How to defeat King Chimera in the Roaring Temple dungeon in Throne and Liberty

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As the level increases in Throne and freedom and as you progress through the main story, you'll discover a variety of co-op dungeons that can be completed in groups of six players. The second dungeon, Raven Temple, opens at level 30 and drops rare daggers, bows, greatswords, and wands.



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​Although this is only the second dungeon in the game, the final boss of the Roaring Temple can create a challenging wall to clear if you're not prepared. Below, we'll cover how to complete each stage of this dungeon, including how to defeat the final boss, King Chimera.


Passing the game Roaring Temple Dungeon

Matchmaking screen for the Roaring Temple showing the final boss, possible loot, and minimum power required to enter.

The first part of the Roaring Temple is quite simple. to start defeat four monsters on the way forward that will be remove the first barrier. Go to the now accessible area by sliding down to the area below.

now defeat six enemies in this area to delete the second barrierwhich allows management Mana field regulatorwhich will fill this area with waterallowing you to access the next area of ​​the dungeon.


In the next area, head down the ramp to the enemies, that is defeat all seven to delete the third barrier. This will once again put you in charge Mana field regulatorfilling that area with water and allowing you to continue.

The the fourth barrier protected by Art Ancient Berserker Dark Warlorda mini-boss that has slightly more health than the enemies you've faced earlier in the dungeon. This enemy will use a fire attack which harms all party members and apply Burningso the healer must be ready to replenish the participant's health.

The player slides over pillars of fire in the Roaring Temple dungeon.


After defeating this mini-boss, the fourth barrier will be removed and the Resurrection Gate will appear. Now look at a large open area with fire on the ground. here use your sliding morph to fly over the area, making every effort avoid the pillars of fire that will break out of the ground. Landing on the opposite side of the area will drop you down next to a group of enemies, defeating them to continue.

Continue forward, defeating the enemies that get in your way until you reach it Berserk's Ancient Shadow Magewhich protects the final barrier. This mini-boss has a rage attack that can be defended against and summoned Ancient zombie mutts before combat, but otherwise there are no special mechanics to look out for.

Defeating the Wizard mini-boss will remove the final barrier, creating a Resurrection Gate and allowing you relax by the fire to restore your health and mana. Take this opportunity to restock before the final boss, King Chimera.


King Chimaerus Boss Guide

A group of party members facing the final boss of the Roaring Temple dungeon, King Chimera.

King Chimaerus has two main mechanics to look out for. Before each, a white Fury Attack indicator will appear letting you know that you will need to prepare to work with any of these mechanics.

The first is the boss's Fireball. A random player will aimed at the green light before being stunned for a few seconds. Then there will be King Chimera fire three fireballs at the stunned playerdealing massive damage in an area around the player. The first Fireball will most likely kill that player instantly, although it is possible to survive two in a row.

To deal with this mechanic, you will other players need to step in and “swallow” the fireball before it reaches the stunned player. To do this, level yourself between the boss and the marked playerso the fireball will hit you instead.


This is a good idea for a marked player
get a good distance away from the boss
so that they don't get hurt by the splashes from the Fireball when it is absorbed.

A player absorbing a fireball will take less damage than if it hit a marked player, so a person absorbing a fireball can usually get two in a row and be safe, especially if that player is a Tank.

ideally, The tank should absorb two Fireballsthen the other player must take the thirdwhich will ensure the complete safety of the marked player.

King Chimera blasts the arena with poison and fire and the player slides up.


King Chimera's second mechanic is a a blast of poisonous fire. The chief will be move to the center of the arena before unleashing successive waves of fire and poison damage, dealing high damage for all players while forcing them to accept damage over time.

To stop this attack, you will need to use the grappling hook to activate one of the four chains around the arena pouring liquid mana onto the boss.

Definitely
use the slide transform on the way down
from the chain so you don't take extra fall damage.

Besides these two mechs, King Chimera will also shoot poisonous balls in casual players by creating poisonous puddles on the ground. Avoid them while continuing to damage the boss.

This fight can be stressful for the healer, so everyone has to do their best avoid damage if possibleand use healing items as needed. When the Chimera King has fallen, you can claim your loot and exit the dungeon.


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