- Certain key items in Baldur’s Gate 3 can greatly enhance your gameplay experience, such as the Boots of Speed and the Corvid Token.
- The Boots of Speed allow you to dash as a bonus action every turn, while the Corvid Token lets you turn into a Dire Raven without being a Druid.
- Other notable items include the Cloak of Displacement, which provides defensive benefits, and the Grymskull Helm, which grants immunity to critical hits and resistance to fire damage.
Baldur’s Gate 3 is filled with all sorts of magical items that can help you in your journey, each shaping your quest and making each playthrough different. Certain effects are repeated, but that’s all for the better; you have more than one character to manage, and nothing guarantees that you’ll find every single item out there.
And you shouldn’t be trying to find everything, particularly on your first playthrough. Yet if this isn’t your first rodeo, or you just want the most efficient journey through Faerun, there are certain key items that you won’t want to miss.
9 Boots Of Speed
These Boots might seem underwhelming at first, but they can carry you to the endgame. They allow you to dash as a bonus action, and you can use that ability every turn. While Monks and Thieves might find this ability redundant, classes that either lack this ability or simply don’t have a use for their bonus action will never want to remove the boots.
You’ll find the Boots at the Underdark, being held by Thulla. She’ll give them as a reward for dealing with the Duregar, and since you need to deal with them anyway for a handy boat, the Boots are a nice bonus.
8 Corvid Token
The Corvid Token allows you to turn into a Dire Raven, gaining all the benefits of the Wild Shape without needing to be a Druid. This not only allows you to fly, but in a pinch the Raven’s health can save you from any devastating blow, since the attack would need to peel off the Wild Shape’s hit points before your own.
To get it, you’ll have to buy it from Mattis in Act 3, at the refugee camp in Rivington. Of course, he needs to be alive to sell it, so if you’re doing an evil playthrough you might lock yourself out of this powerful amulet.
7 Cloak Of Displacement
Sold by Danthelon in Act 3, this Cloak gives disadvantage to attack rolls made to the wearer until they take damage. It reactivates every turn, making it not only a great defensive tool but also a versatile one, since every class would find it useful.
The item does appear late in the game, but its simple use allows it to compete against most other cloaks. There’s no need to activate it, giving an added defense to any role. Tanks take great benefit from it since it can help shrug off the first few blows, yet keep in mind that any kind of damage will remove the effect, so avoid flaming surfaces.
6 Grymskull Helm
While not the easiest helmet to obtain, the Grymskull Helm is a must-have for any heavily armored tank. Its main ability is the immunity to critical hits, making it the bane of assassins everywhere. It also allows you to cast Hunter’s Mark, a very useful spell, and the final benefit is resistance to fire damage, the most common elemental type you’ll find.
You can find this item in Act 1, but you’ll have to defeat Grym, a massive Golem protecting The Adamantine Forge. While it is a complicated boss fight, you’d want to beat it not only for the helm but also for the chance of crafting some excellent weapons.
5 Amulet Of Lost Voices
The Speak With Dead spell is very useful at information gathering, so much so that the game has plenty of decapitated bodies to stop you from using it on everyone. It is particularly useful during murder mystery scenarios since you can just ask the victim who did it.
The spell does take some levels and a spell slot to use, or you can just get the Amulet of Lost Voices, allowing you to cast the spell without expending resources. You can find it at the very beginning of the game, at the end of the Dank Crypt. You’ll want to go there anyway to unlock Withers and access his services, so the trip is never wasted.
4 Disintegrating Night Walkers
The Disintegrating Night Walkers not only have two very useful abilities, but they are also very easy to acquire. Found in Act 1, at the end of the Underdark path, these boots are being used by True Soul Nere. He’s trapped under some rubble and demands that you save him, but if all you want are his boots, you can just leave for a while. Once you come back, the rubble is gone, and he’ll be dead, his loot yours for the taking.
Once acquired, these boots will make you immune to any movement impairing effect, like ensnared or slipping. What’s more, you’ll be able to cast Misty Step once per short rest, making it one of the better items with the Misty Step ability included.
3 Shadow Of Menzoberranzan
While there are many ways to turn invisible in Baldur’s Gate 3, few are available as early as the Shadow of Menzoberranzan, a helmet item that gives you invisibility for two turns, and rechargeable via short rest. While two turns might not seem like much, with good mobility you can get a lot done.
To get it, you’d normally need to aid the Myconid Colony deal with the Duregar, yet you can also sneak into their treasure room and get it early. Yet you still need to deal with the Duregar to gain access to their boat, so how you choose to gain the item is up to you.
2 Warped Headband Of Intellect
The Warped Headband of Intellect is a very powerful item meant for specific builds, or for classes that lack any use of Intelligence. It sets your Intelligence stat to 17 unless it’s higher, meaning that Wizards have very little use of the Headband. Yet if Intelligence is your dump stat, and you’re having problems with investigation checks, this is the item for you.
To get it, you’ll have to deal with Lump the Enlightened, a strangely eloquent Ogre found in the Blighted Village during Act 1. While you can kill him for it, you could just use a Rogue and steal it without bothering with any conflict.
1 Helm Of Balduran
Guarded by an ancient dragon, the Helm Of Balduran is very well worth the effort, since it is the best helmet in the game. The lesser of all its blessings is a two hit point heal per turn, which adds up during long fights. It also makes you immune to stuns and critical hits, and it gives a plus one to saving throws and armor class.
To get it, you’ll have to solve the puzzles of The Wyrmway and deal with Ansur, the dragon guarding the treasures found within. Not only will you be rewarded with the helmet, but also with the best swords of the entire game.
NEXT: Lingering Questions We Have After The End Of Baldur’s Gate 3