the territory. Gaskin revealed what this mechanic was originally:

“It started with the idea that we wanted the game to be a social and multiplayer player. But even more we wanted it to be available. We thought there was a lot League Players who can be interested in such a card game strategy – may have never tried before. So, this combination of availability and fun, social experience has led me to the direction: I want to take place where you feel safe while building your army, but I also want you to know that if you want to win, you should risk.

This led to the division between your base and your flights, and also led the movement key to the game. You can hang out and build up and feel that you are doing something, but until you start moving, you don't actually push and win the game. “

Since safety units at the player's database, Riftbound Even allows you to “wrap” the game style reminiscent of those who have seen in RTS games, such as Star Ract. Players can change their time by putting units in the base before sending them to the mass field.

Fresh Riftbound Take On Resource Systems

Riftbound -cham

In addition, Guskin pointed to the resource system of the game as a function that emphasizes RiftboundGame stream. RiftboundThe runes are acquired at two at a time and run out (but not quite lost) to reproduce some cards, while other cards can return the rune to the rune deck as an additional expense to cause a special effect. The risks and rewards inherent in this resource system, not unlike the decisions that are made around the game units – either moving them to the battlefield or stretched out afterwards. Guskin explains:

“I also think our resource Riftbound.

I mentioned this at the summit, but there is such an idea to “choose your moment” – make your big game, your big swing. And I believe that our resource system combined with battle flights is reinforcement. “

With a refreshing rule and set LEGUE OF LEGENDS–Doted Playstyles to choose from, Riftbound formed as TCG not only for LEGUE OF LEGENDS Fans, but for any card cards looking for a game that brings something new to the table literally and figuratively.

Sliced ​​tag cover of the cover on the page

Franchise

LEGUE OF LEGENDS

Original release date

2025

The number of players

2+


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