Metaphor: ReFantazio – Skyrunner Charadrius Walkthrough

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Before Metaphor: ReFantazio‘s next big event – the soirée – our heroes must secure an infiltration route to the villainous Louis’ quarters. Thus, the game’s next big dungeon, the Skyrunner Chaladrius, begins. Naturally, that means TheGamer’s got you covered with an overview of each encounter, and every treasure you can make yours along the way.



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Read on for our Skyrunner Chaladrius walkthrough. We’ve got tips and party-building tricks for every sub-boss. And, despite the story suggesting that players pick a route between the middle of the dungeon’s two path choices, we went ahead and did them both. You should, too; so, follow our lead.


Full Dungeon Preparations

Neuras discusses mealtime at a tavern in Metaphor: ReFantazio.

Skyrunner Chaladrius is unless other big dungeons in that it lacks regular enemies; instead, it has numerous sub-bosses. Each of these sub-bosses must be defeated within three or fewer turns.

The result is a dungeon in which you’ll be sneaking past enemies with a camera angle reminiscent of a certain PS1 game starring Solid Snake. At each sub-boss checkpoint, you’re pressured into perfecting a strategy, lest you risk failing.


Shopping

Brilehaven's weapons shop in Metaphor: ReFantazio.

Thankfully, there are ways to prepare for every sub-boss at once while you’re busy shopping for the expedition. Here’s what we recommend you purchase:

  • Three Slumberthorns
  • Three Poisoned Barbs
  • Five or more Sulphurous Salts
  • A couple of Thunderstones

Dungeon-Crawling

The Recruitment Dispatcher in Metaphor: ReFantazio.

It never hurts to gain a few levels and great gear. Brilehaven has opened up to you at this point. You can do the following quests which each unlock a dungeon:


While exploring, and through any other quests you do, keep all Matterbreak Hammers you find. We need those for one of the fights.

The
Magic Seeker synthesis skill, Tetrabreak
, has the same effect as Matterbreak Hammers: it
negates an eney’s Repel Physical skill
, which will be important. If you set your party up differently, then this works as well; but
Matterbreak Hammers
mean more people can do this.

Party-Building

The menu screen in Metaphor: ReFantazio.

Last but certainly not least, here’s the team we brought to Skyrunner Chaladrius. If you copy yours to match ours, you will be prepared for each of our sub-boss strategies.

Character

Archetype

Formation

Recommendations

Protagonist

Cleric

Back

Inhert Kandera from the Wizard Archetype.

Strohl

Swordmaster, then Sniper

Back

Have him inherit Knight’s Proclamation from the Knight Archetype while he’s a Swordmaster.

Hulkenberg

General, then Magic Knight

Front

As a General, she can use Matarukaja to raise all allies’ Attack, which helps tremendously in these time-crunch fights. We change her to a Magic Knight prior to the bridge sub-boss so that she can use Magic Knight’s Hammer in that battle.

Heismay

Assassin

Front

Heismay’s excellent Agility means he gets more turn icons, which means he can dole out status-inflicting items aplenty. His Phantom Tracer synthesis is quite good against Ceiba.


Arrival

Skyrunner Charadrius' crew quarters in Metaphor: ReFantazio.

The “dungeon” begins with the corridor you went through on your first visit. Chat with the folks here; the elevators won’t work for you, so take the right door into the second area. Drop down via the ladder, and climb the other ladder for White Hawk Wings, a purifiable weapon.

If you want to maximize the dialogue variation with the soldiers at these tables,
talk to them before continuing on to the two guards on the far end of the room
. Once you’ve done that,
their dialogue will change.

Speak with the soldiers after being informed that you can’t continue. When you’ve chatted with all four who can be spoken with, Strohl will mosey up and distract the guards.


When you’re tasked with selecting a party member to conduct reconnaissance, choose the protagonist. Or, if you want to see Heismay’s and Hulkenberg’s own chances shot down, pick those choices first.)

Crew Quarters

Sneaking around the crew quarters in Metaphor: ReFantazio.

It’s time for a spot of tactical espionage action. Using Fae Sight here will pull the camera up overhead, giving you a considerably wider viewing angle of the guards ahead. Our goal, as the game states, is to sneak up behind each guard and stun them.

From your starting position, a few steps forward, and you’ll find a crawlspace to pass through. Do so in order to avoid being spotted by the first guard. Stun them, then move south for a blue item, Gambling Stall Silver.


Return to the stunned guard. This time, climb the nearby ladder, obtaining another Gambling Stall Silver, before descending the opposite-side ladder.

