One of the reconstructed races and native parsing is a high risk, high reward

Summary

  • Altmer's race in Oblivion Remastered has a 100-point magic bonus, the highest in the game, but vulnerable to basic damage.

  • ATRONACH reconstruction in Remastered provides 150 additional mills but disables the regeneration that allows you to absorb spells.

  • Players can abuse ATRONACH in Oblivion, converted using the Telekinesis spell to restore Magicka, despite the fact that it is a feats.

Although a handful of clear signs have been around for several years, for some fans there was still a surprise to see the betess shadow Oblivion is redonewhich was a devastating success as soon as he came out and most likely Older scrolls 6 goes out. The fact that Oblivion is redone This is almost 1: 1 version of the original can become a blessing and curse, because iconic strategies or fun mistakes are still in the game, but also a few failures and feats. When creating a new character, players have a fun race and a combo for birth, but it may not be for everyone.

It is important to note that this is one RPG player so at a time Oblivion is redoneYou can also use almost everything you want and still find success, or at least have fun. However, it is undoubted that some races are better than others for certain structures, and this is even more relevant with breeding, as some do not work hard compared to others. For playback that uses powerful but interesting combo, players must look at Altmer's character using the Attranach.

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Why Altmer or High Elf – This is a great race at remastered oblivion

Every race in Oblivion is redone Gives the players a set of advantages and sometimes accompany the deficit to compensate, as well as some additional points on some skills that match the faith, such as recovery for Breton or destruction for Danmer. It is important to note that Altmer or High Elf have a 100 Magicka bonus, which is the highest in the game, compared to 50 for Breton.

Races and background

Power

Intelligence

Force

Affiliation

Speed

Endurance

Personality

Luck

Premium

Argon (arneia)

40

40

30

50

50

30

30

50

Immunity from poisoning, breathe underwater

Argon (Thornarsh)

40

50

40

40

40

30

30

50

Immunity from poisoning, breathe underwater

Breton (Systres)

40

50

50

30

30

30

40

50

Dragon's skin, 50 magical bonuses, +50% magical resistance

Breton (High Rock)

30

50

50

30

40

30

40

50

Dragon's skin, 50 magical bonuses, +50% magical resistance

Danmer (Vvardenfell)

40

40

30

40

50

40

30

50

+75% fire stability causing ancestor

Danmer (mainland)

40

40

30

40

50

30

40

50

+75% fire stability causing ancestor

Altmer (Avridon)

30

50

40

40

30

40

40

50

-25% fire, frost, shock resistance, +75% resistance

Altmer (Summerset Isle)

30

50

40

40

40

30

40

50

-25% fire, frost, shock resistance, +75% resistance

Emperor (nibenay)

40

40

30

30

40

40

50

50

West star, voice of the emperor

Emperor (a cradle)

40

40

40

30

30

40

50

50

West star, voice of the emperor

Khajiit (anequina)

40

40

30

50

40

30

40

50

The eye of the night, the eye of fear

Khajiit (Pelitin)

30

40

30

50

40

40

40

50

The eye of the night, the eye of fear

Nord (Western)

50

30

30

40

40

50

30

50

Northern frost, Woad, +50% frost resistance

Northern (Eastern)

50

30

40

40

40

40

30

50

Northern frost, Woad, +50% frost resistance

Orsimierz (Sturds)

45

30

50

35

30

50

30

50

Berserk, +25% of magical resistance

Orsimer (Orsinium)

45

40

45

35

30

50

25

50

Berserk, +25% of magical resistance

Redguard (Mountains Dragontail)

50

30

30

40

40

50

30

50

Adrenaline hurries, +75% poisonous resistance, +75% disease resistance

Redgard (desert alik'r)

40

30

30

40

40

50

40

50

Adrenaline hurries, +75% poisonous resistance, +75% disease resistance

Bosmer (GRATHWOOD)

30

40

30

50

50

40

30

50

Beast tongue, +75% resistance to the disease

Bosmer (the march of the viora)

30

40

30

50

50

30

40

50

Beast tongue, +75% resistance to the disease

However, Altmer also comes with built -in weakness to fire, frost and shock of 25%, which means that players who choose this race are likely to cause great damage from basic sources, including spells. This is one of the reasons that altmeirs are less promoting experts or playback in Oblivion is redone Compared to Breton because the latter receives less than the Mags at the start, but they resist magical damage by 50%.

It is worth noting that fire, frost and shock damage can also come from enemies or a summons, which means that Almers do more harm from these.

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Why ATronach – This is a great view of birth at remastered oblivion

Here one of the Oblivion is redone“Birth” goes to increase both the risk of play and “Altmer” and the potential reward, and it is Atronach. Atronach provides an additional 150 points Magicka, which combined with 100 high elf means that players will start with 350 Magicka. This is an incredible amount to start the game and it can give any enchanted construction of large -scale stimulation.

However, Atronach comes with a disadvantage that players can't restore Magicka, which may be quite problematic. The bright side is that there are quite a lot of ways to recover the magic in Oblivion is redoneFor example, getting welkynd or potion stones that restore Magicka, which can also be designed using alchemy skills.

Atronach also gives players the ability to absorb the spell of 50%, which may abandon the problem of altmer with an increase in damage taken from elementary sources when it passes. In addition, absorbing spells are a stat that can be taken up to 100% either with the Sigil stones from the Oblivion goal, or from some equipment, such as Spelldrinker amulet, providing up to 26 spelling points depending on its level, so you can completely avoid the damage. When a character who uses the Atranach is a spell, they also restore Magicka, so this is partly considering the issue of Magicka regeneration.

How the players can be renovated by the atonach.

There is even a failure Oblivion is redone This allows players to use any television spell and restore Magicka, as it is amazingly considered a hit against the player's character. But it is a feats, and although it works, it replenishes the influence of high risk, highly -adorned Altmel playing, which was born under the sign of the Atranach. No matter what is a fun and potentially very powerful combo and childbirth that players should try at least once.

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