More games should be an open zone like this

In 2025, we expect Triple-A Games to enter two different categories: wide open world or suffocating hyperlinea impressions. After breathing wild, open World Day often give players access to huge contexts at the beginning and allow them to fight it in any order that considers fit.

Linear games have also become narrower, with games such as Final Fantasy 16 and God of War Ragnarok, which offer levels that consist entirely of simple corridors and combat arenas, pressed together that you never run the risk of getting lost.

Come into the area open zone

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As also Resentful Promot-screenshot depicting a giant and several humanoid orange-red mushroom.

In this polarized landscape, the Obsidian constantly shows that there is a happy environment between the two extremes. In 2019, the “outside worlds” and next month, a studio, went with an open zone, not with the open world. Basically, it gives you access to a large area where you can explore, but you consider fit. Once you promote the story to a particular point, you can go to the next area, rinse and repeat.

Why is the Osidian doing this? Basically for a step, according to a recent blog post on WIRE Xbox.

“I think it's a good gait mechanism (for these options). We know about what you did before you go to the next. It's still a very open structure in these areas where you can do anything for the most part , but this is not one adjacent area where you can be at any time. “

Kate Dollarchid's story designer repeated these sentiments, saying that “the presence of these zones is consistently means that we always know from what content you are just going down the critical path. Maybe not what side quests you did but we Always know that you only had [core] Experience. “The game may be more specific in what it offers at the moment because the range of previous options is more limited.

The best of both worlds

It gives you the best of both worlds. We love the feeling when we first “go out into the world” in a game like Fallout 3 or the Breath of the Wildlife. But most open world games are not as good as these two masterpieces, so after the initial excitement disappears, you remain a massive world, filled with only a few activities that grow up fairly quickly. I like a good bandit -leger as the next person, but when the repetitive content is repeated too often with too small variations, the illusion begins to collapse.

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But I am also very tired of linear games that refer to the player as a train on the track. I want the freedom to be pointed around, to find things that are broken, to face beautiful moments that will not see. If linear games get this balance correctly, nothing like this. But my favorite linear games are usually those who give you the opportunity to explore-such games like Half-Life 2 and the last of us.

A game with an open zone as a vampire: masquerade – blood lines can give you such a feeling if you go out into the world more than once. If you were in Santa -Monica VTMB a few hours, finally reaching the point when you can travel to the Los -Andgeles center, causes a wave. Just when you hit the moment when you exhausted everything you want to do, you will suddenly find yourself in a new place where you can start studying everything again. This is a good loop.

Other games tried it, but not quite right. Final Fantasy 7 Rebirth feels like a game with an open world and a linear game at different points but has no right balance. Horizon is preserved West-is an open world game, but holds huge cards back until you get to a certain point of history; It feels that you spend hours and hours waiting for the real game.

But, if this design approach works, it really works. This can make every place you visit, you feel developed; Big but managed. NPC and quests in this area can first and foremost relate to each other, allowing developers to establish significant connections. And perhaps most importantly, he leaves a place for some mystery. While games with the open world allow you to rise to every mountain, games with an open zone get a mileage, doing some things without interventions.

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