Summary
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Resident Evil Survivor 2: Code Veronica is a chaotic continuation of the rail shooter with reflex tests.
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In 2000, in 2000, the Survivor resident became the first step in the full territory of the first person.
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Resident Evil 7: Biohazard rethinking horror with first -person and minimum fight.
The transition to the first person's prospect was massive gambling Dwelling angryThe series is known for the reservoir management, fixed angles and slow, creeping fears. But Capcom has never been shy to rethink the wheel, and sometimes throwing this wheel out the window to build something completely confused, which could be a terrible, chaotic, experimental or just amazing. Sometimes everything at once.

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This list looks at each first person Dwelling angry The game so far, from the uncomfortable early spinophafs that have practically not worked, to modern nightmares, which rethink the horror of survival. Some of these games came across, so others could squeeze the house with ghosts except the shotgun and blind panic.
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Resident Evil Survivor 2: Veronica Code
If a lightweight pistol Namco met with Gothic fever Capcom
There is something strange poetic in combination with the most stories Dwelling angry Recording with one of the most chaotic styles of the gameplay in the franchise. It Resident Evil Survivor 2 – Code: Veronica In a nutshell. Released exclusively in Japanese arcades and for PlayStation 2 in Japan and Europe, this sequel was built on bones Veronica's codeBut most of its internal bodies were replaced by reflex tests.
It was not a traditional horror game so much as a rail shooter tied to the clock. Players raced the environment stretched out of Veronica's codeBeat monsters with light weapons, shying away from fines and tyrants. Claire and Steve were lost, but don't expect history – it was more brownish than the continuation of anything.
It was also mechanically bizarre. Players were punished for standing on -site, and Nededa – yes, which NEMESIS – reliably manifested to ruin the player's day. As if one tyrant was not enough. There were ideas such as a cooperative multiplayer game in the arcade version, but none of them felt completely developed. This is at best curiosity, and even among the Diehard fans, she is mostly remembered as the one with a strange yellow timer who worsened everything.
5
Resident Evil Survivor
Head in the franchise reputation but important
There is a very specific kind of horror that proceeds from what the players should do, but has no absolute control over their bodies. It is more -less like Resident Evil Survivor Plays.
Released in 2000 for PlayStation, this was the first attempt to bring Dwelling angry to the full territory of the first person. And it shows. The movement was clumsy, firing felt that he tried to move the needle with his gloves in the oven and visual materials – well, for example, at the beginning of 3D there were borders. But with all its disadvantages, Survivor It deserves merit for the fact that he was the first step of the series from the corners of the fixed camera.
4:13

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The story follows from the Arc Thompson, a man with amnesia (Classic), which wakes up at a helicopter crash on the tire island where the umbrella is preparing horrors that no one asked for. The game tried to mix intelligence and fight in the new format, but the shooting fell apart. No support for light pistols outside Japan, hard management and barely interactive conditions made it feel more like proof of the concept than in a complete site.
And yet, Survivor Has his defenders. Some players appreciate the atmosphere and the terrible soundtrack, and there is a certain charm for its trembling. This is not good, but he walked so that others could eventually sprint.
4
Resident Evil: The Darkside Chronicles
So stylish, he needed a dramatic warning
By the time Chronicles of Darside Striding Wii in 2009, Capcom sent many kinks from his previous experiments with a light pistol. This game was stylish, quickly developed and crowded with nostalgia. This rehabilitated key points from Resident evil 2 and Veronica's codeAlso adding a new story about Leon and a crow called “Javier's Operation”.
Which set Darkside Chronicles Persons was his cinematic sense of smell. The camera wildly staggered during the scenes to mimic the tension that looked cool, but made some players difficult. It looked like a horror movie, and someone shaking TV. However, the voice acting was strong, Monster Redesigns looked fantastic, and the game was never released in terms of step.
It also expanded subtly on the story of the Kravler before his big role in Resident evil 4forcing his fall with Grace feel more personal. And although it's technically a shooter on the rail, Darkside Chronicles Make more effort in the narrative than most games in the genre. It was fast, ambitious, and sometimes a little – but it worked.
3
Resident Evil: Umbrella Chronicles
Album the greatest hits for painful curious
Formerly Darkside Chronicles Added by a shaky camera and personal drama Umbrella chronicles was the first real attempt by Capcom Dwelling angry A trip to the ghost entertainment park. Released on Wii in 2007. This shooter gave the players the opportunity to survive major events Resident evil 0. Resident evil 1and Resident evil 3With the new department for good measure.
What did Umbrella chronicles Not only his nostalgic resume was fascinating, but also how it was overviewed on key events. For example, players could experience parts of the story from the point of view of Albert Wesker, complete with his complacent story and the amazing opera style of the fighting. In Russia, even a new chapter was installed that overcame the gap between the old school Dwelling angry and Re4.
Gunplay felt responsive, the opponent held back things fresh, and the places were carefully designed to display their original versions. Of course, some purista mocked the arcade style gameplay, but as an excursion through the excursion Dwelling angry History, it was amazingly effective. It did not try to reinvent the franchise – it just allowed players to shoot through its biggest disasters.
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Resident Evil Village
Gothic locks, hordes werewolf, and the most memorable vampires in games
By the time Resident Evil Village Released in 2021, the first person's horror was no longer a novelty for the series-it was exquisite weapons. Installed in a remote European village, inspired by Eastern European folklore, the game pushed the franchise deeper into the territory of fantastic horrors, without losing its grotesque region.
Ethan Winters returned as the most durable every person in the world, and players saw him again when he came across a werewolf nightmare, witches and one very high lady with claws. Village He accepted the spectacle, leaning on the villains than in life, like Lady Dimirez and Jaisenberg, offering kits that felt just from the blockbuster of action.

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What made him sing was a variety. From the atmospheric fear of the Dimitraza lock to the psychological terror of the Benevient House – where the players were covered by a terrible child in the dark – the section felt clear. The first person's view was not just a reception, it was very important for delivering jumping, environment and hard combat sequences.
Some long -standing fans missed a slower pace of old records but Village impressed the balance between action and horror by taking signals from Re4 Keeping players on the border. It was polished, cheeky and infinitely revised through the community, obsessed with the destruction of her knowledge and his companies.
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Resident Evil 7: Biohazard
A game that rethink the Resident Evil by depriving it to the bone
No other Dwelling angry The game has moved the whole tone of the series on the way Resident Evil 7: Biohazard did. After many years of great action, which were more leaning toward the blasts than the scare, Capcom took a sharp left turn first, closing the players into the break -up Baker without HUD, no reserve copy and barely into the sight of the pistol.
From the moment the Ethan winter wakes up in this wetland Louisian nightmare, Re7 It adds to understand: this is not about the salvation of the world, but about the survival of dinner with the family of sadist mutants. The first person's perspective made everyone feel claustrophobic and personal. Each creak floor board, each centimeter mold, crawls down the hallway – everything felt too close.
The fight was at first minimal, and the players relied on the knives and cleaned ammunition, making their way through the house. The tireless pursuit of Jack Baker, the disgusting forces of Hive Margarita and inspired by Lucas's saws backed up this feeling of helplessness. And then there was Evelyn, a children's biovoapne, the presence of which is infected in every corner of the house as a bad memory.
Resident evil 7 not only returned the horror to the series, it revised as Dwelling angry may be scary. VR support added another layer of fear, and the step of the game – from its slow extension to the chaotic finale – was a sharp razor. It was a gambling game that paid off, inhaling a new life into a franchise that many thought lost their identity.

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