How To Build A Psi Warrior Fighter In DND

If you’re a fan of the Jedi from Star Wars, the psi warrior is the best way to bring that type of warrior to Fifth Edition Dungeons & Dragons. The psi warrior is a master of combat both in the physical and mental battlefield. Using psionic tactics in combination with their weapon attacks, this class creates a powerful and creative fighter.



Related: All Dungeons & Dragons Fighter Subclasses, Ranked By Popularity

The psi warrior gains access to a pool of telekinetic abilities that they can integrate into their fighting moves. This gives you a great opportunity to be versatile and creative during combat. As you strengthen, so does your telekinesis — and you can even use it to protect your allies.

Features Of A Psi Warrior Fighter

Guild Thief MtG Art from Adventures in the Forgotten Realms by Mike Jordana
Guild Thief by Mike Jordana

Psionic Power

When you choose this subclass at third level, your psionic energy represented by psionic energy dice. These start as d6 and increase with each level: d8 at fifth level, d10 at eleventh level, and d12 at seventeenth level. You will always have an amount of dice equal to your proficiency bonus. You can use one of these dice to activate multiple psionic benefits during combat.

Psionic Energy Feature


Protective Field

When you or an ally within 30 feet of you takes damage, you can use your reaction to roll one psionic energy die and reduce the damage by the amount rolled.

Psionic Strike

When you deal damage to an enemy within 30 feet as part of a weapon attack, you can roll a psionic energy die and add the amount rolled plus your Intelligence modifier to the damage dealt.

Telekinetic Movement

You can use your action to target an object or willing creature size Large or smaller within 30 feet. You can move that object up to 30 feet to an unoccupied space. If it is a Tiny object, you can move it to your hand.

You can use your telekinetic movement feature once for free per short or long rest. After that, you must use a psionic energy die in order to do it again.

You regain all psionic energy dice when you finish a long rest. In addition, once per sort or long rest you can use a bonus action to regain one psionic energy die.

Telekinetic Adept

At seventh level, you gain two more telekinetic abilities.

Psionic Energy Feature


Psi-Powered Leap

You can use your bonus action to gain a flying speed double your walking speed for your current turn.

Telekinetic Thrust

When you use your psionic strike feature to deal damage to a target, you also force that target to make a Strength saving throw against your Intelligence save DC. On a failed save, the target falls prone and is pushed up to ten feet in any direction you choose.

The psi-powered leap can be used once for free and then requires a psionic energy die to be used again. The telekinetic thrust does not require any psionic energy die in addition to the one you already expend to use your psionic strike feature.

Guarded Mind

At tenth level, you gain resistance to psychic damage. If you start a turn charmed or frightened, you can use one psionic energy dice to end any effects that are causing those conditions.

This powerful resistance ability represents the strength of the psionic energy that flows through you.

Bulwark Of Force

At fifteenth level, you can use your bonus action to grant half cover to a number of allies equal to your Intelligence modifier, as long as they are within 30 feet of you. You can use this feature once for free, and then must use one psionic energy die to use it again until you finish a short or long rest.

Extending your psionic protection to your allies is a valuable ability that will grant a long-lasting protection in combat.

Telekinetic Answer

At eighteenth level, you gain the ability to cast Telekinesis without spell components. Your ability for this spell is Intelligence. While you are using your action to concentrate on Telekinesis, you can make one weapon attack as a bonus action each turn.

Telekinesis gives you the ability to move a creature size Huge or smaller 30 feet in any direction if they are willing or if they fail a Strength check against your spellcasting ability. This contested Strength check is repeated every turn. You can also move an object weighing up to 1,000 pounds.

If the object is being worn or carried, the contested Strength check still applies.

You can use this feature once for free, and then must use one psionic energy die to use it again until you finish a short or long rest.

Best Fighting Styles For A Psi Warrior Fighter

Dungeons & Dragons: In Improvised Weaponry by Alix Branwyn, an adventurer slams a mind flayer with treasure
Improvised Weaponry by Alix Branwyn 

All fighters get to choose a fighting style at first level, which they can later retrain at higher levels. There are a few that work particularly well for the psi warrior fighter.

Fighting Style



Defense gives you a +1 bonus to Armor Class while you are wearing armor.

If you choose to put points into Strength and Intelligence for this class, you will end up lacking in a Dexterity score that will increase your Armor Class. This style helps make up for that deficit.


Dueling gives you a +2 bonus to attack rolls while you are wielding a melee weapon and nothing else, then you gain +2 bonus to all damage.

Since the psi warrior does not rely on a single type of weapon, it’s easy to meet the requirements for this style and benefit with high damage.

Related: Dungeons & Dragons: How To Build An Arcane Archer Fighter

Best Ability Scores For A Psi Warrior Fighter

A human fighter wields an axe in defense against a beholder in D&D
Hive Of The Eye Tyrant by DiTerlizzi

Strength or Dexterity should be your top ability score for a psi warrior. You will be relying on weapon attacks most frequently, but the features of the psi warrior don’t involve a preference for one of these ability scores over the other.

It’s really up to your preference whether you want to use finesse weapons or Strengh-based weapons.

However, it’s best not to make both of these scores high, since you won’t need both.

Intelligence should be your highest or your second highest score. Almost all of your class abilities rely on your Intelligence modifier, so you want to put as many points as you can spare into this score.

Best Species For A Psi Warrior Fighter

githyanki, playable race, D&D 5e
Githyanki via Wizards of the Coast

githyanki, playable race, D&D 5e

High Elves

High elves have a connection with the lore of a psi warrior, and the benefits that you gain as a high elf also give you benefits that mesh well with the psi warrior. Your Intelligence increases by one point and your Dexterity increases by two points.

You also have a strong mental power as an elf. You have advantage against being charmed. You do not need to sleep and cannot be put to sleep by magic, and you also have proficiency in the Perception skill.

With a strong physical and mental basis, the high elf will serve you well as a psi warrior.


Githyanki also have connection to the psi warrior in lore due to their psionic connection with the astral plane. Playing as a Githyanki will let you choose your own ability score increases. You should choose Intelligence, and either Strength or Dexterity.

Your psionic nature gives you a resistance to psychic damage and limited spellcasting – you can cast Mage Hand at first level, which connects to your telekinetic abilities. You also gain the ability to cast Jump at third level, and Misty Step at fifth level. Both of these will come in handy for combat mobility.

Fire Genasi

Finally, the fire genasi lets you increase your Constitution score by two and your Intelligence by one. This will increase the Intelligence that you need for your subclass features while also giving you a Constitution bonus that will benefit your hit points.

In addition, you gain fire resistance (always useful as this is a common damage type), and the Produce Flame cantrip. You also gain the Burning Hands spell at third level. These spells give you creative ways to cause damage, which can also be used as utility spells.

Next: Dungeons & Dragons: Tips For Playing As A Githyanki

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