Key conclusions
- Guilty Gear Strive's new patch notes introduce a Team Of 3 mode for exciting 3v3 battles with ranked play.
- Patch 14.1 addresses character adjustments and system-level fixes to improve the smoothness of gameplay.
- Arc System Works acknowledges future updates to fix lingering issues, providing a smoother player experience.
Guilty Gear Strive released patch notes for version 14.1 detailing exciting updates and key fixes to improve gameplay. The highlight of this Guilty Gear Strive update is the introduction of Team Of 3 mode to the official game, while the patch also fixes several issues from the previous update.
Guilty Gear Strive was released in 2021 and has continued to receive regular updates to support its player base. However, the Season 4 update drew criticism among gamers. Many players have expressed their displeasure with the changes in gameplay Guilty Gear Strive such characters as Potemkin and Sol Bedgai, as well as a number of other problems. In response, producer Ken Miyauchi confirmed the feedback, saying that he was aware of the concerns raised by the community and had discussed them with the development team.
Relatives
Lucy from Cyberpunk Edgerunners is coming to Guilty Gear Strive
Guilty Gear -Strive- welcomes its first guest character, the unexpected Lucy Kushinada.
Arc System Works has released patch notes for the future Guilty Gear Strive update 14.1, which introduces the long-awaited Team Of 3 mode. This new online mode allows teams of three players, with one main and two support players, to battle in a unique 3v3 format. Support players support the main player using a number of skills, and players can switch between main and sub roles during matches. The mode also includes ranked play, where teams are matched based on skill, ranging from iron to diamond. Other sub-modes, including the 3-Player Team Match Mode, Skill Tuning Mode, and Sparring Mode, offer opportunities to practice, improve your skills, and experiment with different team setups.
Guilty Gear Strive update 14.1 contains a number of fixes and improvements
The update also provides many fixes related to previously reported solutions Guilty Gear Strive questions. Notably, characters like Kai, Chip, Potemkin, and Ramlethal received fixes to fix unintended behavior such as inconsistent cooldown times, broken collision mechanics, and crashes during the Wall Break sequence. System-level fixes ensure proper scaling of attack and defense stats in positive bonus states, while gameplay fluidity has been improved by addressing responsiveness issues in certain scenarios.
Looking ahead, Arc System Works has acknowledged the presence of lingering issues planned for future updates. These include directional inconsistencies in Ramlethal's sword attacks, unusual movement speeds in Dizzy's Ice Field, and display glitches Guilty Gear Strive's Data on damage to training mode, among other issues. An announcement of the timing of these fixes will follow, reflecting the studio's commitment to continuous improvement.
With the introduction of a new game mode along with these fixes, players can expect a smoother and more enjoyable experience. How Guilty Gear Strive approaching the January 2025 release of the Nintendo Switch, these updates could play an important role in ensuring that expectations are met across all platforms.