Baldur’s Gate 3 Devs Planned To Announce Xbox Port In GOTY Speech

Larian Studios just had a great night at The Game Awards, with Baldur’s Gate 3 winning Game of the Year over some fierce competition. But just as fans started to celebrate, they were shocked to find that Baldur’s Gate 3 had popped up on the Xbox store with no warning, completely ready to play on Xbox Series X/S.



Now, it turns out that it was supposed to be announced at The Game Awards itself. Speaking after the show, Larian CEO Swen Vincke admits that he forgot to include the Xbox announcement in his acceptance speech. He didn’t say why, but some assume it’s because of the incredibly short amount of time he was given to accept the award, which by our count, wasn’t much longer than 30 seconds.

“I had one job and that was to announce this if we won an award,” says Vincke. “Sorry all but happy it’s out there!”

In Vincke’s defence, he should have had many more opportunities to announce the port. Baldur’s Gate 3 won in six categories but was only invited onstage to make an acceptance speech twice, for Best Performance and Game of the Year. Of course, for Best Performance, the win went to Neil Newbon for playing Astarion, so he went up to collect the award. This meant Vincke, despite being the huge winner of the night, was only able to make one speech, giving him an incredibly short amount of time to thank his team and announce the news.

He certainly made the most of it. When Vincke collected the prize, he paid tribute to Jim Southworth, Baldur’s Gate 3’s cinematic animation lead, who passed away last month. Check out his full speech below, where Vincke commends his team for putting their “hearts and souls” into the game.

Shortly after the speech was made, fans noticed that Baldur’s Gate 3 had appeared on the Xbox store. After this news spread, Larian confirmed that the game had officially launched, finally making it available on the platform after months of only being on PC and PlayStation 5.

Still, amidst the excitement, The Game Awards quickly came under fire for rushing its winners off stage. In one video shared on social media, we can see that Vincke and the team were given a strict time limit on their speech. From our count, this means they were given roughly 30 seconds to make their acceptance speech – so Vincke absolutely made the right call to prioritise thanking his team for their efforts.

Host and producer of The Game Awards, Geoff Keighley, is yet to respond to this criticism. In any case, it was a change from previous shows, which allowed winners to speak for much longer.


Gaming Needs A New Awards Show

The Game Awards is becoming less and less about celebrating the people who make the games we love. It’s time for something new to take its place.

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