Unless players are still working on upgrading ship modules or unlocking titles, there isn't much in the way of steady progress in Hell divers 2 in addition to additional Premium Warbonds that you can buy and spend medals on. On the other hand, Hell divers 2The list of achievements/trophies acts as an additional form of progression that players can engage in, and this path is especially great for those who may find it more engaging or stimulating to experiment with their playstyle or complete strange tasks that they would otherwise never have.
Players can complete many achievements in the Hell divers 2 on their own, such as ragdolling with a jet pack or killing 100 enemies with fire in a single mission, without having to rely on other players or any extenuating circumstances beyond their control. However, some are earned purely by cooperating with others, while others require all teammates and RNG to be on the player's side. For example, if even one star in space is not on the same line, it can be a tedious nuisance when trying to complete Hell divers 2“Caught them on supplies!” achievement
Relatives
Why Helldivers 2 could hit the ceiling with the ship module upgrade setup
Helldivers 2 doesn't have much in the way of satisfying ship module customization, and that's possibly due to severe real estate restrictions.
Killing in Helldivers 2 with a charger refill is extremely difficult
“Caught them for supplies!” has the players kill the charger with a Restocking pod, as in its effects deliver a death blow, and while it may sound simple on paper, it's far from it. first of all Hell divers 2Chargers rarely last long, and even if they are players, they need to make sure he's dealt enough damage beforehand for the pod to actually kill him.
Flare Grenades, EMS Mortar Sentinels, and Orbital EMS Strikes become crucial in these circumstances if only to keep one charger in place.
Second, and perhaps most important to players' chances, is whether or not players will be generous with the luxury of triggering restocking capsule tricks. One of the only ways players can guarantee that they will get the achievement is if they can tell every other member of the squad about their ambition, and also agree to have the players summon the resupply pod themselves. Reckless squad members causing a resupply, perhaps as a natural reflex, is a surefire way to stop or often negate any chance of completing an achievement due to how long the trick's cooldown is.
Accomplishing the Charger Resupply kill in Helldivers 2 is a true test of patience
Because there are so many Hell divers 2 mission types can be cleared in an average of 10 minutes – depending on how many side objectives or patterns players are chasing – it becomes painfully clear how long three-minute cooldowns can be if a trick is wasted or executed incorrectly. Also, during the precious time that the resupply cheat is available, players need to be lucky to have a charger nearby, and being on the bad side of the RNG can sometimes lead to complete missions without a single charger sight, wasting a lot of time on player issues .
Not just random
Charger
will suffice, either; it should be a normal base charger, not the Behemoth or Spore variant.
Then, when all the stars align and the resupply pod actually delivers the killer blow to the charger, players are still left to their own luck as to whether or not the achievement will actually work. Failures are not uncommon at all Hell divers 2especially those that clip players or enemies as a result of collisions with the environment, and unfortunately it's no surprise when the supply pod fails to make contact with the charger despite the blue homing beacon being securely and precisely mounted on her.