Elden Ring Nightreign This is a complex game that new players and Ring of Elden As veterans can be difficult to learn. Awesome fast game requires your constant attention and if you don't know the optimal places to go or what priority at any time Nightreign Players can be difficult to reliably strong enough to face every night letter.

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To find out the optimal way to approach each run, follow this guide on the best route in Elden Ring Nightreign To find out what you need to determine on the 1st day, which you have to focus on within 2 days and other tips to effectively snow your strength and reach a strong position by the time you reach the 3rd day.
Optimal day first route in Elden Ring Nightreign
The first
If you fly to Limwald, open your map immediately and identify all the places of the church and interesting places that reward weapons with the weakness of your focused Nightlord. Although you do not need to get in the place of weakness on the 1st day, it is important to remember where they are in case you need to get quickly up to 2 days.
If you land, keep in mind where you will go first. Try to head to the nearest church and click the main interesting points along the way, especially the places with the bosses that are easy to fight at low levels.
Black 2nd level, then look for caves, big churches and forts when you get sacred flasks
Usually you land next to the camp or another small group of enemies. The first thing you have to do in any run is to kill this group to quickly get enough runes for level 2, and then continue your first interesting – preferably the church.

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In particular, keep track of these simple early places Nightreign:
- Large churchesWhich usually has a golomas, oracles or boss of fire, depending on the proximity associated with the place. All these bosses are easy to kill at 2.
- FortIn which the Virgin, Captain Lordswar, archer, or crystal location is usually located. Once again, they are surprisingly easy to kill at early levels.
- CaveWhich always has a giant at the end, which rewards the choice between the usual boss reward or the Smithing +2 stones that you should try to buy in most runs.
Approximately at level 5 or 6, you should start beat Camps and Ruins In addition to the above places that will expand your agricultural runes options when the first ring closes.
Both camps and ruins have tougher, multi -time bosses that can take some time. XP rewards for these places are usually worth it, and both have a lot of breasts to search more gear.
By the end of 1 -day try to reach the level 6 or 7
Optimally, you should be at least 6 by the end of the 1st day so you can reach level 7 to 2nd day. Once the second ring closes, mark the final ring on your map and get there, killing every ordinary enemy group you encountered to get extra runes on the way back.
If you feel confidence in your ability to fight the bosses, look for any of the best places on the way to the final ring. The closer to the final ring these places, the more time you will have to kill the superiors and hooked a piece of extra runes by starting night.
Optimal day two routes in Elden Ring Nightreign
Complete the gathering of sacred flasks and prioritization of boss weakness
Once you win the first night boss, the 2nd day will start, the night will scatter, and you will be able to return to Limweld to get more levels and find more equipment. As soon as the actual ring disappears in the world, the sprint occurs in the next place.

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At the beginning of the 2nd day, it is important to put priorities:
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Boss weakness, interestingIf you don't get on the 1st day. This should be your top priority, and especially important for places on the map.
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If you do not reach the boss weakness as long as the first ring will close, and if they are not contained in a safe area for the first ring, you will hope that the weapon of the boss will fall from other sources.
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Any other churcheswhich will increase your sacred flasks up to only 6 (sometimes up to 8 or 9, depending on how much spawning).
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Try to get at least 6 sacred flasks in the run, which will improve up to 7 applications after you win overnight. It's nice to have more, but if the church is far from you and you already have 6 charges, there is no reason to spend time on it.
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Depending on how much these priorities are distributed, you can take over any Evergaols (if you have a Stonesword keys) or not marked field bosses following your route. Make sure not to spend too much time on one boss – if you do not cause much harm to the boss, it is better to escape than to risk losing the level.
Go to the castle approximately 8 or 9 for high income XP
At level 9, the castle is a good place for the head, especially when the ring is closed with a lock contained in a safe area. The location of the lock never changes, but the high -level enemies contained within.
You can find the expelled knights, knights -giants, giants who throw magic that explode pots, holes or other complex types of enemies guarding the shaft. Approximately at level 9 you should be able to fight all these enemy types, especially if you have a well -coordinated group.
The stronger the enemy, the more runes you get when you win them. Golems reward the smallest runes, while Crucible Knights and Giants are most rewarding the big 18,000 per murder. Spend for a while and farms from these high -level enemies until you reach approximately 10 or 11.
RUSH FIELD BOSSES on the second day 2 -the ring to get to the level of 11 or 12
Once the first ring is closed and you spent some time in the lock runes, you should be powerful enough and have strong enough gear and passive rewards and chests to start focusing on the field boss exclusively.
However some field bosses are much more difficult than others and some specific Nightreign The bosses should be avoided if you are not very confident in your skills.
On the map, the location of the field boss will be revealed at the beginning of the 2nd day – look for purple icons from the face of a demon that shines in red. If you approach each field boss, be careful to see and evaluate whether your party can actually defeat it.

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In general, valiant Gargoules are the most difficult field bosses to win thanks to the huge HP pool and incredibly strong, fast attacks. Birds about the death rite are also difficult to defeat a few ghosts that can quickly kill any night off.
Most other field bosses are a fair game for any group to win, and you get a lot of runes and high-level boss rewards for being beaten. If you played optimally, you should achieve at least 12 after orientation at least one or two field bosses.
Switching land nuance
Switching Earth events is almost always worth trying on 2 -day
There are four changes of the earth's events in NightreignAnd if you have any of them other than Active Mountaintop, they should be completed at some point in your run.
If you have a convenient Earth event active, the final ring on the 2nd day is always formed somewhere in the area, so it is a good idea to start heading in a way when the first ring begins to close to you have time to complete every purpose.

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Each Earth's change lives for different high -level field bosses and enemies that reward a lot of runes, so they should only be involved in alignment. Every Earth's change offers a reward if you can reach it, and four, three should hunt in each expedition:
- Craterin which a table is presented deep underground, which can update any weapons to legendary quality and remove its requirements to level
- Rotten forestGiving scarlet immunity rot for the rest of your stay in the forest, as well as enhance HP and the ability to restore the lost HP if you are quickly attacking after hitting. You must activate the adjacent fort first to find the location of this power
- Noklateo, enveloped townthat reward you with the opportunity to return from the defeat once if you can find the way to the internal temple and defeat the ostel boss that protects this power
In particular, if you can get to the bottom of the crater on the 1st day, you will be able to equip uneven weapons as it removes the level. If you find a powerful weapon early, it is good to prioritize the crate.
On the way down, earn a few light runes, jumping on top of the flames -a calear and hitting a weak place, which instantly kills them even at level 1.
Bitter is not included here, however, there is one boss that can be resisted if you can reach the tops of the tops during the expedition: night leaves cracks in the fog expedition
Caligo, Miasma of Night deals damage to frostbite, and the mountain mountain power will give you the strength of an attack on the bonus when frozen next and will make frostbite at 50% slower. If you are focusing on the caligo and connect the Gounteraintop event that changes the ground, getting the mountain mountain's power should become a top priority for you after the first ring closes on the 2nd day.