Insomniac confirms big updates to its PS5 games

Key conclusions

  • Insomniac Games releases PS5 Pro support updates for Spider-Man 2 and Rift Apart to improve visuals.
  • Performance Pro and Fidelity Pro modes offer enhanced visuals for both titles with an emphasis on ray tracing features.



Games from insomnia has released support updates for the PS5 Pro Marvel's Spider-Man 2 and Ratchet and Clank: Rift Apart.Insomniac Games' releases consistently exemplify what gamers expect from next-gen visuals, and PS5 Pro support could allow those games to live up to the hype of their visuals. As gamers await the next Wolverine video game as well Venom: A deadly defenderPS5 Pro owners will be able to return Spiderman 2 and Rift Apart to experience upgraded visual effects.

Gamers were a bit disappointed with Insomniac Games after learning that the developer had canceled work on story DLC for Marvel's Spider-Man 2. Many players have been looking forward to more from the title, and it's been revealed that three expansions are planned, but it seems the developer is focused on fixing bugs and improving the presentation for its latest games as it moves on to its next releases.


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Relatives

Insomniac finds itself between a rock and a hard place after canceling Spider-Man 2 DLC

After announcing that there will be no story content for Marvel's Spider-Man 2, Insomniac will need to think carefully about their next move.

Insomniac announced on social media that it has rolled out support updates for the PS5 Pro Spiderman 2 as well as Ratchet and Clank: Rift Apart. Both of these updates focus on the visual improvements that PlayStation 5 Pro can offer games, taking advantage of upgraded hardware and PlayStation Spectral Super Resolution (PSSR) technology. Every game now has a Performance Pro and Fidelity Pro mode.


Insomniac releases PS5 Pro support updates


Performance Pro mode is chosen as the default setting for both titles, which have been updated for PlayStation 5 Pro, offering players 60 frames per second while using PSSR technology to bring the game in line with Fidelity mode standards, which are often focused on resolution visuals 4K. For each game, Performance Pro mode also includes all ray tracing features. Fidelity Pro mode offers gameplay at 30 frames per second, adapting to new ray tracing features such as quality levels for reflections, ambient occlusion lighting data and, in particular, for Spiderman 2key light ray tracing shadows that replace the game's standard cascading shadow maps.


For Spiderman 2some of these new updates will have the biggest impact on the visuals in the city, which can be some of the most graphically challenging areas of the game. On the base PS5, crowd density is noticeably reduced in several areas to handle all the information the system is processing at once. However, Fidelity Pro mode on PS5 increases this density. U Rift Apartthe impact of some of these features may vary depending on how demanding each area is to boot, but the PS5 Pro aims for general improvements. Gamers can look forward to more visual improvements in Insomniac's future projects, now that the developer seems to be well versed with these tools.

Ratchet and Clank: Rift Apart and Spider-Man 2 patch notes

Ratchet and Clank: Rift Apart :

  • PERFORMANCE PRO (default for PlayStation 5 Pro) This mode targets a smooth 60 frames per second while maintaining the image quality of the standard Fidelity mode by using PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are included, including ray-traced imaging, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.
  • FIDELITY PRO This mode is targeted at 30fps for players who want to experiment with the new ray tracing graphics features. These new features can be individually configured to achieve higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair details are increased.
  • NEW GRAPHICS TOGGLES-
    • RT Reflections: Medium (Performance) / High (Default Fidelity) Set the quality level for ray-traced renderings. A “Medium” setting is ray tracing at half rendering resolution, and a “High” setting is ray tracing at full rendering resolution. The High option will also improve the smoothness of animations in renderings. Only available in “Fidelity Pro” graphics mode.
    • RT Ambient Occlusion: Off. (Performance) / Medium / High (Default Fidelity) Use ray tracing to calculate additional information about the ambient lighting occlusion. The Medium setting uses this information to increase the ambient occlusion of the screen space. The High option also adds bounce to the GI screen space for additional ambient light information. The visual impact of this feature will vary greatly depending on the scene.
  • MISCELLANEOUS CORRECTIONS
    • Fixed missing fur wetness in some cinematics on Corson V that was introduced in the previous patch


Spider-Man 2:

  • PERFORMANCE PRO (default for PlayStation 5 Pro)
    • This mode targets a smooth 60 frames per second while maintaining the image quality of the standard Fidelity mode by using PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are included, including ray-traced imaging, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.
  • FIDELITY PRO
    • This mode is targeted at 30fps for players who want to experiment with the new ray tracing graphics features. These new features can be individually configured to achieve higher intermediate frame rates, especially when using the “VRR” or “120Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair details are increased.
  • NEW GRAPHICS TOGGLES
  • RT Key Light Shadows: Off. (Performance) / Incl. (Default Fidelity)
    • Use ray tracing to calculate shadows from the sun at medium and long distances, replacing cascading shadow maps. This improvement has the biggest impact on city views. Only available in “Fidelity Pro” graphics mode.
  • RT Reflections & Interiors: Medium (Performance) / High (Default Accuracy)
    • Set the quality level for ray-traced renderings and creating window interiors. A “Medium” setting is ray tracing at half rendering resolution, and a “High” setting is ray tracing at full rendering resolution. The High option will also improve the smoothness of animations in renderings and interiors. Only available in “Fidelity Pro” graphics mode.
  • RT Ambient Occlusion: Off. (Performance) / Medium / High (Default Fidelity)
    • Use ray tracing to calculate additional information about the ambient lighting occlusion. The Medium setting uses this information to increase the ambient occlusion of the screen space. The High option also adds screenspace GI bounce for additional ambient light information. The visual impact of this feature will vary greatly depending on the scene.


Games from insomnia

Games from insomnia

Date of establishment
February 28, 1984

Headquarters
Burbank, California, USA

Mother company
PlayStation Studios

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