A deadly company He was an indie-co-operating horror of the fall of the fall of 2023, arousing the interest (and shouts) of hundreds of thousands of players around the world. His recipe for success is not a mystery: a combination of a terrible environment, unpredictable enemies and great joy shouting through the right when a teammate stretches in the shade, creates a perfectly chaotic and brilliant multiplayer experience. A deadly company offers a great sweet place between horror and humor, which gives players something easier in the genre that can often be threatened with mood. However, recently, the game updates have slowed down. In response to a slower update cycle, players instead drew attention to the beginner Turnip. Turnip This is another game in the horror co -operative that used social media viruses, covering countless viral videos showing players and their friends who are laughing because they have not completed another reproduction.
Turnip Creates the next chaotic pet in the horror space. With its terrible aesthetics, clumsy gaming and nervous moments, Turnip included in all that has been done A deadly company a decent title to keep an eye on. However, Turnip brings its unique aroma of the genre of cooperative horror. As players are struggling to get ghosts, valuable things and run away from unknown horrors, it becomes clear that it understood it understood Turnip Not just a spiritual successor A deadly company. Turnip This is a terrible good time by itself and A deadly company Fans must make the game.

Repo – Best Death Company Company Since the Death Company
He has everything that has made the deadly campaign a wonderful and more-free variety of unique monsters, talks with intimacy, physics-based interactions and many things, with weapons, tools and even the modernization of characters. Repo is a pleasure with friends, and just like the deadly company, it deserves all the love it gets.
Developer developer sings high praise for turnips
One of the main reasons why A deadly company Fans should not sleep on Turnip In fact lies behind the scenes. Zeekerss, creator A deadly companyrecently shared a burning message about patreon about about Turnip. The report states as a passionate love letter to the game, where Zeekerss shares some original skepticism, which as a result melted in the brazing. Even as a colleague -developer, Zeekerss seems to be genuinely impressed as Turnip dare to be different. Such an approval from the one who redesigue the genre of the Indie Joha Cooperative, is not just rare, it is a check.
Described Zeekerss Turnip As “the game for me and my friends to play non-stop” and highly appreciated his stel-mechanic, tense step and chaos that is imbued with horror. In their games a few things stood out A deadly company The developer when they learned how to move through early games. The main thing is silence TurnipEnemies that support the players in the constant state of the low -level fear and the hidden system makes you hide tactile and risky. “I like that gigantic rudeness can just open the door carelessly, causing us all to be rolling and swept,” they wrote. And in a nod TurnipA playful approach to voice chat mechanics, Zeekerss noted how its group decided quietly at any time when the enemy approached, the lowering level that little games can be removed.
Case for Fana Fana Company to shoot turnips
Players who loved chaos, society and creeping fear A deadly company will be glad to know about it Turnip Ready to deliver such vibrations. Turnip They also offer a fresh, unusual turn to the formula. It captures the spirit of the group's horror survival when each run becomes a story, every mistake turns into laughter (or screams), and every success feels like a miracle. Turnip He understands that it makes cooperative horrors convincing: unpredictable moments, a sense of general relevance and just absolutely enough to make fear fun. It doesn't copy A deadly companyIt develops it, creating a ghostly funny experience that fans of the genre do not want to miss.
Horrors of capitalism late stage (again)
Both A deadly company and Turnip Work on the general prerequisite: work or die trying. In A deadly companyPlayers were concluded with faceless mega-carp, called “company” to clear the abandoned moons by the scrap, and all evading the horrific threats. The turnip relies on a similar aroma of the capitalist absurdity of the late stage, I consider players as unhappy agents of “resume, extract and profit” designed to search for property from damn places full of mysteries, without taking into account what is still hiding inside.
Horror is not only in ghosts or creatures that hunt the party, but also for the purposes of the game bureaucracy. The salary of the team depends on what is pulled out of the cleaned place. At the moment when players realize that they dragged the ghosts after narrowly avoiding the monster, just to get a few dollars from their quota when the true fear is set.

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Aesthetics that adheres
Turnip creates its identity with a unique visual direction that combines cartoons and retro -technology with a restless environment. Grains, analog style causes fashion culture in the early 2000s, but with a playful, surreal turn with its boxes similar to an avatar, similar to a roll and cartoons, but horrific monsters. This is stylish, without trying too hard, and most importantly, it makes the game feel clear, even in the growing field of indie-co-operation titles. Such The deadly company 's boxes TurnipThe view helps to adjust the tone from the first moment it is loaded. The world feels old, used and just a little off. And this is exactly what players want.
Recipe for chaos
Essentially Turnip nails of the dynamics that did A deadly company So memorable: chaotic and clumsy team work. Communication is key, but that doesn't mean it is always effective. One player can fight to fight a frantic refrigerator along the hall, calling for helping another and someone else screams about what pursues them. Players who prefer evil can go out of the way to friends who are shaking. The voltage between the task and the experience of the environment creates a new experience of comedy, which is infinitely impeded. And just like his predecessor, Turnip understands the magic of physics. If the facility flies around the room, it can be a monster or just a teammate losing control. One way or another, someone will probably die, and it will probably be very funny.
Turnip Doesn't try to reinvent the wheel. It just makes the trip more amazing, funny and a little more damn. To study in A deadly companyThe success and the addition of its own clear aroma, it has all the ingredients to highlight the place in the Horror Horror Hall. Turnip Requires the attention of horror lovers who evaluate the names that effectively compare the tension with fun, causing the stress of paranoid friends to travel useful.

Turnip
- Liberated
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February 26, 2025
- Developer (s)
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semi
- Publisher (s)
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semi
- Engine
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Unity
- Multiplayer game
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Internet co-operative
- The number of players
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1-6 players