Metal Gear Solid Delta Dev comments on the fidelity of the remake

Key conclusions

  • The success of the Silent Hill 2 remake is setting high expectations for the upcoming Metal Gear Solid Delta.
  • The developer of Metal Gear Solid Delta: Snake Eater said the game aims to make players feel faithful yet modern, balancing nostalgia with modern quality of life.



Metal Gear Solid Delta: Snake Eater producer Noriaki Okamura commented on the upcoming remake, saying that the developers wanted it to feel faithful but not “old” when played. About to happen Metal Gear Solid Delta: Snake Eater this is the second major remake that Konami is working on after the recently released one Silent Hill 2 remake So there is a lot of hype surrounding it.

Despite the amount of fan excitement going into these projects, Silent Hill 2 the remake was a huge success, selling over a million copies in its first three days and receiving very favorable reviews from critics. Most of Silent Hill 2 the remake kept true to the original game while changing a few rough patches for a modern audience through a new combat system. The approach to creating a faithful remake commented Metal Gear series producer Nariaki Akamura, who outlined this goal for the remake snake eater.


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In issue Play 46 (courtesy of GamesRadar), the Metal Gear Solid Delta the producer shared that the studio aims to evoke memories of the original, but making sure it doesn't play or feel like a game from 20 years ago requires finding a balance between nostalgia and modern conveniences. Okamura commented that the developer believed in a graphical upgrade to snake eater at first it was all that was needed, but then the team noticed that these new modern visuals didn't mesh well with some elements. He specifically notes that upgrading the graphics may end up breaking the feel of the original game. Akamura wants players to feel that even though the graphics are new, they're still the same snake eater that fans remember from 20 years ago. “Our main goal when we do this remake is to make sure it still feels like the game you played 20 years ago, but without making it feel like an old game,” Okamura explains.



Another area that Akamura wanted to update was snake eater's controls, with the game featuring a “new-style” control scheme that makes it more in line with the latest entry in the series. however, Delta will also feature the classic control layout for fans who still want to use it. The goal, in Akamura's eyes, is yes Delta feel true to the original snake eateras well as making sure the game doesn't feel old or clunky.

Our main goal when we make this remake is to make sure it still feels like the game you played 20 years ago, but without making it feel like an old game.


Okamura then states that when upgrading snake eater with Deltathe studio didn't want to make “unnecessary” changes that would rob people of the experience. He also claimed that for now DeltaThe team's approach is to make it easy for both new and old players, because Akamura believes the best outcome for the game is for longtime fans to feel nostalgic for the remake. Metal Gear Solid Delta: Snake Eater may not be released again in 2024, so fans will have to wait and see if Akamura's claims about fidelity hold true.

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