How to play Vegeta (Super) in Dragon Ball: Sparking Zero

Vegeta from Dragon Ball Super brings his relentless pride and immense power Dragon Ball: Sparking Zerooffering players a versatile and devastating fighter. Starting with his base form and progressing to Super Saiyan, Super Saiyan God, and the ultimate Super Saiyan God Super Saiyan (also known simply as Blue), Vegeta's transformations grant increasingly powerful abilities and techniques.

Relatives

Dragon Ball: Sparking Zero – Vegeta Strategy Guide

Here's how to play as Vegeta in Dragon Ball: Sparking Zero!

Each form improves his balance of accuracy and raw power, making him a dominant force in both melee and ranged combat. In this guide, we'll break down Vegeta's moveset and transformations to help you maximize his potential and crush your opponents with the full power of the Prince.

vegeta (super)

Dragon Ball Sparking Zero image showing Vegeta with Super.

The name of the move

Input

Price

The effect

Blast wave

R2/RT + Up on the D-Pad

2 Skill count

Sends an explosive wave that knocks back enemies.

All warmed up

R2/RT + Left on D-Pad

4 Number of skills

Enter spark mode.

Galik's shooting

R2/RT + square/X

3 Key Barry

Fires a Beam Super that deals almost a bar of damage.

Absolute rush

R2/RT + Triangle/Y

3 Key Barry

Fires a Rush Super that deals almost a bar of damage.

Final flash

R2/RT + Circle/B (in ignition mode)

Full Ki Bar

Beam Ultimate, which deals one and a half bars of damage.

Vegeta (Super) in Versus and Online matches

Dragon Ball Sparking Zero image of Super Vegeta preparing to attack.

The main reason for choosing Vegeta's base form over his transformed ones cost of DPsince it only costs five. This will allow you transform into different forms during battle, gaining his divine powers for almost half the price.

As his own character, this Vegeta comes with full saiyan prince packhaving a blast wave instant spark modeand a healthy balance Rush and Beam Supers. Keep in mind that all instant spark skills have become more expensiveso the strategy of going to spark and then ascending to God or Blue modes is not as viable.

Vegeta (Super) Super Saiyan

Dragon Ball Sparking Zero image showing Vegeta as a Super Saiyan.

The name of the move

Input

Price

The effect

Saiyan spirit

R2/RT + Up on the D-Pad

2 Skill count

Get offensive buffs.

I'll get you for this…

R2/RT + Left on D-Pad

4 Number of skills

Enter spark mode.

Galik Rush

R2/RT + square/X

3 Key Barry

Fires several projectiles that trigger a scene, dealing almost a streak of damage.

Uppercut by Galiko

R2/RT + Triangle/Y

3 Key Barry

Fires a Rush Super that deals a streak of damage.

Final Gallic Flash

R2/RT + Circle/B (in ignition mode)

Full Ki Bar

Rush Ultimate which deals almost two bars of damage.

Vegeta (Super) Super Saiyan in Versus and online matches

Dragon Ball Sparking Zero footage of Vegeta showing the Super Saiyan about to punch through.

This Vegeta is less defensive with boosts stats instead of Explosive Wave but retaining instant access to Sparking. This can be a powerful character if you connect everything togetheralthough you are better off maintaining a number of skills for transformation to higher states.

It should be noted that Galick Rush starts with a series of projectilesbut then it does most of the damage during the cutscene. You can still use projectiles as a way to harass your opponent, though due to the cost they are best used with normal openings like all other Beam Supers.

Vegeta (Super) Super Saiyan God

Dragon Ball Sparking Zero image of Vegeta looking like a Super Saiyan God.

The name of the move

Input

Price

The effect

Blast wave

R2/RT + Up on the D-Pad

2 Skill count

Sends an explosive wave that knocks back enemies.

Saiyan spirit

R2/RT + Left on D-Pad

2 Skill count

Get offensive buffs.

God Shine Attack

R2/RT + square/X

3 Key Barry

Fires several projectiles that cause a scene, dealing almost a streak of damage.

Gamma fist

R2/RT + Triangle/Y

3 Key Barry

Fires a Rush Super that deals a streak of damage.

Flash excellence

R2/RT + Circle/B (in ignition mode)

Full Ki Bar

Beam Ultimate that deals almost two bars of damage.

Vegeta (Super) Super Saiyan God in confrontation and online matches

Dragon Ball Sparking Zero image showing Vegeta as a Super Saiyan God about to attack.

The slimmest of the Vegeta combines defensive abilities Explosive Wave with some useful offensive buffs. As you move from base to Blue, this is the shape you want to use reduce the opponent's health as much as possible, so if and when you turn Blue, you can use this power finish the fight.

It is related to the unreliability of the Supers Blue formsince God's form has the last regular Rush abilities of this Vegeta, and finishing move that is easy to land. Other than that, this is your only way to trigger a fight for the Beam with your Ultimatetherefore it is recommended either block or dodge the beams.

Vegeta (Super) Super Saiyan Blue

A screenshot of Dragon Ball Sparking Zero showing Vegeta as Super Saiyan Blue.

The name of the move

Input

Price

The effect

I'm not a smoker!

R2/RT + Up on the D-Pad

2 Skill count

Get offensive buffs.

Borders?! I break them!

R2/RT + Left on D-Pad

5 Skill count

Gain offensive buffs with infinite duration.

God Final Flash

R2/RT + square/X

3 Key Barry

Fires a Beam Super that deals almost a bar of damage.

Gamma-ray burst

R2/RT + Triangle/Y

2 Key Barry

A close range beam attack that deals a burst of damage.

Final God Explosion

R2/RT + Circle/B (in ignition mode)

Full Ki Bar

A huge and unblockable blast wave with an area of ​​effect that deals two and a half bars of damage.

Vegeta (Super) Super Saiyan Blue in Versus matches and online

Dragon Ball Sparking Zero image showing Vegeta as an advanced blue Super Saiyan.

There are two main factors to consider when using Super Saiyan Blue Vegeta: its raw powerand compromises of his abilities. Gamma Burst Flash e.g. deals medium damage but has no rangewhich makes this ability one that is best ignored.

What you don't want to ignore is the Final Move, God's Final Blast, unblockable explosion what does much higher damage than most Ultimates in the game. This is because it also harms youor rather, two health bars (though damage can never kill you), so you're better off using it as a finishing touch not an opener.

The final move worth noting is the skill “Limits? I'll break them!' since the buffs it gives are unlimited. This is essentially additional transformation for Vegetawith some minor visual tweaks as well as higher damage and you can even improve yourself even more “I'm No Pushover!” as these buffs stack.

If you go back to Vegeta's base and then transform back into Blue, the buffs from 'Limits? I'll break them!' will disappear.

Next

Dragon Ball: Sparking Zero – Goku Strategy Guide

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