Forgotten Game Consoles 2000s

Summary

  • Special consoles such as Zeebo, Panasonic Q and Sony PSX have offered unique features, but failed to be of poor sale and limited availability.

  • Zeebo was an Edutainment console, Panasonic Q could play DVD, and Sony PSX played PS1 and PS2, but only Japan produces sale damage.

  • Nokia N-Gage combined a mobile phone and pocket games, attracting other developers but failed in commercial order because of high costs.

The sixth generation of consoles officially began in 1998 with the launch of Sega Dreamcast, but will make its greatest impact on the industry in the 2000s, when PlayStation 2, Xbox and Gamecube will begin a full-scale contact conflict that has identified generation games. But among all the garbage and massacre left out of the sixth -generation console war, several cars were forgotten when the shadows of the big three are large.

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Let it be a commitment to a niche market, a bad software library or lack of presence worldwide, these consoles were condemned to disappear into the unknown. Some of them were fascinating, offering unique services, and others simply did not provide that players in the 2000s really wanted. During this time it was difficult to compete with Sony, Microsoft and Nintendo, and they are still dominated by the production space of the equipment, proving how difficult it is to enter this fast industry. Others were actually products and supplements for the consoles of these large companies, but were not quite useful and not desired to guarantee a large amount of sales.

4

Zebo

Hybrid gaming console and Edutainment system

Version Zeebo Re4

Designed to use entertainment markets in developing countries like Brazil and Mexico, Zebo It was not just a traditional video game console. It was also an Edutainment machine that could connect to the Internet and launching educational applications that expanded their abilities over what other consoles can do. It was a fascinating device that acted almost like a bridge between classic video game consoles and a home computer, adding access to e -mail and social network features.

Zebo was launched in Mexico and Brazil in the tail of the decade in 2009, with some rather impressive names from big franchise as Dwelling angry. Crash Bandicoot. Earthquake and FIFA. As a device designed to refer to families and children, Zebo It was difficult to compete with the market in the center of the equipment, and poor sales made the company overestimated the moving platform. Issues in other countries were planned and announced, but Zeebo Inc. After all, she stopped the car and made the company in 2014.

3

Panasonic Q

Smooth Revision of GameCube Equipment allowed it to play in other forms of media

Link while waving on the break over the gay

Nintendo was no stranger unique hardware supplements to existing platforms because they tried with Nintendo 64 through 64DD, and would try again with GameCube. However, this time, instead of complementing the system, they united with the Panasonic electronics manufacturer to create what will later be named Gameq in the community. A Panasonic Q It was a new version of GameCube, which came with several new additions to the old car, and was one of many ways that Nintendo tried to compete with PS2 and Xbox.

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A Panasonic Q He was able to play every game GameCube on the market, but it also allowed DVD to reproduce, the function is missing in the original console. It also allowed to play CD and MP3, and was also equipped with a sophisticated LCD on the front of the console, as well as the Dolby 5.1 headphone connector. Unfortunately Panasonic Q was released only in Japan, which led to sluggish sales and forced Nintendo to stop production shortly after launch.

2

Sony PSX

DVR Marks Sony played in the PS1 and PS2 game

A snake on the knees standing on your lap with a gun

Released three years after launching PS2 in 2003, Sony PSX It was a great device that was simultaneously digital video registration and skillfully playing each PlayStation 1 and 2 game. The features of the DVR were excellent, with the ability to play DVD and CDS, as well as the ability to record in DVD and CD formats. Initially, it launched without support for CD-R and DVD+RW formats, but the firmware updates will correct it shortly after the release. It was also the first Sony device, which used a massively popular XMB user interface, which in three years would be a defining feature of PS3.

A Sony PSX Launched exclusively in Japan, strongly limiting its attractiveness on the market. At the time, it was also quite expensive: having arrived at about $ 270, it was something luxurious product that was much more expensive than Sony's home consoles. Due to poor sale and limited availability in world markets, PSX was stopped in 2005, but would have a great impact on the PlayStation 3 and Sony's identity moving forward.

1

Nokia N-Gage

Mobile phone meets a specialized pocket gaming machine

Nage Version of Spider-Man 2

The video game market exploded during the 2000s, and the mobile games began to be a meteorite rise to the top. Noticing these trends and wanting to enter and on the mobile and pocket market video games, Nokia threw a hat on the ring by announcing it N-cell At a conference on mobile internet in 2002. The combination of a valid mobile phone with a specialized video game device became a rather sharp step back when it was launched in 2003, and during this time the machine fixed many other developers.

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Starting warehouse N-cell was pretty impressive, showing such franchises Pro figure skater Tony Hock. Loud and Tomb Raider. Over the next few years N-cell would see the gaming issues from Chip. Reyman and even Man-spongeWhich has increased its program warehouse in several significant ways. Unfortunately, the Significant Software Development Costs and the fairly high production budget for the equipment itself, N-cell was a commercial failure. The mobile company tried to fix these problems by releasing an updated version known as N-Gage QDBut little could be done to change the already damaged damage, and Nokia stopped the device in 2006.

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