Every Card Revealed – MTG

A card set 65 million years in the making, here’s every card in Magic: The Gathering’s crossover with Jurassic World.

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  • Latest Reveals – October 29, 2023

Lots of Magic: The Gathering’s worlds can be described in one or two words. Innistrad? Horror. New Capenna? Mobsters. For Ixalan, that word is “Dinosaurs”, and for our return to the world in The Lost Caverns of Ixalan, Wizards is teaming up with Jurassic World for a whole host of new, Dinsoaur-themed cards.


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RELATED: Every Card Revealed For Magic: The Gathering’s The Lost Caverns Of Ixalan

Much like The Brother’s War and Transformers, Jurassic World cards can only be found in Set and Collector boosters of The Lost Caverns of Ixalan. They’re mechanically unique, with some real treats for lovers of Dinosaurs, keyword soup, or graveyard recursion.

Jurassic World’s previews are running concurrently with The Lost Caverns Of Ixalan’s. Check back each day to see what else has been revealed.

Jurassic World cards are legal in Commander, Oathbreaker, Vintage, and Legacy. Despite coming with The Lost Caverns of Ixalan, they’re not legal in Standard or the set’s limited environment.


Latest Reveals – October 29, 2023

Ian Malcolm, Chaotician by Caio Monteiro
Ian Malcolm, Chaotician by Caio Monteiro

Will we ever see another Jurassic World card? We know we will, there’s still about half the set left to be revealed, but it’s a question of when? Maybe these are also previews 65 million years in the making.

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Description

No new cards have been revealed yet, check back later!

White

Don't Move by Inkognit
Don’t Move by Inkognit

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Description

Don't Move-1

Don’t Move

Three generic, two white sorcery – Rare


Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

Green

Jurassic Park by Villarrte
Jurassic Park by Villarrte

Hold onto your butts, here is every green card in Universes Beyond: Jurassic World.

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Life Finds A Way

Life Finds A Way

Two generic, one green enchantment – Rare


Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that’s a copy of a creature token you control.)

Welcome to

Welcome to…//Jurassic Park

Welcome to…


One generic, two green enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter.)

  1. For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
  2. Create a 3/3 green DInosaur creature token with trample. It gains haste until end of turn.
  3. Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Jurassic Park

Jurassic Park


Legendary Land


(Transforms from Welcome to….)


Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)


Tap: Add one green mana for each Dinosaur you control.

Multicolor

Ravenous Tyrannosaurus by Raymond Swanland
Ravenous Tyrannosaurus by Raymond Swanland

Considering the Dinosaurs of Ixalan tend to fall into the red, green, and white colours, we can expect there to be plenty of multicoloured dinos and scientists running around in Jurassic World, too.

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Ravenous Tyrannosaurus

Ravenous Tyrannosaurus

Four generic, one red, one green creature – Dinosaur – 6/6 – Rare


Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it for each of those creatures.)


Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature’s controller instead.

Ian Malcolm, Chaotician

Ian Malcolm, Chaotician

One generic, one blue, one red legendary creature – Human Scientist – 2/2 – Rare


Whenever a player draws their second card each turn, that player exiles the top card of their library.


During each player’s turn, that player may cast a spell from among the cards they don’t own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.

Compy Swarm

Compy Swarm

One generic, one black, one green creature – Dinosaur – 2/2 – Rare


At the beginning of your end step, if a creature died this turn, create a tapped token that’s a copy of Compy Swarm.

Ellie and Alan, Paleontologists

Ellie and Alan, Paleontologists

Two generic, one green, one white, one blue legendary creature – Human Scientist – 2/5 – Rare


Tap, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Indoraptor, the perfect hybrid

Indoraptor, the Perfect Hybrid

One generic, one black/green hybrid, one red legendary creature – Dinosaur Mutant – 3/1 – Rare


Bloodthirst X (If an opponent was dealt damage this turn, this permanent enters the battlefield with X +1/+1 counters on it.)


Menace


Enrage – Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless the sacrifice a nontoken creature.

Indominus Rex, Alpha

Indominus Rex, Alpha

One generic, two blue/black hybrid, two green legendary creature – DInosaur Mutant – 6/6 – Rare


As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.


When Indominus Rex enters the battlefield, draw a card for each counter on it.

Colorless

Dino DNA by Leonardo Santanna
Dino DNA by Leonardo Santanna

Here’s every colorless card in Jurassic World, including the technology and science of the series. Expect quite a bit of amber.

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Dino DNA

Dino DNA

One generic artifact – Rare


Imprint — One generic, Tap: Exile target creature card from a graveyard. Activate only as a sorcery.


Six generic: Create a token that’s a copy of target creature card exiled with Dino DNA, except it’s a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.

Lands

Command Tower

Command Tower

Land – Common


Tap: Add one mana of any color in your commander’s color identity.

NEXT: TCG Release Dates 2023

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