The Best Multiclass Options For Rogues In BG3

Rogues in Baldur’s Gate 3 are a versatile class that can be strong offensive members of any party. They can deal truly massive amounts of damage while also darting around the battlefield with ease. They can attack from behind the front lines of combat or operate as a strike-and-retreat attacker with their wealth of bonus actions.




Baldur’s Gate 3: Complete Guide To Rogues

The Rogue is BG3’s sneakiest class and offers some fantastic ways to control the battlefield. Here’s everything you need to know.

On the whole, Rogues are a well-rounded class as they are. However, multiclassing can give them an edge in combat that’s nothing to ignore. While there are many decent options for rogues, the best will maximize the utility and impact of Rogue features, such as sneak attacks.


Baldur's Gate 3 Wood Elf Ranger Creater Creation with True Strike

When it comes to multiclassing Rogues, Ranger is a tried and true classic. While Rangers as a class have their own particulars to master, they both rely on Dexterity as their primary stat, which makes them a good combination off the bat. Not to mention, you can earn a few spell slots as a Ranger.

Select Mage Breaker for the Ranger’s Favored Enemy feature because it gives you the cantrip True Strike. This gives you advantage on an attack role; it’s an excellent option for Rogues since it can basically grant you a free Sneak Attack against any target.

Keep in mind that when casting True Strike, you need to target the enemy you want to hit, not yourself or an ally.

The choice for the Natural Explorer passive is up to you, but we don’t recommend Urban Tracker, as it only grants proficiency in Sleight of Hand. Unless you somehow missed this proficiency in creating your Rogue, there’s no need to get this proficiency again.

Gloom Stalker Subclass

The Gloom Stalker subclass pairs excellently with the Assassin subclass of Rogues. This build is infamous for dealing ridiculous amounts of damage through critical hits in the first round of combat.

This requires three levels as a Ranger and at least three levels as a Rogue to pick both subclasses. You should try to reach four levels in Rogue before leveling as a Ranger, though, so you can also select a Feat quickly.

All three recommended classes gain an Extra Attack at level five. This can greatly increase the damage your Rogue can deal per turn, but it comes at the cost of losing levels in Rogue (or adding levels in a third class).

Since a Rogue and Ranger multiclass makes a great ranged fighter, you can’t go wrong with the Sharpshooter feat. However, you also can’t go wrong with a Dexterity ability improvement.


Baldur's Gate 3 Wood Elf Monk in Character Creation with Flurry of Blows

Monks are another dexterity-based class with features that can really enhance a melee Rogue. Your dexterity should already be your highest stat, affecting your attack with finesse and ranged weapons. As a monk, you can also use dexterity with monk weapons and unarmed strikes.

While your Rogue probably won’t be marching into battle unarmed, this could be useful in those frustrating situations when an enemy disarms you.

Way Of The Open Hand

If you put three levels into Monk, you can choose the Way of the Open Hand subclass. It offers three variations on Flurry of Blows, all of which cost a bonus action (and a ki point) to use.

  • Flurry of Blows: Topple knocks a target prone.
  • Flurry of Blows: Stagger makes a target unable to take Reactions.
  • Flurry of Blows: Push potentially pushes a target back.

This makes a Way of the Open Hand Monk and a Thief Rogue an excellent combination since the Thief subclass provides an extra bonus action every turn.

With this subclass combination, it would be possible for your Rogue to make three attacks in a turn (a melee attack and two hits from Flurry of Blows) and then retreat out of enemy sight lines and hide as a bonus action.

The Mobile feat can do wonders in increasing–you guessed it–mobility. If your plan is to run up to enemies, strike, and retreat back to hide, this feat is a necessity. When you hit enemies with a melee attack, they will gain the condition Sluggardly, which prevents them from making Opportunity Attacks against you.

Since the Thief subclass only offers one more feature at level nine, you could easily sacrifice a few levels in Rogue to earn more ki points in Monk levels if you wanted. However, this isn’t necessary. It’s also not a bad idea to get to level five as a Rogue since Uncanny Dodge will reduce damage taken from attacks.


Baldur's Gate 3 Wood Elf Fighter Character Creation with Second Wind

A few levels in Fighter are never a bad option when multiclassing because they unlock many useful features early on. At level one, Fighters gain Second Wind as a bonus action, which is always helpful in a pinch.

You can also select a fighting style as a level one Fighter. Here are our recommendations for a fighting style, depending on your build:

Ranged Rogues

Melee Rogues


Two-Weapon Fighting

+2 bonus to attack rolls with ranged weapons

add dexterity modifier to offhand attack damage

At level two, Fighters gain Action Surge, which allows them to take another action in a turn, once per short rest. With Action Surge, a dual-wielding Thief Rogue could get four attacks in one turn. An Assassin Rogue could utilize Action Surge in the first round of combat to maximize damage against enemies who haven’t taken a turn.

Fighter Subclass

While there’s no bad option here, the Champion subclass reduces the number needed to roll a critical hit by one. This is very powerful, especially for Rogues, whose sneak attacks can pack quite the wallop as critical hits.


Baldur’s Gate 3: 8 Best Multiclass Pairs

If you’re trying your hand at multiclassing in Baldur’s Gate 3, you’ll want to use these pairings.

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