Amazing Locations In The DnD Universe

Dungeons & Dragons is the epitome of epic fantasy adventure. Its world is as rich and diverse as its ever-expanding lore, and the locations found within the D&D universe range from sublime to awe-inspiring and even terrifying.

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Venturing once again into the world of D&D can be quite overwhelming with all the vistas available. But among the vast otherworldly landscapes, there are a few that stand out among the rest with how jaw-dropping they are, and you might wish you could experience these ethereal lands for real.

10 The Ruins Of Shattengrod

The Ruins of Shattengrod by Clara Daly
The Ruins of Shattengrod by Clara Daly

The ruins of a long-lost ancient civilization are a classic setting in the fantasy genre, and Shattengrod checks all the boxes and then some. Found within the vast continent of Wildemount, Shattengrod is a city found within a massive rocky sinkhole nearby the dwarven town of Pride’s Call.

The ruins of Shattengrod are still ripe for the pickings for would-be adventurers, with new locations being discovered. Be careful, though, as the aggressive excavations seem to have awakened something evil within.

9 Sigil, City Of Doors

Sigil City by Víctor M Rodríguez
Sigil City by Víctor M Rodríguez

The City of Doors, also known as The City of Secrets, Sigil is a magical floating city located in the center of the Outlands. The Outlands itself is a mysterious plane of existence in D&D, as it changes constantly depending on the perception of the individual who enters its location.

As for Sigil, it is easy to get lost in this enchanted city, as it is nigh impossible to map out its geography due to the location simply not following the rules of physics and logic. The city also holds several portals to other planes of the D&D universe. Wary adventurers should tread carefully if ever they find themselves within the walls of Sigil, as it is a lawless place and its ruler, The Lady of Pain, is not one to be trifled with.

8 Avernus

Paladin VS Flying Fortress via Wizards of the Coast
Descent into Avernus by Clint Cearley

A terrifying hellscape that is in fact the first layer of the Nine Hells of Baator, Avernus is the perfect location for the final battleground of an epic war, as it has been during the Blood Wars. You won’t be doing much sightseeing in Avernus, though, as it is a barren wasteland with the occasional chance of raining brimstone every once in a while. Plus, the army of demons crawling all over the place isn’t something to look forward to either.

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The popular Netflix series Stranger Things takes a lot of inspiration from Dungeons & Dragons. The dreadful dimension of the Upside Down gets obvious nods from Avernus, especially in Season 4. Avernus is an epic location, but in an intimidating kind of way.

7 Mount Celestia

Mount Celestia by Aleksi Briclot
Mount Celestia by Aleksi Briclot

The complete antithesis of Avernus, Mount Celestia is the D&D equivalent of heaven. A plane of existence in D&D that is synonymous with law and order, Mount Celestia is a magnificent location that can provide respite to your adventurer.

Mount Celestia features seven layers, with Lunia at the bottom and Chronias at the peak, for which little information is known. If you are looking for a Mount Olympus-like setting and an excellent central hub for campaigns, Mount Celestia is the perfect location.

6 The Far Realm

Far Realm via Wizards of the Coast
Far Realm via Wizards of the Coast

Heavily inspired by the works of H.P. Lovecraft, the Far Realm is a plane in D&D that is located at the edges of the D&D universe. A good thing, too, as the Far Realm has a reputation for twisting any inhabitant unfortunate enough to find themselves transported into its infinite void. The place is also the home of the dangerous Mind Flayers, and the psychedelic, unnatural plane of the Far Realm makes it the most bizarre location in D&D.

Despite the perils that come with venturing into the Far Realm, the mysteries and possible powerful artifacts locked away within its relentlessly morphing labyrinth may be worth the risk of insanity.

5 The Feywild

Candlekeep Mysteries by Katerina Ladon
Candlekeep Mysteries by Katerina Ladon

The Feywild is a fascinating location in D&D as it is the Material Plane (the central plane of existence in the D&D universe), but put through a funhouse mirror. The Feywild, or The Plane of Faerie, is a location filled with creatures, beasts, and magic.

Despite the allure and beauty of this parallel world, you should never take things lightly or put your guard down, as the chaotic nature of this vibrant, neon-infused land can turn situations hairy at the drop of a hat.

4 Saltmarsh

Ghosts of Saltmarsh by Grzegorz Rutkowski
Ghosts of Saltmarsh by Grzegorz Rutkowski

D&D’s adventurers can be forgiven for thinking that the Saltmarsh is your average sleepy fishing village in the middle of nowhere, but those familiar with The Shadows of Inssmouth know better than to overlook this location.

If you are looking for a nautical-based campaign, Saltmarsh is the best location thanks to its unique, eerie atmosphere and collection of eldritch abominations.

3 Citadel Of Ten Thousand Pearls

Citadel of Ten Thousand Pearls via WIzards of the Coast
Citadel of Ten Thousand Pearls via WIzards of the Coast

The key city that can be found in the Elemental Plane of Water, the Citadel of Ten Thousand Pearls, is the utopia of the marid species, specifically marid nobilities. True to its name, this city is home to thousands of pearls of varying sizes and colors and is also where the seat of the Coral Throne resides.

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As with everything beautiful in the world of D&D, the Citadel of Ten Thousand Pearls also holds its fair share of dark secrets.

2 Waterdeep

Waterdeep via Wizards of the Coast
Waterdeep via Wizards of the Coast

There are tons of things to do in Waterdeep, a city found in the Northwest region of the continent of Faerun. A busy city filled with all sorts of characters and a melting pot of different cultures, Waterdeep earns its other moniker, The City of Splendors.

There are also the no-nonsense Griffon-riding law enforcers that patrol the city, so be careful if you are thinking of causing any kind of mischief.

1 Sharn, The City Of Towers

Rise of the Moon by Philip Straub
Rise of the Moon by Philip Straub

Sharn, a marvel of architecture in the D&D universe, is an awe-inspiring city that was introduced in the Eberron campaign. This metropolis features towers that are tall enough to pierce the clouds, interconnected with bridges.

You also get to travel in style here, as sky coaches, griffins, and giant eagles are the main modes of transportation. With its vast and intertwining streets and bridges, Sharn is also the most culturally diverse city in D&D. Conjuring up a vast array of quests in this location is easy with the options available to the Dungeon Master.

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