Wait for the guard pacing back and forth to begin walking in the other direction; stun them and snag a Thick Poetry Collection. As soon as you knock out the third and final guard, who is to your south, a cutscene will trigger.

If you purchased information from the
informant in Brilehaven
, Gallica will remind everyone that
you should use status ailments on Sergeant Xanth
should you request that the team discuss him before barging in. Either way, though, you’ve got us reminding you here…

Sub-Boss: Sergeant Xanth

Metaphor: ReFantazio character Sergeant Xanthe.


You must defeat Xanth in three or fewer turns. A full-on ambush, then, is precisely as bad an idea as it sounds. Instead, rely on status-inflicting items.

This is when we start deploying those Poisoned Barbs and Slumberthorns we mentioned in the mission prep section. So long as he’s poisoned, Xanth will take 200 damage between turns and every time he acts.

Furthermore, if he’s asleep, he’ll attack less often and take more damage while asleep. Hammer away at him with all you’ve got, and he’ll go down in three turns, possibly even just two.

Xanth has
no stealable items
, so don’t waste a turn icon trying to rob him. The key’s all we’re getting.

Level 1 Passage

Level 1 passage in Metaphor: ReFantazio.


Use the key on the locked door just past where Xanth now stands. It’ll take you to our first breakroom, where we can save our game. (No Magla Hollows here.) Notably, you can also find the lifts that’ll take you back to the entrance in this self-same room.

Port And Starboard

The Starboard and Port Corridors aboard the Skyrunner Chaladrius in Metaphor: ReFantazio.

Progressing beyond the Level 1 Passage will bring you to a room with diverging paths. You can either take the Starboard Corridor to battle Ceiba, or the Port Corridor and Glechom.

Again, if you’ve purchased information from the informant, Gallica will tell you this. But if you’ve not done so:

  • Ceiba repels physical attacks; also, he’s resistant to magic attacks. To defeat him, players must nullify his barrier.
  • Glechom can inflict Daze; conversely, he’s easily provoked.


In truth, though Heismay volunteers to investigate the Starboard Corridor and Hulkenberg commits to the Port Corridor, we’re going to go ahead and explore them both to maximize our treasure haul.

Starboard Corridor

The Skyrunner Chaladriu's Starboard Corridor in Metaphor: ReFantazio.

Running all the way ahead down the hallway leads to a Level 2 Passage door, which we can’t access yet. Instead, pass the first ladder, and drop down the second ladder.

Keep an eye out for your first guard;
knock them out
and take the
Superior Briny Staff
to their north. There’s another blue item, the sellable
Elitist Fang
, a bit past here along the same walkway.


When you’ve grabbed the Elitist Fang, follow the walkway back past the stunned guard, and prepare to descend the bottom-left ladder here. Wait until the guard is northbound to give you plenty of item to reach the lower level and stun him before he turns around back toward you.

The third guard is to the east of this second one. Cross the northern path down here on the lower level, but only do so when you’re confident that the third guard is marching southbound on their own little route.

The fourth guard‘s not far behind, to the south, still on the lower level. They patrol horizontally; when they’re headed west, come down to the south and sneak up behind them.

Don’t miss out on the purifiable
Weighted Mail
to the west of the fourth guard.


Beyond the Weighted Mail, as you continue west, is an unnervingly desolate portion of the Starboard Corridor. Climb the ladder at the far-south end; pick up the Matador Shoes blue item; and then continue west to Heismay’s location.

After Heismay does his thing, return to the far-south ladder. You should have enough time to descend and knock out this fifth guard before they turn around, but if you’re feeling skittish (and would rather not fight), wait until they complete their circuit.

The sixth guard’s past where the fifth and sixth were originally stationed, patrolling back and forth in a small north-facing path. Take them out, and you’ll find the seventh and final guard patrolling slightly southeast in similar fashion.

Sub-Boss: Ceiba

Ceiba in Skyrunner Chaladrius.


Ceiba gets the first turn, and he uses it to cast Mage Wall on himself. Mage Wall negates Slash/Strike/Pierce. But recall that Ceiba’s resistance to magic is high, so that’s not what we’ll do.

Instead, we’ll use a Matterbreak Hammer, a magic item that dispels Tetrakarn – which is the more “ordinary” name for the spell that Ceiba just used. Attack with a powerful physical attack, either Perfect Punch or powerful synthesis skills like Phantom Tracer.

In all likelihood, we’ll need to do this thrice, necessitating
three Matterbreak Hammers
.

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Port Corridor

The Port Corridor in Metaphor: ReFantazio.


