Phasmophobia is already a huge hit on consoles

Key conclusions

  • Phasmophobia crosses 1 million players on console in just 35 days to praise from fans.
  • The success of the indie horror on PC and consoles reflects the total sales approaching 22 million.
  • As Phasmophobia plans for an official launch, developer Kinetic Games is facing the challenge of incorporating player feedback across platforms.



Phasmophobiathe viral sensation of 2020, has reached 1 million players on consoles just over a month after launching in Early Access. First appearing in Early Access on PC four years ago, Phasmophobia only recently became available to players on the PlayStation and Xbox platforms.

Developed by indie studio Kinetic Games, Phasmophobia is a survival horror game that puts players in the shoes of a ghost hunter and allows them to use a range of intriguing equipment, such as EMF detectors, to investigate various haunted locations. They can enter these ghost hunting contracts alone or as part of a group of up to four players. PhasmophobiaThe PC Early Access period began on September 18, 2020, and soon after it became extremely popular on streaming platforms and at one point became the most viewed game on Twitch. Thanks to its positive reception, the horror title was also named Best Debut Game at The Game Awards 2020.


Relatives

Phasmophobia: Scary ghosts, rating

Phasmophobia is home to many monstrous entities; here are the scariest ghosts that players can encounter in the game.

According to an official Twitter post, Phasmophobia reached 1 million players on PS5, Xbox Series X/S and PS VR2 combined. Remarkably, the indie game created by Kinetic Games reached this milestone just 35 days after it entered early access on these console platforms on October 29, 2024. In the comments below the post, several fans praised the game for its quality, with one person saying, “This is definitely one of my favorite games I've played in years…” Another player acknowledged the difficult path Phasmophobiaconsole ports and said that the developers “deserve” success after going through all that. Several others took the opportunity to ask the developers for some additions, including larger lobbies for the ghost hunting game's multiplayer sessions.


Phasmophobia crosses 1 million players on consoles, receives overall sales growth


Thanks PhasmophobiaA success—first on PC and then with console ports—total sales are now close to 22 million, according to Gematsu. Basking in the glory of the co-op game that sold 1 million copies for consoles, the CEO of Kinetic Games and Phasmophobia lead developer Daniel Knight said the “incredible achievement” was only possible thanks to the game's “wonderful, supportive and engaged community”. The source goes on to say that Knight says the UK studio “couldn't be happier” and calls the game's successful console debut “the best Christmas present” the team could have asked for.


with Phasmophobia across multiple major platforms, the developers are now faced with a new challenge to satisfy player feedback across systems as they make their way to the official launch. As for fans, given that the game is an atmospheric first-person experience and therefore well-suited for VR, some have expressed interest in seeing the game ported to the main Meta Quest VR headset in the future. .

Leave a Comment