How Frostpunk 2 embraces its dystopian themes

By most definitions, dystopia refers to a society in which there is great suffering and injustice. Dystopian themes and settings have been popular for over 100 years, and some of the first novels credited with pioneering the genre were published in the early 1900s. Naturally, these dystopian themes have appeared in all forms of entertainment, including video games such as Frostpunk 2.




2018 year Frostpunk showed how quickly players can sacrifice their humanity and morality for the greater good but Frostpunk 2 speeds that process even faster. Frostpunk 2 it's a dystopian piece through and through, and that's evident pretty much from the moment you enter the game cinematically.

Frostpunk 2 brings its dystopian themes to the fore

Frostpunk 2 is a post-apocalyptic urban survival game

Without getting too into the weeds with your knowledge, Frostpunk 2 is set in a post-apocalypse time when the world has just experienced a catastrophic event known as the Great Freeze. This Great Frost covered the world in a thick layer of ice and snow, and it is believed that the vast majority of humanity succumbed to the cold. Frostpunk 2 sees players take on the role of leader of one of humanity's last known cities, and their main task is to ensure the survival of its people, no matter the cost.


Frostpunk 2 puts players in charge of their own dystopia

of course Frostpunk 2The post-apocalyptic setting makes for the perfect foundation for dystopian fiction, and it doesn't take long to rear its head. At the beginning Frostpunk 2Company 's or its Utopia Builder, players most likely set out to create an ideal society where every citizen is equal, food and resources are plentiful, and everyone is free to pursue their own goals and dreams. But Frostpunk 2 I have other ideas.

Every few minutes or so, Frostpunk 2 put the players in front of a dilemma and ask them to make a decision about it. Frostpunk 2The twist is that the vast majority of these dilemmas have only painful solutions. For example, some of Frostpunk 2The very first moral dilemmas arise in the prologue, when the player needs to stock up on enough food for the coming white light. It is repeatedly explained to the player that if they do not collect food within the time limit, the game will be over.


With this in the minds of the players, Frostpunk 2 provides some disgusting clues. Players are asked if they want to hunt the pack of seals that have just appeared on the settlement's shores, and if they want to let the group's elders retire to the Icelands to reduce the amount of food they need to stockpile.

Once players finish the prologue and take control of New London, they are faced with these moral dilemmas even more often, and the decisions are often just as dire. Frostpunk 2 requires the player to use the sequel law system and the Idea Tree to try to improve the lives of the people of New London, but the player can only accomplish so much at a time, essentially requiring the player to prioritize certain groups of people. It won't be long before players can find themselves in control of their own Orwellian state, complete with government soldiers patrolling the streets looking for citizens they can brutally push back in line.


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