Hogwarts Legacy 2 finds itself between a rock and a hard place with new spells

The legacy of Hogwarts it's a pretty impressive product, despite a number of flaws. Its dense, appropriate atmosphere and fantastic translation of many iconic Harry Potter spells is a dream come true for Wizarding World fans and provides a solid foundation for the sequel to build on.




And should build on it, how Hogwarts Legacy 2 will almost certainly be released in the coming years. While there are plenty of issues with the first game that could be addressed by its follow-up, such as the poor implementation of Unforgivable Curses and a noticeable lack of true RPG elements, some of its strengths can also become a problem. for example The legacy of HogwartsThe world is stunning, but a sequel set in the same setting can feel like retreading old ground, ultimately feeling out of reach or boring. A similar problem could arise with the sequel's approach to spells.

Hogwarts Legacy 2's Approach to Spells Can Be Stretchy


Hogwarts Legacy 2 requires new spells

The first The legacy of Hogwarts boasts a wide range of spells, including powerful and instantly recognizable ones like Avada Kedaura and more obscure choices like Glacius. This huge selection isn't perfect – for example, many of the spells are remarkably similar to each other – but the breadth offered to players contributes to the overall immersion and feeling of fantasy being fulfilled. In other words, having access to a large number of spells helps to feel knee-deep in the wizarding world Harry Potter.

But this catalog of spells cannot remain unchanged Hogwarts Legacy 2. Since spells form the basis of both combat and puzzle scenarios in the game, expanding the player's arsenal by giving them new tools to solve different challenges will be paramount for the sequel. However, it is a bit complicated how The legacy of HogwartsThe already large range of spells can be difficult to expand further, and Avalanche Software may be tempted to cull some of the less effective spells to keep the selection from being too large and to minimize overlap. Then there is the question of where to look for new spells.


Harry Potter's Leda lets you use so many new spells

The legacy of Hogwarts already contains dozens of spells, including the Unforgivable Curses, which would arguably be the most significant abilities to be introduced in a sequel, both gameplay-wise and story-wise. Another powerful spell is Expecto Patronum, which may well appear in Hogwarts Legacy 2but his limited use case and connection to the Dementors means he won't have much flexibility mechanically.

This speaks to a wider problem Harry Potter the canon potentially holds Hogwarts Legacy 2 back when it comes to spells. Existing Harry Potter lore offers a limited number of spells to adapt, including several that were invented long after the events of the game, further limiting the franchise in this regard.


The most obvious way around this obstacle would be to simply come up with new spells for the game. The first The legacy of Hogwarts introduced the concept of Ancient Magic, so it's clear that Avalanche Software isn't too concerned with tweaking Harry Potter lore, but daily syndicated spells can be a bit more difficult to manage. For example, if the player character had to learn newly invented spells in class, which is how they learn most of their spells in the first game, then it would beg the question of why such spells never appeared in the later books and movies. . So a deft hand, and perhaps some clever reimagining, will be the key to keeping the magic fresh and exciting in Hogwarts Legacy 2.

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