It Scares Me How Much I Love Assassin’s Creed Nexus’ Wrist Blades

I’m a few hours into Assassin’s Creed Nexus, Ubisoft’s new VR title that leverages the full power of the Quest 3, and I’m pretty impressed. It does a great job of taking Assassin’s Creed’s core mechanics – stealthing, parkouring, and sword fighting – and reworking them for VR. There’s nothing particularly revolutionary about it, as I’ve crawled around enemies, climbed walls, and parried enemies in plenty of VR games before, but the Assassin’s Creed flavor does a lot of the heavy lifting, and I think fans of the series will instantly feel at home in the VR version. After all, who doesn’t want to be Ezio Auditore da Firenze?



The name, the Italian accent, the flowing white robe, the big WWE championship belt – Ezio really does have it all. I’m excited to see how AC3’s Connor and Odyssey’s Kassandra compare to Ezio later in the game, but I’ve been having a great time embodying my favorite assassin in the game’s early hours. Of course, the best thing about being Ezio, or any of the Master Assassins, is using the hidden blade. The one thing that Nexus does that I haven’t seen in any other VR game is the inclusion of retractable, mechanical wrist blades that spring out of hand with the flick of a wrist. I love it so much. I love it maybe too much.

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The mechanic is as simple and fluid as you would expect it to be. All you have to do is hold the trigger and snap your wrist to the side, and the long, lethal blade flings out with a satisfying audio sting. That’s the only tool you need in order to execute perfect stealth kills on unwitting guards, and I haven’t missed a single opportunity to take a life from the moment the game started.

Here’s a compilation if you want to see the bloodshed for yourself

There’s not a lot of ways to do stealth takedowns in VR. You can’t exactly walk up behind someone and choke them out like The Last of Us because there isn’t actually anyone there to grab. But a quick stab from a sharp blade is close enough to the real thing to bypass the reality filter in your mind. I know how this sounds, but it feels amazing to stab a guy in the neck and watch him crumple to the ground. Frankly, it’s scaring me how much I enjoy it.

I’m not the most disturbed editor on the TG team. Click here to read about Tessa Kaur’s habit of naming Sims after their enemies so they can torture them.

There really is an art to stabbing people in the back. If you want a guy to fall sideways into a bush so another guard doesn’t notice him, you want to stab him from the opposite side. Maybe that seems obvious, but you don’t really think about these things until you’re in that situation. One time I jumped off of a balcony and stabbed a guy straight down through the crown of his skull and I haven’t been able to stop thinking about it all day. One time, and I’m ashamed to admit this, I stabbed a guy straight up his ass.

I’m practically shaking with anticipation just thinking about playing as Connor, whose signature weapon is the detachable blade you can hold overhand. It’s really going to bring the Michael Myers out of me when I start stalking around Boston with a cleaver, looking for victims – er, I mean, Templars to chop up. I promise as soon as I finish this game I’ll go talk to someone.

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