The party will celebrate their victory over Ceiba by declaring that they should take the Level 2 Passage door to the bridge, but we’ll have them hold their horses for a bit. We’re going to explore the Port Corridor, after all.

Just like in the Starboard Corridor, going all the way to the other side on the top floor will take you to a Level 2 passage door. Suffice it to say, we’re not doing that yet.

Instead, walk down the stairs near the start, descend the ladder, and hang out beside the big box near the first guard until you can get behind them. You’ll find the second guard to the north of the first. They’re stationary, looking left and right in around five-second intervals.

Just past the second guard’s a
Superior Briney Staff
. Ascend the ladder to the south of the staff and follow the path to an
Elitist Fang.


On the lower level near here, the third guard patrols not only east-west to the south, but they also move north from the west side of the lower path, meaning you want to be careful and stay out of sight until they’re either moving southbound or eastbound.

At the northern end of the third guard’s vertical pathing, follow this path slightly west, climbing the nearby ladder. Follow this upper-level walkway south for Matador Shoes. Past the Matador Shoes, Hulkenberg awaits, at the map marker exclamation point.

Wait for this fourth guard to be distracted by Hulkenberg’s antics to cross east and start north toward her. Take them out at this time. Afterward, just waltz up behind the fifth guard for the stun. The sixth guard patrols a vertical path to the west of the fifth.

A
Weighted Mail
awaits along the sixth guard’s route, so don’t miss it.


The seventh guard patrols a thin path between obstacles further west. Wait until they’re headed in the opposite direction from you along the path, and rush in before their short patrol reverts. The eighth and final guard is south of the fifth.

Sub-Boss: Glechom

Glechom in Metaphor: ReFantazio.

The biggest issue with Glechom is his ability to easily inflict Daze on the party. So long as you can mitigate that with rounds of Patra or Sulphurous Salts, the only thing you 100 percent need to do in order to win is have someone tilt his attention toward them.

That being said, the first turn might get ugly for you. Glechom will probably deal a good deal of damage with Earsplitting Shriek, so have someone ready with a party-wide cure spell like the Cleric’s Medica.


We used Strohl, as a Swordmaster, to provoke Glechom with Knight’s Proclamation. Admittedly, an actual Knight-class character might work even better, but since we had Hulkenberg as a General to raise everyone’s Attack, Strohl took the hits just fine, and it was all done that much faster.

Level 2 Passage

The Level 2 passage in Metaphor: ReFantazio.

Follow the one and only path ahead. If you’ve spoken with the Brilehaven informant, Gallica and Strohl will discuss that Cabio, the upcoming sub-boss, is afraid of lightning.

There’s a
second breakroom
on this level, so make sure you save your game, visit Akademia, whatever you need to do!


Bridge

The bridge of the Skyrunner Chaladrius in Metaphor: ReFantazio.

If you’ve been following our party recommendations,
now is the time to switch Hulkenberg from General to Magic Knight
and
Strohl from Swordmaster to Sniper
. We need their
Magic Knight’s Hammer and Mania Bullet
in the next battle.

Before venturing onward to the bridge, exit through the south door, on to the deck, to find a Moon White Mask and Superior Briney Accessory.

Check either door ahead, prompting the party to realize there are soldiers swarming the bridge. Climb the ladder in this room, which leads to an exhaust vent to sneak through.

Cycle between all the dialogue options to little avail; a fourth is unlocked after they’ve been exhausted. Once the string of comedic cutscenes concludes, it’s time to fight Cabio… and Salva.


Sub-Boss: Cabio And Salva

Cabio and Salva in Metaphor: ReFantazio.

When battle commences, Salva casts Mage Almighty, dealing Almighty-elemental damage to the party, while Cabio hits a single target for Slash damage.

Target Cabio in the first turn; our intent is to eliminate him before turn two. Heismay can use a Thunderstone or some other neat little trick; have the protagonist cast Kandera.

From there, Strohl should use Mania Bullet on Cabio, which forces a weakness on him, therefore providing you with further turn icons than you’d otherwise have had. This will more than allow for Magic Knight’s Hammer synthesis on Hulkenberg’s turn, which should finish him.

With Cabio out of the way,
whatever you do, do not cast an Electric-type attack on Salva
. He straight-up blocks it.


Instead, spam him with synthesis skills like Mania Bullet followed with Heismay’s Phantom Tracer.

You’re All Set

The mission clear screen for the Charadrius quest in Metaphor: ReFantazio.

That concludes Skyrunner Charadrius. There’s no big boss battle to speak of; it’s back to Brilehaven with you until the soiree!

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