After watching the gameplay footage Slitterhead first time gamers will be forgiven for not quite knowing which box to put them in. Mixing fast-paced action with horror elements, the game seems to precariously straddle the line between the two genres. But it is certainly not alone in this regard. Few modern horror games lean more towards action than survival elements, and with some innovative gameplay mechanics to show for it, Slitterhead will appeal to fans of both genres.
In a recent interview with Game Rant, developer Bokeh Game Studio CEO Keiichiro Toyama talked about how Slitterhead balances action and horror elements. He touched on how the game uses its own specific brand of horror, which is meant to make the player anxious. He also noted that he hopes Slitterhead will attract gamers who are otherwise hesitant to play horror games.

Relatives
Slitterhead can't make the same mistakes that Ghostwire: Tokyo did
Slitterhead's upcoming horror game looks very promising, but it needs to avoid one pitfall that a similar game, Ghostwire Tokyo, fell victim to.
Slitterhead walks a fine line between action and horror
Fans of horror games tend to fall into two distinct camps. They either prefer survival horror, where there are few weapons and healing items and few combat encounters, or they prefer the heavier action elements with lots of ammo and healing items that are never in demand. where Slitterhead However, the lands in this spectrum are slightly different. As the creator of Art Silent Hill Toyama knows all too well how to slowly build tension through suspenseful storytelling and gameplay, and he explained that Slitterhead should follow a similar path:
“I take it as a sense of horror reminiscent of Japanese adult comics (seinen manga). It combines elements of supernatural battles with horror, survival and suspense. Although we've kept the direct scare tactics to a minimum, I believe players will still feel the essence of horror in a narrative that evokes anxiety with its story.''
Slitterhead should appeal to action and horror fans alike
The success of Resident Evil 4 the remake can't be understated, and it's easy to see why other horror games are following suit with a more action-packed approach. Even recent Silent Hill 2 the remake increased the action compared to the 2001 original. As a result, fans of action games should feel right at home SlitterheadGameplay mechanics and fast-paced combat. Still, Toyama hopes the game will ultimately appeal to fans of both genres, and maybe even lure in some gamers who've never played horror before:
''The combat and action elements are designed to be accessible to those who are used to mainstream action games. I hope to attract even those who are hesitant about playing a horror game and encourage them to give it a try.”
Slitterhead has a strong sense of identity and this underlies his actions and terrifying approach. With Toyama, the game has a man who understands horror in its purest form, and it should be exciting for fans of his previous works. The game's core possession mechanics feel fresh and exciting, with the main character being able to jump from one NPC body to the next, and along with the setting and premise, it does Slitterhead an exciting prospect for fans.

- Released
- November 8, 2024
- Developer(s)
- Bokeh game studio
- Publisher(s)
- Bokeh game studio
- ESRB
- m