Stone of waiting is a key quest in the Harding's Personal Narrative across Dragon Age: The Veilguardand this is the closest view you can get Deep roads throughout the game. Since Harding is by your side from the start, this will probably be one of the first personal quests you get.

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Naturally, we are talking about Harding. As I just mentioned, this also includes the Deep Roads, which are a unique location only available for this quest (and similar ones in this arc). Since the final boss battle is vulnerable to Necrotism (and Resists electricity) offer taking Lukanis or Emrich also in this journey of personal discovery.
When you arrive, you'll need to make your way deeper into the Deep Roads. You were attacked Deepstalkersand for now these Resist necrotic attacks no matter what companion we take, they are pretty weak and delay more than they hurt. Fire abilities cut through thembut even simple light and heavy attacks can get rid of them. They cause more concern regular explosions of rock you will need to dodge when the ground glows red.
Go down to the elevator pull the leverand head through the stone part. Fight multiple Deepstalkers that will appear, then you will meet Stalgard in a cutscene. Follow him through the settlement to st Darkspaw arrives.
Stay on the high ground when you arrive and target the Closed boils to stop the Darkspawn from arriving, then continue to stay there and target the orange pacifier on Hurlock Blighter. When the ghouls attack you and force you to move, use abilities on Hurlock Blighter to get rid of them first. Then, as Deepstalkers, the Ghouls can be carved easily. After that, keep following the Stalguard until Doom blocks your path.
Find the root of the defeat
Go up the stairs on the left and follow the platform to the elevator. If you take a a small detour from Harding's Stone Song, you can get a Traveler's Kit +5 Armor for Harding. Instead, don't enter the elevator just yet use Harding's stone song on the stone blocking the shaft then sit down and pull the lever.
Exit the elevator behind and follow the blighted veins in the passage. This leads to a long corridor where you can go left or right. You will you have to do both to move onbut we will begin by going on the left.
Take out Closed boiling water immediately to your right as you enter, take out the ghouls. Use Harding's Stone song on the rock near the place where the Kettle was supposed to rise, so push the stone into the wall again. This allows you to target the second Closed boiling water. When it's broken, push the stone of the wall back and use it for to jump over to a ledge where you can destroy the third one Closed boiling water.
Use the Stone Song to open the next stone and jump across the wooden platform and chutes to a new area, with more Darkspaw to fight. It's a tight, winding place, yes dodge the explosive Darkspawn and use the Damage Ability area as much as possible. Focus on the orange Hurlock Blighters.
When they get defeated, you will notice a central column with three veins emanating from it. They show dead boils that need to be destroyed. The one on to the right is on a large wallthe one on st on the left on a wooden towerand the one in the middle (which should be done last) is at the top of the column itselfand that vein leads to the outlet.
From here you're back in the passage, so we'll do that now go to the right. Defeat the few Ghouls again, later destroy two Blighted Boils behind brittle wood on left and right. Then you can destroy one right at the entrance revealing the stone you can rise after using Stone Song.
Climb up and walk along the wooden beams, jumping onto the st hanging platform for Mayhem with +5 gold for Harding. Continue along the path until you see a Crazy cannibal.
Defeat the Mad Ogre
Crazy cannibal Resists necrotic damage and there is Vulnerable to fire damagebut also mine Armorso you want to use ranged attacks where possible. He's big and hits hard, but also slowly and has no allies with him. Dodge when it glows red and keep a safe distance aiming for the head. Until you get involved in going head-to-head and getting swept away, it's an easier fight than it looks.
Once this is resolved, click Closed boiling water on a stone wall, Art Burnt boiling water on the ceiling of a stone buildingand final Blighted Boil on a large column. This opens an exit that will take you back to the passage, so leave and take the elevator up to Stalgard. Destroy the three boils on the main door, enter and follow Harding up the steps.
How to defeat an iron structure
The Iron structure is a powerful enemy Armorso you'll want to use ranged attacks to mitigate this. This is also the case likes to rush youwhich makes it impossible. Any area abilities you can use or Harding abilities A seismic shot that wobbles can help you even if you are avoiding him.
Iron construction has three main attacks:
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Rock Launch (avoid any red circles on the ground)
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Swings a hammer (dodge when iron structure glows red)
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The hammer hits (avoid the red cone when it pulls the hammer away)
It can too will damage your tunneling. Sometimes the ground around the Iron Construct will glowing red in a much larger circle. That means it's about to to dig inand it can deal a lot of damage when you are near Will appear again soon, which one also causes damageso be aware of your surroundings when it disappears.
Use the entire arena by running up the steps when you want to deal close range damage and dodging the lower rock pit when you need to keep your distance
Once you've dropped your ironwork armor, Big Deepstalkers will appear. They're pretty weak, but their numbers can be annoying, especially since they can distract you from many of Iron Construct's attacks. Since Lukanis or Emrich can deal with the Construct by having Harding herself target them and attack anyone who gets in your way. Save the rook abilities for Iron Constructionbut when the Deepstalkers begin to swarm, focus your normal attacks on them so that they do not accumulate.
What are the rewards for waiting stone?
As and the Harding arc progressesyou will get Scout Empathy +5 for Harding, as well as 2 Dragonfire Catalysts and 2500 XP. Back at the Lighthouse, you can encourage Harding to consider his magic a blessing or to be wary of it.It will affect how she acts later in the storyembracing her magic more through her storytelling with your encouragement or using it only when necessary. this does not affect her mechanics in battlebut will mean that she will more likely to choose (or reject) the magic in her throughout her companion story.