The Elder Scrolls 6 Probably in a few more years, and nothing is known about its main character until now. The main character The Elder Scrolls games is, traditionally, usually a prisoner who either escapes or is freed during the game's prologue. However, instead of remaining anonymous and gaining notoriety solely through his exploits, the main storyline The Elder Scrolls games usually involve the player character at the center of the prophecy, as was the case in the Morawind, Oblivionand Skyrim.
While this works well as a storytelling device, The Elder Scrolls 6 has a chance to break that cycle and really delve into the story of a character who overcomes adversity and makes a name for himself through his actions alone, not because of his role in the prophecy. Dragon Age: The VeilguardThe main character, Rook, took on the mantle of leader because they needed to step up and paved the way on their own merits. The power of this kind of storytelling is that it can lead to unpredictable places, creating an empowering narrative.

Relatives
The long development of The Elder Scrolls 6 hopefully means that it differs from Starfield in one way
The Elder Scrolls 6 could unexpectedly benefit from Starfield's mistakes with a stronger foundation and a longer development cycle from Bethesda.
One of the draws Dragon Age: The Veilguard was that the player character, Rook, would be the opposite of the main character Dragon Age: Inquisitionwho was considered by many in the game to be the Herald of Andraste and a holy figure. Rather than magically marking greatness, it was strength of personality and skill that set the Rook apart and made them a leader and protagonist Dragon Age: The Veilguard.
The main characters The Elder Scrolls all start out as blank slate characters, but all are destined to achieve greatness. The main character Morawind this is Nerevarine, the main character Oblivion was seen in a prophetic dream by the emperor shortly before his death, and the main character Skyrim is the last dragonborn of legend. The Elder Scrolls 6 has a chance to break that pattern and introduce a protagonist who started out as a prisoner and became great through their skills, bravery, and actions, rather than being driven mostly by quests because that was their destiny.
Approaching the main character The Elder Scrolls 6 as a prisoner, not giving the player hints of a greater destiny encourages more creativity in the writing, as it needs a story to give the player a reason to continue the main storyline, beyond the need to fulfill a prophecy that replaces the player's meaning. Creating a compelling reason for the player to continue with the main storyline is important in any role-playing game, but especially so in sandbox series like The Elder Scrollswhere players can ignore the main storyline for as long as they want.
Rather than being a predestined character, making a name out of nothing and for no reason other than hard work, guts, and strength of character will be a change of pace from previous games in The Elder Scrollsand potentially more useful than the “hero” status given to the player character. Their role as figures in Tamriel's history could be determined by their actions and choices, not prophecies about them.