There were quite a few of them Indiana Jones games for years. Most of these games can be sorted on a sliding scale between puzzle and adventure games. For example, classic click-and-click LucasArts titles such as Indiana Jones and the Fate of Atlantis belong to the puzzle side of the spectrum, a Indiana Jones and the Emperor's Tomb more action oriented, and LEGO Indiana Jones games fall squarely in the middle. Indiana Jones and the Great Circlehowever, offers a completely new type Indy experience.
Indiana Jones and the Great Circle is home to a ton of puzzles and intense action, but the vast majority of runtime is spent slowly exploring large open areas while sneaking around enemy patrols. In this regard, Indiana Jones and the Great Circle feels more inspired A thief and Disgraced than Unknown and Robber of graves.

Relatives
How Indiana Jones and the Great Circle Encourages Exploration
A big part of Indiana Jones and the Great Wheel's gameplay has fans exploring the various open environments, and it does a good job of encouraging that exploration.
Indiana Jones and the Great Circle draws inspiration from the immersive sim qualities of Thief and Dishonored
Indiana Jones and the Great Wheel influenced by Thief and Dishonored Immersive Worlds
The main moment of the classics of 1998-2004 A thief series and its spiritual successor, disgraced it's their addictive sim qualities. An immersive simulator can be defined in many ways, but the common denominator is a highly detailed world that feels extremely atmospheric.
A thiefMedieval towns, for example, feature realistic lighting and shadows cast by historic-style street lamps, cobbled streets, and tall stained glass windows. DisgracedThe steampunk-inspired city of Dunwall is a little more fantastical, but feels just as grounded thanks to the series' strong art direction and logical architecture.
Indiana Jones and the Great Circle features a similarly grounded world with similar immersive sim qualities. Players are dropped into multiple real-world locations, all of which have been carefully crafted to look as life-like as possible. Indiana Jones and the Great CircleLighting effects, sound design, and visuals enhance the realism of these locations, which in turn heightens the player's immersion in the instant gameplay.
Indiana Jones and the Great Circle builds on Thief and Dishonored's Enemy AI and Physics
Another common feature of the addictive simulator is the realistic behavior of enemies and NPCs. Both A thief and Disgraced see enemy patrols follow designated routes, and both see how these guards react logically when one of their patrols suddenly goes missing. These games also have strong physics systems, meaning that enemy bodies will react realistically to hits.
Indiana Jones and the Great Circle putting your physical system at the forefront of combat and platforming. Players can use Indy's iconic whip to pull guards towards them, causing their character models to realistically bump into any furniture or scenery objects in their path. Enemies will also realistically fall to the ground when knocked unconscious, adding some tangible weight to the game's combat.
Indiana Jones and the Great Wheel borrows Thief and Dishonored's layered approach to stealth
Immersive sims like A thief and Disgraced the whole point is to give the player a choice and let him decide his own path to the goal. This is especially common in these games with stealth systems that often allow the player to enter locations and approach targets in a variety of ways.
Indiana Jones and the Great Circle follows suit here. Players are often dropped into a large open environment where they are tasked with reaching an objective on the other side. To get there, players can sneak through vents, climb over ledges, jump through open windows, and flip over enemies with a whip.