Claire Observer: Expedition 33 became one of my favorite step -by -step RPG, but development in ACT 3 almost made me lose interest. Claire Observer: Expedition 33 She visited me when he was first open to the Xbox 2024 Xbox showroom and became one of my most anticipated games. However, I did not hope that it would like almost as much as I, like a game that is one of my favorite years, and perhaps one of my favorite games of all time and peoples.
But while I had an incredible time playing Claire Observer: Expedition 33He has one amazing drawback that did not give me a ranking above among my favorite games. My problem jumps at the end of act 2, and the problem stains events 3. Main spoilers follow Claire Observer: Expedition 33So please finish the game before you read.

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Warning: Clair XPLOR: Follow the expedition 33Some said they didn't like the act 3 in Claire closely Due to the gain of difficulty, and they feel overflowing with places. Indeed, according to the act 3 Esquie has the ability to fly, and players can reach all kinds of new places that were previously unavailable. Many of these areas are filled with super-enemies, and I can understand how some players can feel a little without moving, trying to find out what to do before moving forward with the main purpose of defeating the Renoir. They go to one place, get into the checkpoint, which is even more complicated than the last boss renoir's fight, I go where else, face similar problems and so on.
A common problem with RPGS is in a situation where you just don't have a high level to win. If the math does not work and you don't have any genius settings, you are more or less have To win to higher levels to succeed. This is not the case for Claire closely. Thanks Claire closelyThe combat system of the combat system where players can shy or parry the vast majority of enemy attacks can always exceed any situation. Battles can take some time, but if you are evading and parrying, you can eventually succeed.
Out -with this I really don't take on Claire closely Act 3. My problem with history. Act 3, Claire closelyHistory is universal. It starts with emotional tonos, creates a great bad renoard when it and some monsters decorate most of the titular expedition 33 as soon as they conclude, and then brutally kills the intended main character before it even reaches the point halfway. Claire closelyA shocking development story caused me the feeling that it could literally happen that I rarely feel in the game history. Due to its prologue through the first two actions, the game presented an exciting beautiful and epic world of fantasies with dizzying lobes and pretty characters who embodied through brilliant speeches, but a big story turn undermines what it used to be.
The world of the clergy absur is not “real” and it hurts the emotional influence of the story
Its essence is that world players study Claire closely Not “real”. It is a canvas that contains “painted” versions of people in the real world and others who do not seem to have equivalents in the real world. I understand that the events of the game are still “real” for the characters who live on the canvas, but still seriously harm my investment in everything that has happened so far. This back number makes excellent events, such as the yeast and Gustav, putting a gun to your own head, and surrounded by heaps of dead expeditions is much smaller. Followed, this is mostly another multi -story -tired, which deprives things of their emotional weight.
But though I didn't like it Claire closely“Big turn, it's still for me game of the year Blue Prince and Separation of fiction. I was completely captured by the story for the first two acts, and the game process never stopped being pleasure. I fully clinging to the game after the end of my main story and look forward to the completion of 100%, although finding the magazines of past expeditions was much more interesting before I realized that none of them are “real”.

Claire Observer: Expedition 33
- Liberated
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April 24, 2025
- Esrb
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Mature 17+ // Blood and Mountains, strong language, sigestual topics, violence
- Developer (s)
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Sandfall Interactive
- Publisher (s)
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Kepeler Interactive
- Engine
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Unreal Engine 5